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Help with Renewal & Pre-renewal


Yonko

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how will i do divert in this type of settings

Pre-Renewal (mechanics such as skill delays etc), but supported renewal mobs like Malaya Mobs including Items etc up to the latest episode?

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Use old SVNs (eathena,3ceam,eamod) , and update the database for the latest mobs and items. 

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Use old SVNs (eathena,3ceam,eamod) , and update the database for the latest mobs and items. 

what if i do this kind of stuffs

 

Defines #define  RENEWAL //#define  RENEWAL_CAST //#define  RENEWAL_DROP //#define  RENEWAL_EXP //#define  RENEWAL_LVDMG //#define  RENEWAL_EDP //#define  RENEWAL_ASPD

So it means it will enable renewal items & mobs but still those commented lines wont be implement?

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Use old SVNs (eathena,3ceam,eamod) , and update the database for the latest mobs and items. 

what if i do this kind of stuffs

 

Defines #define  RENEWAL //#define  RENEWAL_CAST //#define  RENEWAL_DROP //#define  RENEWAL_EXP //#define  RENEWAL_LVDMG //#define  RENEWAL_EDP //#define  RENEWAL_ASPD

So it means it will enable renewal items & mobs but still those commented lines wont be implement?

Still, i think that's not enough either, there are still some hard coded src edits that must be done if you follow that path, such as adjusting the "renewal fixed after cast delay", so i think, the easiest and probably "the" solution is to use the older SVN's that already had it coded.

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Enabling the main setting, RENEWAL, makes your core mechanics based on Renewal (even if you disable the rest of the features). If that's okay with you, this is the easiest way. If you want to only run the Renewal databases, you'll have to make some source changes because the new items and mobs have features that didn't exist in Pre-Renewal (start by taking a look at the ifdefs in the related files).

@vhan48: The other emulators don't have the new item/mob entries and won't support the format of our database.

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Enabling the main setting, RENEWAL, makes your core mechanics based on Renewal (even if you disable the rest of the features). If that's okay with you, this is the easiest way. If you want to only run the Renewal databases, you'll have to make some source changes because the new items and mobs have features that didn't exist in Pre-Renewal (start by taking a look at the ifdefs in the related files).

@vhan48: The other emulators don't have the new item/mob entries and won't support the format of our database.

Thanks but one thing just cope up in my mind it is ok to replace the /re/mob_db together with its mob_skill_db to the pre-renewal folder so that i can use the renewal mobs even the renewal settings is off?

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