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Private MVP Room


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hi to all! how can i increase the room's of annie ruru's private mvp room? here's my script.

 

//    ....... if your server has { Overwriting user function [int__] } don't blame me ..........
function    script    int__    {
    set .@num, atoi(getarg(0));
    if ( .@num == 0 || .@num >= 2147483647 ) return getarg(0);
    set .@l, getstrlen(.@num);
    for ( set .@i,0; .@i < .@l; set .@i, .@i + 1 ) {
        set .@num$, .@num % pow(10,.@i+1) / pow(10,.@i) + .@num$;
        if ( (.@i+1) % 3 == 0 && .@i+1 != .@l ) set .@num$, ","+ .@num$;
    }
    return .@num$;
}
//===== eAthena Script ======================================
//= Private MVP/Branch Room
//===== By: ===============================================
//= by ~AnnieRuru~
//===== Current Version: ======================================
//= 1.3
//===== Compatible With: ===================================== 
//= eAthena 11650 Trunk above or 11863 Stable above
//===== Description: ========================================= 
//= Player can rent MVP room for the player him/herself, for party or for guilds
//===== Topic =================================================
//= http://www.eathena.ws/board/index.php?showtopic=187654
//===== Additional Comments: ================================== 
//= 1.0 
//= ---- break the tradition which a script only for a player, or only for a party.
//=      now 1 room can be use for party and another room can use for guilds.
//= ---- timeout feature to prevent player owns the room indefinitely,
//=      by create a new account and sit/@at'ing inside overnight.
//= ---- can disable mvp/boss summon via configuration and becomes a branch room script.
//= ---- a double check to prevent players rent all the rooms for himself.
//= 1.0a
//= ---- fix a critial bug that the time count too fast -_-"
//= 1.1
//= ---- added item cost to rent or to summon
//= ---- added a config to limit summoning per session
//= ---- added flood control option
//= 1.2
//= ---- rewrite the waitingroom counter
//= ---- optimize the script in a way can add custom summon group
//= ---- add config to kill the monsters if the room just being left empty
//= ---- add GM can kick room in use
//= ---- add able to spawn in numbers
//= ---- add limitspawn can configure to negative to limit spawn in that group instead of individual one
//= 1.3
//= ---- fix chatroom countdown issue due to rev13269
//= ---- fix a bug if 2 people rent a room at same time, the later 1 will get the room
//= ---- add a feature so the GM can know how long the room has rented or abandoned
//= 1.4
//= ---- update with new mvp and mini bosses
//= ---- fix an exploit if server allow to use @mail, player can send item/zeny away to prevent item/zeny deletion when registering the room
//= ---- players die inside mvp room shouldn't lose exp
//========================================================
//    This is the shop for this Branch room IF you already enable it. Can sell whatever things you want.
-    shop    MVP room#branch    -1,604:100000,12103:1000000
-    script    MVP Summoner    -1,{
    goto L_Start;
OnInit:
    getmapxy .@map$, .@x, .@y, 1;
    if ( .@map$ == "" ) {
//    Config ---------------------------------------------------------------------------------------
    // Time for rent a room IN MINUTES. When time out, players inside the room will kick out. Do Not set this as 0
    set .timeout, 60;
    // if the room left empty for # minutes, will be treated as give up the room. Do Not set this as 0
    set .nobodygiveup, 5;
    // NOTE : The script only search item OR zeny. if you specify item amount, then it will ask for the item. If item amount is 0, then it will ask for zeny.
    // the cost to rent a room
    set .rentitemid, 0; // item id use for rent a room - 674 - mithil coin
    set .rentitemamount, 0; // amount of items to rent a room
    set .rentcost, 50000000; // otherwise, zeny cost to rent a room
    // limit each room can only summon 1 monster at a time. (only the Summoning option)
    // Turn it off (0) means the player can summon a lot of monsters as long as the player has enough zeny/item. High rate server players love the room with a lot MVPs
    // Turn it on (1) means the player have to kill existing monster before can summon a new one. Low rate server player prefer to take out MVP 1 by 1
    set .floodcontrol, 0;
    // if .floodcontrol is turn off, your players might experience lag if they summoned too many MVPs
    // so what is the maximum input to limit your players summon too many ?
    set .inputlimit, 30;
    // If the room has left over monsters while nobody in the room and the room not give up yet, shall we kill monsters in empty room ?
    set .killmonster, 1; // Default is yes
    //    Options menu setting for MVP Summoner NPC.
