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Refine ticket, +1 per time?


HristDead

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Hi rAthena. I was wondering how to change this...

 

How to make this script so when you use a ticket it will give a +1 safe refine instead of like to +15?

 

thanks !!

 

//===== rAthena Script ======================================= 
//= Ticket Refiner
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= [Official Conversion]
//= Refiner that uses +5~9/+11 refine tickets to refine
//= equipment with no chance of failure.
//= NOTE: This NPC is currently disabled on official servers.
//===== Additional Comments: =================================
//= 1.0 First version. [Euphy]
//============================================================
 
prontera,184,177,6    script    Refine Master    851,{
    disable_items;
    if (countitem(6238) || countitem(6228) || countitem(6229) || countitem(6230) || countitem(6231) || countitem(6456))
        set .@bWeaponUp,1;
    if (countitem(6239) || countitem(6232) || countitem(6233) || countitem(6234) || countitem(6235) || countitem(6457))
        set .@bArmorUp,1;
    if (!.@bWeaponUp && !.@bArmorUp) {
        mes "[Refine Master]";
        mes "Hello!";
        mes "What's up?";
        mes "I'm a specialist";
        mes "for refining items,";
        mes "but I don't work anymore.";
        next;
        switch(select("I'll go on my way.:Hmm... this makes me curious.")) {
        case 1:
            mes "[Refine Master]";
            mes "Take care, adventurer.";
            close;
        case 2:
            mes "[Refine Master]";
            mes "Actully, I sometimes provide refine services for adventurers with a ^006400Refine Ticket^000000...";
            mes "Bye bye~!";
            close;
        }
    }
    emotion e_gasp;
    mes "[Refine Master]";
    mes "Greetings!";
    mes "I can refine an item up to the ^006400same level as your ticket^000000.";
    mes "You don't have to worry! There's no chance of breaking your item.";
    next;
    if(select("I'll come back later.:Refine item with ticket.") == 1) {
        mes "[Refine Master]";
        mes "Okay.";
        mes "You can come again later.";
        close;
    }
    mes "[Refine Master]";
    mes "Which equipment would you like to refine?";
    next;
    setarray .@position$[1],"Head upper","Armor","Left hand","Right hand","Robe","Shoes","Accessory 1","Accessory 2","Head middle","Head lower";
    set .@menu$,"";
    for(set .@i,1; .@i<=10; set .@i,.@i+1)
        set .@menu$, .@menu$+((getequipisequiped(.@i))?getequipname(.@i):.@position$[.@i]+"- [Empty]")+":";
    set .@part, select(.@menu$);
    if (!getequipisequiped(.@part)) {
        mes "[Refine Master]";
        mes "You have to equip the item you want to refine.";
        close;
    }
    if (!getequipisenableref(.@part)) {
        emotion e_otl;
        mes "[Refine Master]";
        mes "Oh, I'm sorry.";
        mes "This item is impossible to refine.";
        close;
    }
    switch(getequipweaponlv(.@part)) {
    default:
    case 0:
        setarray .@tickets[0],6457,6235,6234,6233,6232,6239;
        setarray .@levels[0],5,6,7,8,9,11;
        set .@type$,"Armor";
        set .@check,.@bArmorUp;
        break;
    case 1:
    case 2:
    case 3:
    case 4:
        setarray .@tickets[0],6456,6231,6230,6229,6228,6238;
        setarray .@levels[0],5,6,7,8,9,11;
        set .@type$,"Weapon";
        set .@check,.@bWeaponUp;
        break;
    }
    if (!.@check) {
        emotion e_dots;
        mes "[Refine Master]";
        mes "If you want to refine this ^006400"+.@type$+"^000000, please come along with ^006400"+.@type$+" Refine Ticket^000000.";
        mes "See you later!";
        close;
    }
    mes "[Refine Master]";
    mes "Please choose which ^006400"+.@type$+" Refine Ticket^000000 you want to use.";
    next;
    set .@menu$,"";
    for(set .@i,0; .@i<getarraysize(.@tickets); set .@i,.@i+1)
        set .@menu$, .@menu$+getitemname(.@tickets[.@i])+":";
    set .@select, select(.@menu$)-1;
    set .@ticket_lv, .@levels[.@select];
    set .@ticket_id, .@tickets[.@select];
    if (countitem(.@ticket_id) == 0) {
        emotion e_what;
        mes "[Refine Master]";
        mes getitemname(.@ticket_id)+" is not in your inventory. Did you put it in your storage?";
        mes "Please check again.";
        mes "See you later!";
        close;
    }
    if (getequiprefinerycnt(.@part) >= .@ticket_lv) {
        emotion e_swt2;
        mes "[Refine Master]";
        mes "^8B4513This item is already refined as much as your deed.^000000";
        mes "Please come along with an item refined less than your ticket.";
        close;
    }
    mes "[Refine Master]";
    mes "I'm going to refine ^006400"+getequipname(.@part)+"^8B4513 up to the +"+.@ticket_lv+" level^000000 with ^006400"+getitemname(.@ticket_id)+"^000000.";
    mes "May I proceed?";
    next;
    if(select("No.:Yes.") == 1) {
        emotion e_dots;
        mes "[Refine Master]";
        mes "Oh, you changed your mind.";
        mes "Ok.";
        mes "You can come back later.";
        close;
    }
    mes "[Refine Master]";
    mes "Great.";
    mes "As you wish!";
    mes "I have my own special way to refine...";
    mes ".......ka boom!";
    specialeffect EF_SUI_EXPLOSION;
    if (countitem(.@ticket_id))
        delitem .@ticket_id,1;
    else {
        next;
        mes "Error!";
        mes "Please report this.";
        close;
    }
    for(set .@i,getequiprefinerycnt(.@part); .@i<.@ticket_lv; set .@i,.@i+1)
        successrefitem .@part;
    next;
    emotion e_ho;
    mes "[Refine Master]";
    mes "Alright, here it is~";
    mes "Well, ^0000FF"+strcharinfo(0)+"^000000!";
    mes "Congratulations on your shining "+.@type$+".";
    mes "You look GREAT!";
    mes "Farewell~!";
    close;
}

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 how to include accessories on it ?

Edited by Ruhn
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Here's a hint. This part actually controls the types of tickets that will be used for refining

switch(getequipweaponlv(.@part)) {
    default:
    case 0:
        setarray .@tickets[0],6457,6235,6234,6233,6232,6239;
        setarray .@levels[0],5,6,7,8,9,11;
        set .@type$,"Armor";
        set .@check,.@bArmorUp;
        break;
    case 1:
    case 2:
    case 3:
    case 4:
        setarray .@tickets[0],6456,6231,6230,6229,6228,6238;
        setarray .@levels[0],5,6,7,8,9,11;
        set .@type$,"Weapon";
        set .@check,.@bWeaponUp;
        break;
    }
Edited by Magnetix
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