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Meron po akong error sa map-server, idk kung pano ko po ito aayusin. Baguhan lang po ako kasi. xD 

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obviously sa map ang problema mo. ndi mo na load ng tama sa map_cache.dat ung mga custom maps mo.

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obviously sa map ang problema mo. ndi mo na load ng tama sa map_cache.dat ung mga custom maps mo.

Eh, yun pong mga line line? Line 1 blah blah blah blah. Pano po yun? Saka pano po iyon ifix? Yun pong mga map naayos ko na po ngangayon lang.

Edited by jaydee070809
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obviously sa map ang problema mo. ndi mo na load ng tama sa map_cache.dat ung mga custom maps mo.

Eh, yun pong mga line line? Line 1 blah blah blah blah. Pano po yun? Saka pano po iyon ifix? Yun pong mga map naayos ko na po ngangayon lang.

Give the code here

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//===== rAthena Script =======================================

//= Euphy's Quest Shop

//===== By: ==================================================

//= Euphy

//===== Current Version: =====================================

//= 1.6

//===== Compatible With: =====================================

//= rAthena SVN r16862+

//===== Description: =========================================

//= A dynamic quest shop based on Lunar's, with easier config.

//= Includes support for multiple shops & cashpoints.

//= Item Preview script by ToastOfDoom.

//============================================================

 

// Shop NPCs -- supplying no argument displays entire menu.

//    callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};

//============================================================

prontera,164,203,6    script    Quest Shop#1    998,{ callfunc "qshop"; }

 

 

// Script Core

//============================================================

-    script    quest_shop    -1,{ 

function Add; function Chk; function Slot; function A_An;

OnInit:

    freeloop(1);

 

// -----------------------------------------------------------

//  Basic shop settings.

// -----------------------------------------------------------

 

    set .Announce,1;    // Announce quest completion? (1: yes / 0: no)

    set .ShowSlot,1;    // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)

    set .ShowID,0;      // Show item IDs? (1: yes / 0: no)

    set .ShowZeny,0;    // Show Zeny cost, if any? (1: yes / 0: no)

    set .MaxStack,100;    // Max number of quest items purchased at one time.

 

// -----------------------------------------------------------

//  Points variable -- optional quest requirement.

//    setarray .Points$[0],"<variable name>","<display name>";

// -----------------------------------------------------------

 

    setarray .Points$[0],"#CASHPOINTS","Cash Points";

 

// -----------------------------------------------------------

//  Shop IDs -- to add shops, copy dummy data at bottom of file.

//    setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};

// -----------------------------------------------------------

 

    setarray .Shops$[1],"Headgears","Weapons","Other";

 

// -----------------------------------------------------------

//  Quest items -- do NOT use a reward item more than once!

//    Add(<shop ID>,<reward ID>,<reward amount>,

//        <Zeny cost>,<point cost>,

//        <required item ID>,<required item amount>{,...});

// -----------------------------------------------------------

 

    Add(1,5022,1,0,0,7086,1,969,10,999,40,1003,50,984,2);

    Add(1,5032,1,0,0,1059,250,2221,1,2227,1,7063,600);

    Add(1,5027,1,0,0,2252,1,1036,400,7001,50,4052,1);

    Add(1,5045,1,0,0,2252,1,1054,450,943,1200);

 

    Add(2,1224,1,0,0,7297,30,969,10,999,50,714,10);

    Add(2,1225,1,0,0,7292,30,969,10,999,50,714,10);

 

    Add(3,531,1,3,0,512,1,713,1);

    Add(3,532,1,3,0,513,1,713,1);

    Add(3,533,1,3,0,514,1,713,1);

    Add(3,534,1,3,0,515,1,713,1);

 

// -----------------------------------------------------------

 

    freeloop(0);

    set .menu$,"";

    for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {

        set .menu$, .menu$+.Shops$[.@i]+":";

        npcshopdelitem "qshop"+.@i,909;

    }

    end;

 

