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Refining NPC


Kuukochan

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Good Evening everyone, i am looking for a Refiner Script which enables the function to select how many Refinings at once should happen for Example:

How many Refinings do you want to do?

 

I type 5 and the NPC tries to directly refines it on +5 skipping the other Levels but still calculating the chance with the Levels between 1 and 5.

 

I hope you guys can help me out.

 

 

Greetings Kuuko.

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//============================================================

//= Main Refiner Function

//============================================================

//= To allow auto safe refining/multiple refining set the

//= @features variable to 1

//============================================================

function script refinemain {

set @features,1;

mes "[" + @name$ + "]";

mes "I am the Armsmith... I can refine any weapon or piece of armor you choose!";

mes "Which piece of equipment do you want to refine?";

M_Menu:

next;

menu getequipname(1),PART1,getequipname(2),PART2,getequipname(3),PART3,getequipname(4),PART4,getequipname(5),PART5,

getequipname(6),PART6,getequipname(7),PART7,getequipname(8),PART8,getequipname(9),PART9,getequipname(10),PART10;

//Head Gear

PART1:

set @part,1;

if (getequipisequiped(1)) goto CHECK1;

mes "[" + @name$ + "]";

mes "Do you want me to refine your dumb brain?";

emotion 6;

goto M_Menu;

//Armor

PART2:

set @part,2;

if (getequipisequiped(2)) goto CHECK1;

mes "[" + @name$ + "]";

mes "Do you want me to melt your body with blazing heat...?";

emotion 6;

goto M_Menu;

//Left Hand

PART3:

set @part,3;

if (getequipisequiped(3)) goto CHECK1;

mes "[" + @name$ + "]";

mes "I can't make your left hand into an ultimate weapon...";

emotion 4;

goto M_Menu;

//Right Hand

PART4:

set @part,4;

if (getequipisequiped(4)) goto CHECK1;

mes "[" + @name$ + "]";

mes "I can't make your right hand into an ultimate weapon...";

emotion 4;

goto M_Menu;

//Garment

PART5:

set @part,5;

if (getequipisequiped(5)) goto CHECK1;

mes "[" + @name$ + "]";

mes "Look here... you don't have any Garments on...";

goto M_Menu;

//Foot Gear

PART6:

set @part,6;

if (getequipisequiped(6)) goto CHECK1;

mes "[" + @name$ + "]";

mes "Ack!! Those are some stinky feet. I definitely can't refine those... uck!!";

emotion 16;

goto M_Menu;

//Accessory1

PART7:

set @part,7;

if (getequipisequiped(7)) goto CHECK1;

mes "[" + @name$ + "]";

mes "What do you mean by Accessory? Which One?";

emotion 20;

goto M_Menu;

//Accessory2

PART8:

set @part,8;

if (getequipisequiped(8)) goto CHECK1;

mes "[" + @name$ + "]";

mes "What do you mean by Accessory? Which One?";

emotion 20;

goto M_Menu;

PART9:

set @part,9;

if (getequipisequiped(9)) goto CHECK1;

mes "[" + @name$ + "]";

mes "What do you want from me? There's nothing equipped there...";

emotion 20;

goto M_Menu;

PART10:

set @part,10;

if (getequipisequiped(10)) goto CHECK1;

mes "[" + @name$ + "]";

mes "What do you want from me? There's nothing equipped there...";

emotion 20;

goto M_Menu;

//Check if the item is refinable...

CHECK1:

if(getequipisenableref(@part)) goto CHECK2;

mes "[" + @name$ + "]";

mes "I can't work on this item...";

close;

//Check if the item is identified... (Don't know why this is in here... but kept it anyway)

CHECK2:

if(getequipisidentify(@part)) goto CHECK3;

mes "[" + @name$ + "]";

mes "You must appraise this item first.";

close;

//Check to see if the items is already +10

CHECK3:

if(getequiprefinerycnt(@part) < 10) goto REFINE0;

mes "[" + @name$ + "]";

mes "This weapon is already at its maximum level and can no longer be refined.";

close;

//Refine Armor

REFINE0:

set @refineitemid, getequipid(@part); // save id of the item

set @refinerycnt, getequiprefinerycnt(@part); //save refinery count

if(getequipweaponlv(@part) > 0) goto REFINE1;

set @matname$,"Elunium";

set @material,985;

set @price,2000;

set @safe,4;

if(@features == 1) goto L_refinefeatures;

goto L_refinenormal;

