Brynner Posted April 16, 2013 Share Posted April 16, 2013 how to disable @monster command for gm below level 99 and gm level 2 on using it inside town? Quote Link to comment Share on other sites More sharing options...
Jarek Posted April 16, 2013 Share Posted April 16, 2013 atcommand.c ACMD_FUNC(monster) ... memset(name, '\0', sizeof(name)); memset(monster, '\0', sizeof(monster)); memset(atcmd_output, '\0', sizeof(atcmd_output)); + if((pc_get_group_level(sd) < 99) && (map[sd->bl.m].flag.town)) + return -1; if (!message || !*message) { ... Quote Link to comment Share on other sites More sharing options...
Brynner Posted April 16, 2013 Author Share Posted April 16, 2013 thanks. how can add message just like this? You can not use @monster inside towns. Quote Link to comment Share on other sites More sharing options...
PewN Posted April 16, 2013 Share Posted April 16, 2013 @brynner .... clif_displaymessage(fd, "Your message"); return -1; on the top of return -1 Quote Link to comment Share on other sites More sharing options...
Brynner Posted April 16, 2013 Author Share Posted April 16, 2013 (edited) @brynner .... clif_displaymessage(fd, "Your message"); return -1; on the top of return -1 thanks for this but still have some missing bracket. if((pc_get_group_level(sd) < 99) && (map[sd->bl.m].flag.town)) { clif_displaymessage(fd, "Your message"); return -1; } Edited April 16, 2013 by Brynner Quote Link to comment Share on other sites More sharing options...
how to disable @monster command for gm below level 99 and gm level 2 on using it inside town?
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