    set .@menu[0], 1; // Turn Heal option On/Off
    set .@menu[1], 1; // Turn Group 1 summons On/Off -> MVP
    set .@menu[2], 1; // Turn Group 2 summons On/Off -> mini boss
    set .@menu[3], 0; // Turn Group 3 summons On/Off
    set .@menu[4], 0; // Turn Group 4 summons On/Off
    set .@menu[5], 0; // Turn Group 5 summons On/Off
    set .@menu[6], 0; // Turn Group 6 summons On/Off
    set .@menu[7], 0; // Turn Group 7 summons On/Off
    set .@menu[8], 0; // Turn Group 8 summons On/Off
    set .@menu[9], 0; // Turn Group 9 summons On/Off
    set .@menu[10], 0; // Sell shop items options On/Off ( shop npc above )
    //    set respawn point when they leave the room. Obviously warp to the Private MVP Room Warper npc
    set .respawnmap$, "hyrule"; // Note : "SavePoint" does NOT work
    set .respawnx, 134;
    set .respawny, 54;
    // The minimum GM level can kick a room in use
    set .gmlvlkick, 80;
    // .limitspawn in previous revision changed to .grouplimit .
    // it is for limit each monster spawn per session, prevent them only killing same monster again and again
    // Now you can configure one group has limited summon, and another group has unlimited summon
    // Tips: if you server has an insane custom MVP, you can put your custom mob to Group 3~9 with insane item cost, and limit only 1 summon per session
    // .grouplimit use amount, means if group1limit set to 10, then each session can only summon up to 10 amount of that kind of monster. 0 is unlimited
    // ---------
    // Group 1 -> MVP 
    // ---------
    set .group1name$, "MVP Bosses"; // Group 1 name
    set .group1itemid, 0; // item id use for summon any Group 1 monster - 674 - mithil coin
    set .group1itemamount, 0; // amount of items to summon a Group 1 monster
    set .group1cost, 2000000; // if no item is specify, zeny cost to summon a Group 1 monster
    set .group1limit, 0; // limit of summon of Group 1 monster per session, prevent them only killing same monster again and again
    setarray .group1id,
        1511,//    Amon Ra
        1647,// Assassin Cross Eremes
        1785,//    Atroce
        1630,//    Bacsojin
        1039,//    Baphomet
        1874,//    Beelzebub
        1272,//    Dark Lord
        1719,//    Datale
        1046,//    Doppelgangger
        1389,//    Dracula
        1112,//    Drake
        1115,//    Eddga
        1418,//    Evil Snake Lord
        1871,//    Fallen Bishop
        1252,//    Garm
        1768,//    Gloom Under Night
        1086,//    Golden Thief Bug
        1885,//    Gopinich
        1649,// High Priest Magaleta
        1651,// High Wizard Katrinn
        1832,//    Ifrit
        1492,//    Incantation Samurai
        1734,//    Kiel D-01
        1251,//    Knight of Windstorm
        1779,//    Ktullanux
    //    1980,// Kubkin ( I think this mvp is still new )
        1688,//    Lady Tanee
        1646,// Lord Knight Seyren
        1373,//    Lord of Death
        1147,//    Maya
        1059,//    Mistress
        1150,//    Moonlight Flower
        1087,//    Orc Hero
        1190,//    Orc Lord
        1038,//    Osiris
        1157,//    Pharaoh
        1159,//    Phreeoni
        1623,//    RSX 0806
        1650,// Sniper Shecil
        1583,//    Tao Gunka
        1708,//    Thanatos
        1312,//    Turtle General
        1751,//    Valkyrie Randgris
        1685,// Vesper
        1648,// Whitesmith Harword
        1917,// Wounded Morroc
        1658;//    Ygnizem
    // ---------
    // Group 2 -> mini boss
    // ---------
    set .group2name$, "Mini Boss"; // Group 2 name
    set .group2itemid, 0; // item id use for summon any Group 2 monster - 674 - mithil coin
    set .group2itemamount, 0; // amount of items to summon a Group 2 monster
    set .group2cost, 1000000; // if no item is specify, zeny cost to summon a Group 2 monster
    set .group2limit, 0; // limit of summon of Group 2 monster per session, prevent them only killing same monster again and again
    setarray .group2id,
        1096,// Angeling
        1388,// Archangeling
        1795,// Bloody Knight
        1830,// Bow Guardian
        1839,// Byorgue
        1309,// Cat O' Nine Tail
        1283,// Chimera
        1302,// Dark Illusion
        1198,// Dark Priest
        1582,// Deviling
        1091,// Dragon Fly
        1093,// Eclipse
        1205,// Executioner
        1783,// Galion
        1592,// Gangster
        1120,// Ghostring
