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Attacking, Why do weapon not see


dma2

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i added 3rd job.(xray)

 

but i used Katar Attacking, Why do weapon not see.

 

plz

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Edited by dma2
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You're using xray?  That's probably what the problem is lol.

 

Unless it's a custom weapon.  Those have to be a certain ID for the weapon sprite to show.

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You're using xray?  That's probably what the problem is lol.

 

Unless it's a custom weapon.  Those have to be a certain ID for the weapon sprite to show.

What's mean?  plz ex.

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Not sure if it applies to xray as well but old clients using the txt tables (instead of ItemInfo.lua) did not have view id (ClassNum) for weapons. So all the weapon types were designed to be within certain item id ranges - it is a client limitation. You can find the list in my signature.

 

You can try my WeeDiff Patch (not sure it is needed or works on xray)

http://rathena.org/board/topic/84439-wdgremoveweaponidlimits-plugin/

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Not sure if it applies to xray as well but old clients using the txt tables (instead of ItemInfo.lua) did not have view id (ClassNum) for weapons. So all the weapon types were designed to be within certain item id ranges - it is a client limitation. You can find the list in my signature.

 

You can try my WeeDiff Patch (not sure it is needed or works on xray)

http://rathena.org/board/topic/84439-wdgremoveweaponidlimits-plugin/

thx. but my athena is ver11348... i don't use it.

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Not sure if it applies to xray as well but old clients using the txt tables (instead of ItemInfo.lua) did not have view id (ClassNum) for weapons. So all the weapon types were designed to be within certain item id ranges - it is a client limitation. You can find the list in my signature.

 

You can try my WeeDiff Patch (not sure it is needed or works on xray)

http://rathena.org/board/topic/84439-wdgremoveweaponidlimits-plugin/

thx. but my athena is ver11348... i don't use it.

 

Are you using eAthena or rAthena?

 

It's not a problem with your SVN.  It's the client behavior.  If you're using an old client (or xray) you will probably have lots of difficulty with this.

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Not sure if it applies to xray as well but old clients using the txt tables (instead of ItemInfo.lua) did not have view id (ClassNum) for weapons. So all the weapon types were designed to be within certain item id ranges - it is a client limitation. You can find the list in my signature.

 

You can try my WeeDiff Patch (not sure it is needed or works on xray)

http://rathena.org/board/topic/84439-wdgremoveweaponidlimits-plugin/

thx. but my athena is ver11348... i don't use it.

 

Are you using eAthena or rAthena?

 

It's not a problem with your SVN.  It's the client behavior.  If you're using an old client (or xray) you will probably have lots of difficulty with this.

i use ea. and my client ver20071017(not RE). so my client  can't use WDGRemoveWeaponIDLimits.dll .

Edited by dma2
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Can I ask why you are using such an old client and revision?  I would update it to a client that actually supports 3rd classes normally.

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in older clients there is a limit for weapon ID, if you go beyond that item ID, sprite wont show anymore

Edited by chowking
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