//Refine Level 1 Weapon

REFINE1:

if(getequipweaponlv(@part) > 1) goto REFINE2;

set @matname$,"Phracon";

set @material,1010;

set @price,50;

set @safe,7;

if(@features == 1) goto L_refinefeatures;

goto L_refinenormal;

//Refine Level 2 Weapon

REFINE2:

if(getequipweaponlv(@part) > 2) goto REFINE3;

set @matname$,"Emveretarcon";

set @material,1011;

set @price,200;

set @safe,6;

if(@features == 1) goto L_refinefeatures;

goto L_refinenormal;

//Refine Level 3 Weapon

REFINE3:

if(getequipweaponlv(@part) > 3) goto REFINE4;

set @matname$,"Oridecon";

set @material,984;

set @price,5000;

set @safe,5;

if(@features == 1) goto L_refinefeatures;

goto L_refinenormal;

//Refine Level 4 Weapon

REFINE4:

set @matname$,"Oridecon";

set @material,984;

set @price,20000;

set @safe,4;

if(@features == 1) goto L_refinefeatures;

goto L_refinenormal;

L_refinenormal:

mes "[" + @name$ + "]";

mes "To refine this stuff, I need ^ff9999" + @matname$ + "^000000 and the fee " + @price + " Zeny.";

mes "Continue?";

next;

menu "Yes",-,"No",Lcancel;

if (getequippercentrefinery(@part) == 100) goto L_Sub;

mes "[" + @name$ + "]";

mes "Hmm... Hold on! This piece of equipment has already been refined to its maximum safety level.";

mes "I must warn you if it is refined ANYMORE, It could be DESTROYED and become USELESS!!";

next;

mes "["+@name$+"]";

mes "Do you still wish you refine it? If so I will not be able to guarantee my work...";

next;

menu "Yes",-,"No",Lcancel1;

L_Sub:

if ((countitem(@material) < 1) || (Zeny < @price)) goto Lcancel2;

set Zeny,Zeny-@price;

delitem @material,1;

Lrefine:

if (getequipisequiped(@part) == 0) goto LNoItem; // hacker has removed the item (not changed, why?)

if (getequipid(@part) != @refineitemid) goto LNoFake; // hacker has changed the item

if (getequiprefinerycnt(@part) != @refinerycnt) goto LNoFake; // hacker has changed the item

if (getequippercentrefinery(@part) <= rand(100)) goto Lfail;

mes "["+@name$+"]";

mes "Clang! Clang! Clang!";

successrefitem @part;

next;

mes "["+@name$+"]";

mes "HAHA! It seems my skills haven't gotten rusty yet! Splendid... just splendid...";

emotion 21;

close;

Lfail:

mes "[" + @name$ + "]";

mes "Clang! Clang! Clang!";

failedrefitem @part;

next;

mes "["+@name$+"]";

mes "Aaahhh!! Oh no...!!";

emotion 16;

next;

mes "["+@name$+"]";

mes "Eh..Ehem... I'm sorry but the refining process ^ff0000failed^000000.";

next;

mes "["+@name$+"]";

mes "I am deeply ashamed of what I've done... but I DID warn you earlier about the risks.";

close;

LNoItem:

mes "[" + @name$ + "]";

mes "Look here... you don't have any Items on...";

close;

LNoFake:

mes "[" + @name$ + "]";

mes "Clan... No, but Did you imagine I could be so stupid !?!";

mes "You have changed it...";

mes "Go out before I stun you with my Hammer!!!";

close;

Lcancel:

mes "[" + @name$ + "]";

mes "You said so..Hmm so be it...";

close;

Lcancel1:

mes "[" + @name$ + "]";

mes "Good Choice.";

mes "Ah... good choice. I'd feel awful if I'd destroyed another persons piece of equipment with my own hands.";

close;

Lcancel2:

mes "[" + @name$ + "]";

mes "Is that all you got? Unfortunately I can't work for you at a lower price. Try putting yourself in my shoes.";

close;

// New Refining Functions ========================

L_refinefeatures:

if(getequiprefinerycnt(@part) >= @safe) goto Lnosafe;

mes "[" + @name$ + "]";

mes "I can refine this to the safe limit or a desired number of times... it's your choice...";

next;

menu "To the safe limit please.",Lsafe,"I'll decide how many times.",Lnosafe,"I've changed my mind...",Lcancel;