        1259,// Gryphon
        1720,// Hydro
        1090,// Mastering
        1289,// Maya Purple
        1262,// Mutant Dragon
        1203,// Mysteltainn
        1870,// Necromancer
        1295,// Owl Baron
        1829,// Sword Guardian
        1204,// Tirfing
        1089,// Toad
        1092,// Vagabond Wolf
        1765;// Valkyrie
    // ---------
    // Group 3
    // ---------
    set .group3name$, "Poring-Family"; // Group 3 name
    set .group3itemid, 12109; // item id use for summon any Group 3 monster - 12109 - Poring box
    set .group3itemamount, 1; // amount of items to summon a Group 3 monster
    set .group3cost, 0; // if no item is specify, zeny cost to summon a Group 3 monster
    set .group3limit, -5; // limit of summon of Group 3 monster per session, prevent them only killing same monster again and again
    setarray .group3id,
        1002,// Poring
        1113,// Drops
        1031,// Poporing
        1242,// Marin
        1062,// Santa Poring
        1613,// Metaling
        1784,// Stapo
        1090,// Mastering
        1096,// Angeling
        1120,// Ghostring
        1582,// Deviling
        1388,// Arc Angeling
        1502;// Pori Pori
    // ---------
    // Group 4
    // ---------
    set .group4name$, ""; // Group 4 name
    set .group4itemid, 0; // item id use for summon any Group 4 monster
    set .group4itemamount, 0; // amount of items to summon a Group 4 monster
    set .group4cost, 0; // if no item is specify, zeny cost to summon a Group 4 monster
    set .group4limit, 0; // limit of summon of Group 4 monster per session, prevent them only killing same monster again and again
    setarray .group4id,
        1001,
        1002;
    // ---------
    // Group 5
    // ---------
    set .group5name$, ""; // Group 5 name
    set .group5itemid, 0; // item id use for summon any Group 5 monster
    set .group5itemamount, 0; // amount of items to summon a Group 5 monster
    set .group5cost, 0; // if no item is specify, zeny cost to summon a Group 5 monster
    set .group5limit, 0; // limit of summon of Group 5 monster per session, prevent them only killing same monster again and again
    setarray .group5id,
        1001,
        1002;
    // ---------
    // Group 6
    // ---------
    set .group6name$, ""; // Group 6 name
    set .group6itemid, 0; // item id use for summon any Group 6 monster
    set .group6itemamount, 0; // amount of items to summon a Group 6 monster
    set .group6cost, 0; // if no item is specify, zeny cost to summon a Group 6 monster
    set .group6limit, 0; // limit of summon of Group 6 monster per session, prevent them only killing same monster again and again
    setarray .group6id,
        1001,
        1002;
    // ---------
    // Group 7
    // ---------
    set .group7name$, ""; // Group 7 name
    set .group7itemid, 0; // item id use for summon any Group 7 monster
    set .group7itemamount, 0; // amount of items to summon a Group 7 monster
    set .group7cost, 0; // if no item is specify, zeny cost to summon a Group 7 monster
    set .group7limit, 0; // limit of summon of Group 7 monster per session, prevent them only killing same monster again and again
    setarray .group7id,
        1001,
        1002;
    // ---------
    // Group 8
    // ---------
    set .group8name$, ""; // Group 8 name
    set .group8itemid, 0; // item id use for summon any Group 8 monster
    set .group8itemamount, 0; // amount of items to summon a Group 8 monster
    set .group8cost, 0; // if no item is specify, zeny cost to summon a Group 8 monster
    set .group8limit, 0; // limit of summon of Group 8 monster per session, prevent them only killing same monster again and again
    setarray .group8id,
        1001,
        1002;
    // ---------
    // Group 9
    // ---------
    set .group9name$, ""; // Group 9 name
    set .group9itemid, 0; // item id use for summon any Group 9 monster
    set .group9itemamount, 0; // amount of items to summon a Group 9 monster
    set .group9cost, 0; // if no item is specify, zeny cost to summon a Group 9 monster
    set .group9limit, 0; // limit of summon of Group 9 monster per session, prevent them only killing same monster again and again
    setarray .group9id,
        1001,
        1002;
//    Config Ends ------------------------------------------------------------------------
        if ( .timeout == 0 ) set .timeout, 60;
        if ( .nobodygiveup == 0 ) set .nobodygiveup, 5;
