Chemical Crush Posted August 22, 2013 Share Posted August 22, 2013 (edited) Hey guys! Just wanted to show off a guild map I just finished for a customer. Hope you guys like it! Let me know what you think. Please note that this map was requested. =] *Added Ingame Screenies.* Edited August 27, 2013 by Chemical Crush Quote Link to comment Share on other sites More sharing options...
Adel Posted August 23, 2013 Share Posted August 23, 2013 Oh wow! Gorgeous map! I love the center of the map! The textures you chose are perfect Good job! 1 Quote Link to comment Share on other sites More sharing options...
DevilEvil Posted August 23, 2013 Share Posted August 23, 2013 Night is characterized by blue, rather than darkness. There should be some blue in the ambient lighting . Nice map overall, but change the ambient lighting! Quote Link to comment Share on other sites More sharing options...
Inochi Posted August 23, 2013 Share Posted August 23, 2013 YAASSSSSSSSSSS *___* Quote Link to comment Share on other sites More sharing options...
Chemical Crush Posted August 23, 2013 Author Share Posted August 23, 2013 Night is characterized by blue, rather than darkness. There should be some blue in the ambient lighting . Nice map overall, but change the ambient lighting! I actually fiddled with that a bit, but not too much. Mainly cause I just couldnt get the color that I wanted right :/ Quote Link to comment Share on other sites More sharing options...
DevilEvil Posted August 23, 2013 Share Posted August 23, 2013 I must agree with you xD! Choosing a color is already a difficult task, choosing it by adding numerical values to the RGB channel doesn't help at all, since you just won't have access to instant changes on saturation and luminiscence values. I'd rather suggest moving to HSL in future BrowEdit versions. 1 Quote Link to comment Share on other sites More sharing options...
Chemical Crush Posted August 23, 2013 Author Share Posted August 23, 2013 I must agree with you xD! Choosing a color is already a difficult task, choosing it by adding numerical values to the RGB channel doesn't help at all, since you just won't have access to instant changes on saturation and luminiscence values. I'd rather suggest moving to HSL in future BrowEdit versions. I mean I can change it to a blue tint in the Ambient where Global Lightning is, it looks kinda pretty that way, but honestly i'd have to see it ingame. Cause stupid light maps look different ingame and in BE. but I shall keep that in mind next night map I do. Quote Link to comment Share on other sites More sharing options...
Chemical Crush Posted August 27, 2013 Author Share Posted August 27, 2013 Posted Ingame Screenies Quote Link to comment Share on other sites More sharing options...