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character walk area


kamikaze666

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i am facing yet another issue with my client

 

 

clickerror.jpg
 
as you can see my cursor placemen, my character cant seem to walk till that point only if i click upto max 9 cells away it walks,
 
how can i resolve this?
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already mentioned in post 5

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It's not client side. It's server side. There was a config for this but I don't know where.

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Maybe in conf/battle/client.conf:

 

// Visible area size (how many squares away from a player can they see)

area_size: 14
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did you edit this?

your svn/conf/battle/client.conf

// Maximum walk path (how many cells a player can walk going to cursor)max_walk_path: 17

or try here:

your svn/src/config/core.h

#define OFFICIAL_WALKPATH
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@Digos i had already edited the client.conf "area_size" to 20

 

@fren: 

#define OFFICIAL_WALKPATH 

 

Does not exist in the entire solution :S

 

also i found this definition, its best its disabled than enabled if at all it existed

 

Comment to disable the official walk path The official walkpath disables users from taking non-clear walk paths, e.g. if they want to get around an obstacle they have to walk around it, while with OFFICIAL_WALKPATH disabled if they click to walk around a obstacle the server will do it automatically
Edited by kamikaze666
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max_walk_path setting was introduced in rev 17123

 

The bug occurs on all maps or only in one specific? If only one could be a problem with the map gat file (maybe the cell is marked as not walk).

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fields, dungeons, towns etc everywhere

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Char cant walk 14 cells away

 

 

i dont have "max_walk_path: 17" in my conf

 

but i changed the value in path.h of 

 

#define MAX_WALKPATH 32
to
#define MAX_WALKPATH 50
 

 

bump....

Edited by kamikaze666
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Maybe in conf/battle/client.conf:

 

 

// Visible area size (how many squares away from a player can they see)

area_size: 14
 

 

Have you tried this?

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