        if ( .inputlimit < 1 ) set .inputlimit, 1;
        if ( .rentitemid && .rentitemamount ) {
            if ( getitemname(.rentitemid) == "null" ) {
                debugmes "Private MVP Room: Rent a room is using invalid item id.";
            }
        }
        set .@i, 1;
        while ( .@i <= 9 ) {
            if ( .@menu[.@i] && getd(".group"+ .@i +"itemid") && getd(".group"+ .@i +"itemamount") ) {
                if ( getitemname( getd(".group"+ .@i +"itemid") ) == "null" ) {
                    debugmes "Private MVP Room: Group no. "+ .@i +" is using invalid item id.";
                }
            }
            set .@i, .@i +1 ;
        }
        set .menu$, ( (.@menu[0])?"Heal":"" )+":"+( (.@menu[1])?"Summon "+ .group1name$:"" )+":"+( (.@menu[2])?"Summon "+ .group2name$:"" )+":"+( (.@menu[3])?"Summon "+ .group3name$:"" )+":"+( (.@menu[4])?"Summon "+ .group4name$:"" )+":"+( (.@menu[5])?"Summon "+ .group5name$:"" )+":"+( (.@menu[6])?"Summon "+ .group6name$:"" )+":"+( (.@menu[7])?"Summon "+ .group7name$:"" )+":"+( (.@menu[8])?"Summon "+ .group8name$:"" )+":"+( (.@menu[9])?"Summon "+ .group9name$:"" )+":"+( (.@menu[10])?"Buy branches":"" )+":Leave this room:Give up this room";
        set .@i, 1;
        while ( .@i <= 9 ) {
            setd ".group"+ .@i +"idsize", getarraysize( getd(".group"+ .@i +"id") );
            if ( .@menu[.@i] && getd(".group"+ .@i +"limit") <= 0 ) {
                set .@j, 0;
                while ( .@j < getd(".group"+ .@i +"idsize") ) {
                    setd ".group"+ .@i +"menu$", getd(".group"+ .@i +"menu$") + getmonsterinfo( getd(".group"+ .@i +"id["+ .@j +"]"), 0) +":";
                    set .@j, .@j +1 ;
                }
            }
            set .@i, .@i +1 ;
        }
    }
    else {
        sleep 1;
        mapannounce .@map$, "Admin has refresh the server, please register the room again.", 1;
        mapwarp .@map$, .respawnmap$, .respawnx, .respawny;
    }
    end;
L_Start: // I hate gotos ... but ...
    set .@dif, strnpcinfo(2);
    if ( .remind[.@dif] == 0 ) {
        set .remind[.@dif], 1;
        initnpctimer;
    }
    mes "[MVP Summoner]";
    mes "Hi, what can I do for you ?";
    next;
    switch ( select(.menu$) ) {
        case 1:
            mes "[MVP Summoner]";
            if ( mobcount ("this","all") > 0 ) {
                mes "I cannot offer heal service when there are monsters around.";
                end;
            }
            sc_end sc_stone;
            sc_end sc_slowdown;
            sc_end sc_freeze;
            sc_end sc_sleep;
            sc_end sc_curse;
            sc_end sc_silence;
            sc_end sc_confusion;
            sc_end sc_blind;
            sc_end sc_bleeding;
            sc_end sc_decreaseagi;
            sc_end sc_poison;
            sc_end sc_hallucination;
            sc_end sc_stripweapon;
            sc_end sc_striparmor;
            sc_end sc_striphelm;
            sc_end sc_stripshield;
            sc_end sc_changeundead;
            sc_end sc_orcish;
            sc_end sc_berserk;
            sc_end sc_ske;
            sc_end sc_swoo;
            sc_end sc_ska;
            percentheal 100,100;
            specialeffect2 7;
            mes "You have completely healed.";
            close;
        default:
            set .@group, @menu -1;
            if ( .floodcontrol && mobcount("this","all") > 0 ) {
                mes "[MVP Summoner]";
                mes "I cannot summon another monster when there are monsters around.";
                close;
            }
            else if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) {
                mes "[MVP Summoner]";
                mes "The cost to summon a "+ getd(".group"+ .@group +"name$") +" is "+ getd(".group"+ .@group +"itemamount") +" "+ getitemname( getd(".group"+ .@group +"itemid") ) +".";
                if ( getd(".group"+ .@group +"limit") < 0 )
                    mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group.";
                next;
            }
            else if ( getd(".group"+ .@group +"cost") ) {
                mes "[MVP Summoner]";
                mes "The cost to summon a "+ getd(".group"+ .@group +"name$") +" is "+ callfunc("int__", getd(".group"+ .@group +"cost") ) +" zeny.";
                if ( getd(".group"+ .@group +"limit") < 0 )
                    mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group.";
                next;
