set .sound, 1; // soundeffect : 0 - disable, 1 - play soundeffect to all players on map, 2 - play soundeffect to an area around the killer, 3 - play soundeffect to killer only
set .ownage, 2; // ownage announcement : 0 - disable, 1 - party owns, 2 - guild owns
set .announce, 0; // make announce to : 0 - global, 1 - map
set .announcemap, 1; // announce the map name in the announcement ? : 0 - off, 1 - on
set .announcekill, 1; // announce who pawn who's head : 0 - off, 1- on
set .msg_die, 0; // show message who kill you when die : 0 - off, 1- on
set .msg_kill, 0; // show message you kill who when killed someone : 0 - off, 1- on
set .gmnokill, 0; // GMs are not suppose to kill players. A GM with <this number> level or higher will do nothing. IF set to 60, GM60 and above kill any player will not get anything : 0 - off
set .killingspree, 3;
set .dominating, 4;
set .megakill, 5;
set .unstoppable, 6;
set .wickedsick, 7;
set .monsterkill, 8;
set .godlike, 9;
set .holyshit, 10;
set .continue, 1; // after beyond-godlike, every <this number> kills will make announcement again
set .owned, 5; // how many times the party/guild has to kill to announce ownage
set .owncontinue, 1; // after ownage, every <this number> party/guild cumulative kills will make ownage announce again
setarray .maptrigger$, // only these maps will trigger this script
"all", // comment this line to only trigger this script on these listed maps
"guild_vs1",
"guild_vs2",
"guild_vs3",
"guild_vs4",
"guild_vs5";
// anti-sit-killer system
// a player must kill another player with this minimum <this number> level to get the announcement and in the ladder.
// Otherwise only have streak ended announcement and killed player's streak reset.
// Its possible for a level 1 novice to kill a level 55 player and he/she will still get in the ladder
// but a level 55 kill a level 1 player will get nothing
// 0 - off this system ( default is 55, pk setting )
set .lvltokill, 0;
// when a player kill another same player <this number> times in a row, the player is warp back to save point.
// and the player's streak and ownage count will deduct accordingly
// 0 - off this system
set .counttopunish, 6;
// minimum level range to kill another player
// eg. when set to 20, player level 99 needs to kill another player with minimum level of 79 to get announcement and increase the kill rank.
// but a player with base level 50 kills a level 99 will also get the announcement
// higher base level cannot kill lower level, but lower level can kill higher level
Question
naaaan
How to fix this one? it happens after i kill my dual. i use annie ruru's script
//===== eAthena Script =======================================================
}
or if this not the problem. What is the problem then?
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