Lsafe:

set @refinecnt,@safe - getequiprefinerycnt(@part);

set @fullprice,@price * @refinecnt;

mes "[" + @name$ + "]";

mes "That will cost you " + @refinecnt + " " + @matname$ + " and " + @fullprice + " Zeny. Is that ok?";

next;

menu "Yes",-,"No...",Lcancel;

if((countitem(@material) < @refinecnt) || (Zeny < @fullprice)) goto Lcancel2;

set Zeny,Zeny - @fullprice;

delitem @material,@refinecnt;

goto L_refinesafe;

Lnosafe:

mes "[" + @name$ + "]";

mes "So how many times would you like me to refine your item?";

next;

input @refinecnt;

if (@refinecnt<1) goto Lcancel3; //fixed by Lupus

set @refinecheck,@refinecnt + getequiprefinerycnt(@part);

if(@refinecheck > 10) goto Lcancel3;

set @fullprice,@price * @refinecnt;

mes "[" + @name$ + "]";

mes "This will cost you " + @refinecnt + " " + @matname$ + " and " + @fullprice + " Zeny... Is that ok?";

next;

menu "Yes...",-,"No...",Lcancel;

if(@refinecheck > @safe) goto Lwarn;

if((countitem(@material) < @refinecnt) || (Zeny < @fullprice)) goto Lcancel2;

set Zeny,Zeny - @fullprice;

delitem @material,@refinecnt;

goto L_refinenumber;

end;

Lwarn:

set @refinecheck,@refinecheck - @safe;

mes "[" + @name$ + "]";

mes "This will try to refine the equipment " + @refinecheck + " times past the safe limit. Your equipment may be destroyed... is that ok?";

next;

menu "Yes",-,"No...",Lcancel1;

if((countitem(@material) < @refinecnt) || (Zeny < @fullprice)) goto Lcancel2;

set Zeny,Zeny - @fullprice;

delitem @material,@refinecnt;

goto L_refinenumber;

Lcancel3:

mes "[" + @name$ + "]";

mes "I can't refine this item that many times.";

close;

// SubFunction: Safe Refine ---------------------

L_refinesafe:

if (getequipisequiped(@part) == 0) goto LNoItem; // hacker has removed the item (no changed, why?)

if (getequipid(@part) != @refineitemid) goto LNoFake; // hacker has changed the item

if (getequippercentrefinery(@part) < 100) goto LNoFake; // hacker has changed the item (it is not safe anymore)

mes "Clang, clang!!!";

successrefitem @part;

emotion 21;

set @refinecnt,@refinecnt - 1;

next;

if(@refinecnt == 0) goto Lend;

goto L_refinesafe;

Lend:

mes "[" + @name$ + "]";

mes "All finished... Come again soon.";

close;

// SubFunction: Refine

L_refinenumber:

if (getequipisequiped(@part) == 0) goto LNoItem; // hacker has removed the item (no changed, why?)

if (getequipid(@part) != @refineitemid) goto LNoFake; // hacker has changed the item

mes "Clang, clang!!!";

if (getequippercentrefinery(@part)<=rand(100)) goto Lfail_number;

successrefitem @part;

emotion 21;

set @refinecnt,@refinecnt - 1;

next;

if(@refinecnt == 0) goto Lend;

goto L_refinenumber;

Lfail_number:

failedrefitem @part;

emotion 23;

mes "[" + @name$ + "]";

mes "WAHHHH!!! I'm so sorry... I warned you this could happen...";

set @refinecnt,@refinecnt - 1;

if(@refinecnt == 0) goto Lend2;

mes "Here's the unused Zeny and Material back...";

getitem @material,@refinecnt;

set @fullprice,@refinecnt * @price;

set Zeny,Zeny + @fullprice;

Lend2:

close;

}

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Thank you very much it works perfect^^

 

But it had to delete the Check 2 Part it always got stucked there, or spitted out an error.

Edited by Kuukochan
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It works fine on me.

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Thank you very much it works perfect^^

 

But it had to delete the Check 2 Part it always got stucked there, or spitted out an error.

Could you help me out with the final script since i am facing the same problem

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