            }
            else if ( getd(".group"+ .@group +"limit") < 0 ) {
                mes "[MVP Summoner]";
                mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group.";
                next;
            }
            if ( getd(".group"+ .@group +"limit") < 0 && getd(".group"+ .@group +"limit"+ .@dif) >= ~getd(".group"+ .@group +"limit")+1 ) {
                mes "[MVP Summoner]";
                mes "I'm sorry, but you can't summon any more monster for this group.";
                close;
            }
            else if ( getd(".group"+ .@group +"limit") > 0 ) {
                for ( set .@i, 0; .@i < getd(".group"+ .@group +"idsize"); set .@i, .@i +1 )
                    set .@menu$, .@menu$ +( ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") >= getd(".group"+ .@group +"limit") )?"^999999":"^000000" )+ getmonsterinfo( getd(".group"+ .@group +"id["+ .@i +"]"), 0) +" ("+ ( ( getd(".group"+ .@group +"limit") - getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") <= 0 )?0:( getd(".group"+ .@group +"limit") - getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") ) ) +")"+":";
                set .@menu, select(.@menu$) -1;
            }
            else
                set .@menu, select( getd(".group"+ .@group +"menu$") ) -1;
            mes "[MVP Summoner]";
            if ( .floodcontrol == 0 && .inputlimit > 1 ) {
                mes "Input an amount of monsters to summon.";
                next;
                input .@amount;
                if ( .@amount == 0 ) close;
                else if ( .@amount > .inputlimit )
                    set .@amount, .inputlimit;
                mes "[MVP Summoner]";
            }
            else
                set .@amount, 1;
            if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) {
                if ( countitem( getd(".group"+ .@group +"itemid") ) < getd(".group"+ .@group +"itemamount") * .@amount ) {
                    mes "You don't have enough "+ getitemname( getd(".group"+ .@group +"itemid") ) +" to summon a "+ getd(".group"+ .@group +"name$") +".";
                    close;
                }
            }
            else if ( getd(".group"+ .@group +"cost") ) {
                if ( zeny < getd(".group"+ .@group +"cost") * .@amount ) {
                    mes "You don't have enough zeny to summon a "+ getd(".group"+ .@group +"name$") +".";
                    close;
                }
            }
            if ( .floodcontrol && mobcount("this","all") > 0 ) {
                mes "I cannot summon another monster when there are monsters around.";
                close;
            }
            else if ( getd(".group"+ .@group +"limit") > 0 ) {
                if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") >= getd(".group"+ .@group +"limit") ) {
                    mes "I'm sorry, but you already summoned that monster too much. Try summon another.";
                    close;
                }
                else if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount > getd(".group"+ .@group +"limit") ) {
                    mes "The amount you input is more than the limit you can summon. Try reduce the amount.";
                    close;
                }
            }
            else if ( getd(".group"+ .@group +"limit") < 0 ) {
                if ( getd(".group"+ .@group +"limit"+ .@dif) >= ~getd(".group"+ .@group +"limit")+1 ) {
                    mes "I'm sorry, but you can't summon any more monster for this group.";
                    close;
                }
                else if ( getd(".group"+ .@group +"limit"+ .@dif) + .@amount > ~getd(".group"+ .@group +"limit")+1 ) {
                    mes "The amount you input is more than the limit you can summon. Try reduce the amount.";
                    close;
                }
            }
            mes "Summoning "+ .@amount +" "+ getmonsterinfo( getd(".group"+ .@group +"id["+ .@menu +"]"), 0) +".";
            mes "Ok, get ready ?";
            close2;
            if ( .floodcontrol && mobcount("this","all") > 0 ) end;
            if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) {
                if ( countitem( getd(".group"+ .@group +"itemid") ) < getd(".group"+ .@group +"itemamount") * .@amount ) end;
                delitem getd(".group"+ .@group +"itemid"), getd(".group"+ .@group +"itemamount") * .@amount;
            }
            else if ( getd(".group"+ .@group +"cost") ) {
