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Global Damage Adjustment


Cydh

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my bad :P replace the prev .patch file

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Will try it now

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it's work!

 

but i think u forgot to add  src/map/script.c & src/map/npc.c  /no1

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I manually installed this patch on eAthena

If someone want the patch file for eAthena i can provide it

Edited by Digos
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Is there a guide on how to apply this on my server? i really need this badly :-/


Can i use this patch file in revision 17421?

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can i use the oldest version for my revision 16797?

and also in eAmod?

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seems all previous patch are failure. I updated it with latest rAthena's revision. Give any feedback please. :D

 

@Erba, I'm sure it can be used for ur rev, but u need add them manually, since the lines are too much different.

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thank you sir! btw i admire your work ! Looking forward to your next invention hehe ^^

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Nice Script

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is there any compatible with latest svn 

17701
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well, I think I'll update this tomorrow. :D

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@

Cydh tnx for your reply hahaha i will w8t for it thanks 
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updated for latest commit, new file on the first post.

 

mod for specified rev/emu can be done by your request here or send me a PM

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Cydh is this Mod compatible with eAthena 3CeAm?

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I applied this diff to the latest ra git.. and got this error:

[Warning]: Value for setting 'atk_adjustment_map': 16 is invalid (min:4095 max:4095)! Defaulting to 1...

any thoughts? thanks!

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Hi,

 

Have an error on Patch :

pb.PNG

 

Have any idea ?

 

Thanks °°

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i got this error

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Added diff for rev in 20150914 d1f94700

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hey there im using this src modification on my server and its working as intended. but now theres a new problem regarding damage reflect.  the damage reflected is more than the damage dealt to the player doing the damage.  Im using this mod to modify overall damage output in pvp.  so for instance 2 sinx are dueling both using valk manteau, the sinx hits for 500dmg but receives 2 times as much damage as reflect.  its as if the game is calculating what would have been the actual damage without your global damage mod. now, my question is, is there a way to make it calculate the damage after the global damage mod   is calculated and not before?

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bump... is there any support here for my problem?

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bump.....   is there a way to fix damage reflect with this mod ?  anybody ???

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First of all, I downloaded: Global-damage-adjustment-rA-20150914-d1f94700.diff

 

After applying everything manually im getting this when compiling.

 

alp7pf.jpg

 

Im using rAthena with eAmods.

 

Also I had to change MF_NOPVPMODE = 70 to MF_NOPVPMODE for being able to use MF_ATK_RATE = 70 because I was getting an error there too.

 

(I dont know if thats a right thing to do, since eAmod uses MF_NOPVPMODE = 70 for something)

 

Any ideas?

Edited by Myth_
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First of all, I downloaded: Global-damage-adjustment-rA-20150914-d1f94700.diff

 

After applying everything manually im getting this when compiling.

 

alp7pf.jpg

 

Im using rAthena with eAmods.

 

Also I had to change MF_NOPVPMODE = 70 to MF_NOPVPMODE for being able to use MF_ATK_RATE = 70 because I was getting an error there too.

 

(I dont know if thats a right thing to do, since eAmod uses MF_NOPVPMODE = 70 for something)

 

Any ideas?

 

 i guess your missing in battle.h you need to declare

did you put:

atk_damage_attacker;

 

in battle.h?

 

rAmod is different from default rAthena. so expected there are lots of error occurs. better ask Zephyrus via Skype if you have contact.

Edited by Keysito
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I guess your missing in battle.h you need to declare

 

did you put:

 

atk_damage_attacker;

in battle.h?

 

rAmod is different from default rAthena. so expected there are lots of error occurs. better ask Zephyrus via Skype if you have contact.

 

You were right, I forgot to apply manual changes in battle.h

Now I was able to compile and the adjustments seems to be working properly, the only concern I have left is the change I did where I had to modify:

MF_NOPVPMODE = 70 to MF_NOPVPMODE on script.c for being able to use MF_ATK_RATE = 70

 

If Zephyrus had it like that was for something and I dont want to do a mess with eAmod code.

 

Any suggestion?

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Now I was able to compile and the adjustments seems to be working properly, the only concern I have left is the change I did where I had to modify:

MF_NOPVPMODE = 70 to MF_NOPVPMODE on script.c for being able to use MF_ATK_RATE = 70

Basically u just need to add MF_ATK_RATE in that script.c, u can just replace the number behind it, maybe 75,76,77,80,100... as long as the mf_atk_rate in const.txt has same value with this MF_ATK_RATE

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