OnMenu:

    set .@size, getarraysize(@i);

    if (!.@size) set .@i, select(.menu$);

    else if (.@size == 1) set .@i, @i[0];

    else {

        for(set .@j,0; .@j<.@size; set .@j,.@j+1)

            set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";

        set .@i, @i[select(.@menu$)-1];

    }

    deletearray @i[0],getarraysize(@i);

    if (.Shops$[.@i] == "") {

        message strcharinfo(0),"An error has occurred.";

        end;

    }

    dispbottom "Select one item at a time.";

    callshop "qshop"+.@i,1;

    npcshopattach "qshop"+.@i;

    end;

 

OnBuyItem:

    // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }

    setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);

    copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0]));

    set .@q[2],.@q[1]*.@q[3];

    if (!.@q[2] || .@q[2] > 30000) {

        message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";

        end;

    }

    mes "[Quest Shop]";

    mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";

    mes "Requirements:";

    if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";

    if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";

    if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)

        mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";

    next;

    setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);

    if (((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512)) && @qe[2] > 0)

        set .@preview,1;

    addtimer 1000, strnpcinfo(0)+"::OnEnd";

    while(1) {

        switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[6])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {

        case 1:

            if (@qe[0]) { 

                mes "[Quest Shop]";

                mes "You're missing one or more quest requirements.";

                close;

            }

            if (!checkweight(.@q[0],.@q[2])) {

                mes "[Quest Shop]";

                mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";

                close;

            }

            if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]);

            if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);

            if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)

                delitem .@q[.@i],.@q[.@i+1]*.@q[1];

            getitem .@q[0],.@q[2];

            if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0;

            specialeffect2 699;

            close;

        case 2:

            setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), 1;

            if (@qe[1] & 1) changelook LOOK_HEAD_BOTTOM, @qe[2];

            if (@qe[1] & 256) changelook LOOK_HEAD_TOP, @qe[2];

            if (@qe[1] & 512) changelook LOOK_HEAD_MID, @qe[2];

            break;

        case 3:

            close;

        }

    }

 

OnEnd:

    if (@qe[6]) {

        changelook LOOK_HEAD_BOTTOM, @qe[3];

        changelook LOOK_HEAD_TOP, @qe[4];

        changelook LOOK_HEAD_MID, @qe[5];

    }

    deletearray @qe[0],7;

    end;

 

function Add {

    if (getitemname(getarg(1)) == "null") {

        debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";

        return;

    }

    setarray .@j[0],getarg(2),getarg(3),getarg(4);

    for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {

        if (getitemname(getarg(.@i)) == "null") {

            debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";

            return;

        } else

            setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);

    }

    copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);

    npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);

    return;

}

 

function Chk {

    if (getarg(0) < getarg(1)) {

        set @qe[0],1;

        return "^FF0000";

    } else

        return "^00FF00";

}

 

function Slot {

    set .@s$,getitemname(getarg(0));

    switch(.ShowSlot) {

        case 1: if (!getitemslots(getarg(0))) return .@s$;

        case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";

        default: return .@s$;

    }

}

 

function A_An {

    setarray .@A$[0],"a","e","i","o","u";

    set .@B$, "_"+getarg(0);

    for(set .@i,0; .@i<5; set .@i,.@i+1)

        if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);

    return "a "+getarg(0);

}

}

 

function    script    qshop    {

    deletearray @i[0],getarraysize(@i);

    for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)

        set @i[.@i],getarg(.@i);

    doevent "quest_shop::OnMenu";

    end;

}

 

 

// Dummy shop data -- copy as needed.

//============================================================

-    shop    qshop1    -1,909:-1

-    shop    qshop2    -1,909:-1

-    shop    qshop3    -1,909:-1

-    shop    qshop4    -1,909:-1

-    shop    qshop5    -1,909:-1

 

Kuya, pwede po bang paturo kung pano ayusin to? or kung pano ito ma prevent? 

Edited by jaydee070809
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