                if ( zeny < getd(".group"+ .@group +"cost") * .@amount ) end;
                set zeny, zeny - getd(".group"+ .@group +"cost") * .@amount;
            }
            if ( getd(".group"+ .@group +"limit") > 0 ) {
                if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount > getd(".group"+ .@group +"limit") ) end;
                setd ".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]", getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount;
            }
            else if ( getd(".group"+ .@group +"limit") < 0 ) {
                if ( getd(".group"+ .@group +"limit"+ .@dif) + .@amount > ~getd(".group"+ .@group +"limit")+1 ) end;
                setd ".group"+ .@group +"limit"+ .@dif, getd(".group"+ .@group +"limit"+ .@dif) + .@amount;
            }
            monster "this", 0, 0, "--ja--", getd(".group"+ .@group +"id["+ .@menu +"]"), .@amount;
            end;
        case 11:
            if ( mobcount("this","all") > 0 ) {
                mes "[MVP Summoner]";
                mes "I cannot offer this service when there are monsters around.";
                close;
            }
            close2;
            callshop "MVP room#branch", 0;
            end;
        case 12:
            mes "[MVP Summoner]";
            mes "Are you sure you want to leave this room ?";
            mes "If this room left empty for more than "+ .nobodygiveup +" minutes, you lost ownership for this room.";
            if ( select( "Yes:No") == 2 ) close;
            warp .respawnmap$, .respawnx, .respawny;
            end;
        case 13:
            mes "[MVP Summoner]";
            getmapxy .@map$, .@x, .@y, 0;
            if ( getmapusers(.@map$) > 1 ) {
                mes "There are still some players in this room. Make sure you are the last member in this room to use this option.";
                close;
            }
            mes "Are you sure you want to give up this room ?";
            if ( .rentcost )
                mes "You will need to pay again to enter this room.";
            next;
            if ( select( "Yes:No" ) == 2 ) close;
            warp .respawnmap$, .respawnx, .respawny;
            set .remaintime[.@dif], -1;
            end;
    }
    close;
OnEnterMap:
    set .@dif, strnpcinfo(2);
    set .remind[.@dif], 0;
    for ( set .@i, 1; .@i <= 9; set .@i, .@i +1 )
        deletearray getd(".group"+ .@i +"limit"+ .@dif), getd(".group"+ .@i +"idsize");
    set .nobodycounter[.@dif], 0;
    getmapxy .@map$, .@x, .@y ,1;
    set .starttime[.@dif], gettimetick(2);
    do {
        set .remaintime[.@dif], .timeout * 60 + .starttime[.@dif] - gettimetick(2);
        set .@hour[.@dif], .remainTime[.@dif] / 3600 ;
        set .@min[.@dif], .remainTime[.@dif] % 3600 / 60 ;
        set .@sec[.@dif], .remainTime[.@dif] % 3600 % 60 ;
        delwaitingroom strnpcinfo(0);
        waitingroom "Time Left = "+( ( .@hour[.@dif] )?( .@hour[.@dif] +":"):"" )+( ( .@min[.@dif] < 10 )?"0"+ .@min[.@dif]: .@min[.@dif] )+":"+( ( .@sec[.@dif] < 10 )?"0"+ .@sec[.@dif]: .@sec[.@dif] ), 0;
        if ( getmapusers(.@map$) )
            set .nobodycounter[.@dif], 0;
        else {
            set .nobodycounter[.@dif], .nobodycounter[.@dif] +1 ;
            if ( .nobodycounter[.@dif] > .nobodygiveup * 60 ) break;
        }
        sleep 995;
    } while ( .remaintime[.@dif] > 1 );
    set .remaintime[.@dif], 0;
    delwaitingroom "MVP Summoner#"+ .@dif;
    mapwarp .@map$, .respawnmap$, .respawnx, .respawny;
    end;
OnTimer100:
    stopnpctimer;
    npctalk "Hi ~ the bubble above my head is the countdown for using this room.";
    sleep 2000;
    npctalk "Sometimes, I can skip for about 1 second in the countdown.";
    sleep 3000;
    npctalk "That is because the server is experiencing minor lag problem.";
    sleep 3000;
    npctalk "So, don't complain about me cheated for the countdown ~ ^.^";
    sleep 3000;
    npctalk "Have a nice day ~";
    end;
}
hyrule,121,60,5    script    Private MVP Room    100,{
    mes "[Private MVP Room]";
    mes "Please select a private MVP room.";
    if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") )
        mes "The cost to rent a room for "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes is "+ getvariableofnpc(.rentitemamount, "MVP Summoner") +" "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +".";
    else if ( getvariableofnpc(.rentcost, "MVP Summoner") )
        mes "The cost to rent a room for "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes is "+ callfunc("int__", getvariableofnpc(.rentcost, "MVP Summoner") ) +" zeny.";
    else
        mes "You can only use the room for only "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes.";
    mes " ";
    for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) {
        if ( getvariableofnpc(.remaintime[.@i],"MVP Summoner") ) {
            switch ( .type[.@i] ) {
                case 1: set .@color$, "^EE8800"; break;
                case 2: set .@color$, "^70CC11"; break;
                case 3: set .@color$, "^0000FF"; break;
                default: set .@color$, "^000000";
            }
            mes "Room #"+ .@i +" = "+ .@color$ + .whoinuse$[.@i] +"^000000";
        }
    }
    next;
    set .@room, select("MVP Room 1 ["+ getmapusers("06guild_01") +"]",
        "MVP Room 2 ["+ getmapusers("06guild_02") +"]",
        "MVP Room 3 ["+ getmapusers("06guild_03") +"]",
        "MVP Room 4 ["+ getmapusers("06guild_04") +"]",
        "MVP Room 5 ["+ getmapusers("06guild_05") +"]",
        "MVP Room 6 ["+ getmapusers("06guild_06") +"]",
        "MVP Room 7 ["+ getmapusers("06guild_07") +"]",
        "MVP Room 8 ["+ getmapusers("06guild_08") +"]");
    if ( getvariableofnpc(.remaintime[.@room],"MVP Summoner") ) {
        if ( .inuseid[.@room] == getcharid(.type[.@room]) ) {
            if ( getvariableofnpc(.killmonster,"MVP Summoner") && getmapusers("06guild_0"+ .@room) == 0 )
                killmonsterall "06guild_0"+ .@room;
            warp "06guild_0"+ .@room, 0,0;
            end;
        } else {
            mes "[Private MVP Room]";
            switch ( .type[.@room] ) {
                case 1: set .@color$, "^EE8800Party "; break;
                case 2: set .@color$, "^70CC11Guild "; break;
                case 3: set .@color$, "^0000FFPlayer ";
            }
            mes "This room is reserved for ";
            mes .@color$ + .whoinuse$[.@room] +"^000000 .";
            if ( getgmlevel() < getvariableofnpc(.gmlvlkick,"MVP Summoner") ) {
                mes "Please select another.";
                close;
            }
            mes " ";
            mes "Currently there are "+ getmapusers("06guild_0"+ .@room) +" players";
            mes "in that room.";
            set .@remaintime, getvariableofnpc(.remaintime[.@room],"MVP Summoner");
            mes "It still has "+( .@remaintime /60 )+"mn "+( .@remaintime %60 )+"s left.";
            set .@nobodycounter, getvariableofnpc(.nobodycounter[.@room],"MVP Summoner");
            if ( .@nobodycounter )
                mes "And have left empty for "+( .@nobodycounter /60 )+"mn "+( .@nobodycounter %60 )+"s.";
            mes "Kick them ?";
            next;
            if ( select ( "No:Yes" ) == 1 ) close;
            set getvariableofnpc(.remaintime[.@room],"MVP Summoner"), -1;
            mes "[Private MVP Room]";
            mes "Room#"+ .@room +" is empty now.";
            close;
        }
    }
    mes "[Private MVP Room]";
    if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
        if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
            mes "You don't have enough "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" to rent a room.";
            close;
        }
    }
    else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) {
        if ( zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) {
            mes "You don't have enough zeny to rent a room.";
            close;
        }
    }
    mes "You reserve this room for ...";
    next;
    set .@type, select("For my party members", "For my guild members", "For personal account use" );
    if ( getcharid(.@type) == 0 ) {
        mes "[Private MVP Room]";
        mes "You do not own a "+( (.@type == 1)?"Party":"Guild" )+".";
        close;
    }
    else if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
        if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
            mes "You don't have enough "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" to rent a room.";
            close;
        }
    }
    else if ( getvariableofnpc(.remaintime[.@room],"MVP Summoner") ) {
        mes "[Private MVP Room]";
        mes "I'm sorry, somebody else has already register this room faster than you.";
        close;
    }
    for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) {
        if ( getvariableofnpc(.remaintime[.@i],"MVP Summoner") && .@type == .type[.@i] && getcharid(.@type) == .inuseid[.@i] ) {
            mes "[Private MVP Room]";
            mes "You already rented Room#"+ .@i +". Use that room instead.";
            close;
        }
    }
    set .type[.@room], .@type;
    set .inuseid[.@room], getcharid(.@type);
    set .whoinuse$[.@room], strcharinfo( (.@type == 3)?0:.@type );
    if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
        if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) end;
        delitem getvariableofnpc(.rentitemid, "MVP Summoner"), getvariableofnpc(.rentitemamount, "MVP Summoner");
    }
    else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) {
        if ( zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) end;
        set zeny, zeny - getvariableofnpc(.rentcost, "MVP Summoner");
    }
    warp "06guild_0"+ .@room, 0,0;
    killmonsterall "06guild_0"+ .@room;
    donpcevent "MVP Summoner#"+ .@room +"::OnEnterMap";
    end;
}
06guild_01,49,49,4    duplicate(MVP Summoner)    MVP Summoner#1    116
06guild_02,49,49,4    duplicate(MVP Summoner)    MVP Summoner#2    116
06guild_03,49,49,4    duplicate(MVP Summoner)    MVP Summoner#3    116
06guild_04,49,49,4    duplicate(MVP Summoner)    MVP Summoner#4    116
06guild_05,49,49,4    duplicate(MVP Summoner)    MVP Summoner#5    116
06guild_06,49,49,4    duplicate(MVP Summoner)    MVP Summoner#6    116
06guild_07,49,49,4    duplicate(MVP Summoner)    MVP Summoner#7    116
06guild_08,49,49,4    duplicate(MVP Summoner)    MVP Summoner#8    116
06guild_01    mapflag    nowarpto
06guild_02    mapflag    nowarpto
06guild_03    mapflag    nowarpto
06guild_04    mapflag    nowarpto
06guild_05    mapflag    nowarpto
06guild_06    mapflag    nowarpto
06guild_07    mapflag    nowarpto
06guild_08    mapflag    nowarpto
06guild_01    mapflag    nomemo
06guild_02    mapflag    nomemo
06guild_03    mapflag    nomemo
06guild_04    mapflag    nomemo
06guild_05    mapflag    nomemo
06guild_06    mapflag    nomemo
06guild_07    mapflag    nomemo
06guild_08    mapflag    nomemo
06guild_01    mapflag    noteleport
06guild_02    mapflag    noteleport
06guild_03    mapflag    noteleport
06guild_04    mapflag    noteleport
06guild_05    mapflag    noteleport
06guild_06    mapflag    noteleport
06guild_07    mapflag    noteleport
06guild_08    mapflag    noteleport
06guild_01    mapflag    nosave    SavePoint
06guild_02    mapflag    nosave    SavePoint
06guild_03    mapflag    nosave    SavePoint
06guild_04    mapflag    nosave    SavePoint
06guild_05    mapflag    nosave    SavePoint
06guild_06    mapflag    nosave    SavePoint
06guild_07    mapflag    nosave    SavePoint
06guild_08    mapflag    nosave    SavePoint
06guild_01    mapflag    nopenalty
06guild_02    mapflag    nopenalty
06guild_03    mapflag    nopenalty
06guild_04    mapflag    nopenalty
06guild_05    mapflag    nopenalty
06guild_06    mapflag    nopenalty
06guild_07    mapflag    nopenalty
06guild_08    mapflag    nopenalty
Edited by Capuche
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bump?

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bumps?

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1/ Make a map with the name 06guild_09, 06guild_10 etc.. starting to 09.

2/ Add your map in the menu of the script (follow the typo of the menu).

    set .@room, select("MVP Room 1 ["+ getmapusers("06guild_01") +"]",
        "MVP Room 2 ["+ getmapusers("06guild_02") +"]",
        "MVP Room 3 ["+ getmapusers("06guild_03") +"]",
        "MVP Room 4 ["+ getmapusers("06guild_04") +"]",
        "MVP Room 5 ["+ getmapusers("06guild_05") +"]",
        "MVP Room 6 ["+ getmapusers("06guild_06") +"]",
        "MVP Room 7 ["+ getmapusers("06guild_07") +"]",
        "MVP Room 8 ["+ getmapusers("06guild_08") +"]");

3/ Add the duplicate and the mapflag of your(s) map(s) at the end of the script

06guild_09,49,49,4    duplicate(MVP Summoner)    MVP Summoner#9    116
06guild_09    mapflag    nowarpto
06guild_09    mapflag    nomemo
06guild_09    mapflag    noteleport
06guild_09    mapflag    nosave    SavePoint
06guild_09    mapflag    nopenalty
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if i add 20 more rooms, my server won't be lag?

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if i add 20 more rooms, my server won't be lag?

 

...no

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