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03/06/2013 kRO Maintenance


Rytech

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It may contain ** misinterpretation

 

Common Patch Content:
- Fixed error with the Broken Sword adventure.
- The prizes associated with event fighter will ship steel (Added 19:23)
-> After maintenance rewarded accounts speak to the NPC of listings to receive.

Main Servers:
- Fixed a phenomenon with the bonds of some items that were applied abnormally in TE WoE maps.
- Corrected Arch Bishop Skill: The ability [Coluseo Heal] erroneously applied in some members of the party and will be corrected.

Sakray Server:
- Added the episode 14.3 Part-II.
- The base level cap is increased to 175, job level cap increased to 60.
-> New skills added.
- Some errors in the formula for calculating the CRI will be corrected.
- Fixed a bug when you used the command / AURA for mostralo or not, was needed to re-enter again, no longer necessary.
-> To meet the criteria and go around the effect, do not reconnect the effect on the screen even when they re-enter.
-> The fading-visible effect on the screen immediately reinserted, if you need to re-enter again.

 

Credits To Ziu For His Original Korean to Spanish translation.

Note: For now on ill be posting the official update logs every week. Its important that we keep a history of all updates. And how about we start displaying pics of all the goodies we find in the patch files? We used to do that a long time ago and should start showing them again. Sprites, maps, items, etc.

 

On March 6, 2013, EP14.3 Part 2 was added to the sakray server which not only increased the base level cap to 175, but it also increased the job level cap to 60, increased max stats cap to 130 (need confirm), and expanded the skill tree's for all 3rd jobs by adding a new skill unique to each of them, along with a 2nd skill usable by all 3rd jobs.

Below is the collection of information for these new skills. This post will be updated with additional information as its collected.

Skill Icons
New3rdJobSkillIcons_zps36350f68.jpg

This is a picture displaying all the new skill icons for the new 3rd job and other skills introduced in EP14.3 Part 2. Icons with the GM prefix at the beginning are GM only skills and the one with the ALL prefix is usable by all 3rd jobs.

Status Icons
New3rdSkillsStatusIcons_zpsfafe8610.jpg

This is a pic showing the new status icon's for a number of status's for the new 3rd job skills. In order they are....darkcrow, frigg_song, full_throttle, kings_grace, offertorium, rebound, telekinesis_intense, unlimit.

Skill Descriptions

Guillotine Cross

Dark Claw
Prereq: Dark Illusion 5
Max Levels: 5
Type: Active/damage - Special
Give an enemy a painful wound for 5 seconds, causing short ranged attacks to deal greater damage to the target.

[Level 1]: 100% Damage / Melee damage received +30%
[Level 2]: 200% Damage / Melee damage received +60%
[Level 3]: 300% Damage / Melee damage received +90%
[Level 4]: 400% Damage / Melee damage received +120%
[Level 5]: 500% Damage / Melee damage received +150%

Ranger

No Limits
Prereq: Fear Breeze 5
Type: Active Buff (Self)
Tap into the power of the god of hunting and archery to increase the explosive power of ranged attacks for a short time.

[Level 1]: 1 minute / Ranged physical damage +50%
[Level 2]: 1 minute / Ranged physical damage +100%
[Level 3]: 1 minute / Ranged physical damage +150%
[Level 4]: 1 minute / Ranged physical damage +200%
[Level 5]: 1 minute / Ranged physical damage +250%

(Notes: it may not work with skills? Someone will need to test).

Royal Guard

King's Grace
Prereq: Reflect Damage 5
Max Levels: 5
Type: Active Buff
Bestow royal blessings to the caster and allies around the caster to recover HP and protect against status effects and damage.

If used in a PVP or Siege area, only affects the caster and party members, and all targets under the skill's protection will be unable to take any actions for the skill's duration.

Removes the following statuses: Poison, Blind, Frozen, Stone Curse, Stun, Sleep, Bleeding, Curse, Chaos, Hallucination, Silence, Burning, Crystalize, Freezing, Deep Sleep, Fear, Mandragora Howling

[Level 1]: Duration 5 seconds / HP recovered 4% every second
[Level 2]: Duration 5 seconds / HP recovered 5% every second
[Level 3]: Duration 5 seconds / HP recovered 6% every second
[Level 4]: Duration 5 seconds / HP recovered 7% every second
[Level 5]: Duration 5 seconds / HP recovered 8% every second

Rune Knight

Dragon's Water Breath
Prereq: Dragon Training 2
Max Levels: 10
Type: Active - Ranged Damage
Deal ice-elemental damage with your dragon's breath, which may cause [Freezing] status to the enemy. The damage depends on the stats of the rider. (One assumes its the same as normal dragon breath, HP/SP).

Mechanic

Lava Flow
Prereq: Fire Earth Research 1
Max Levels: 5
Type: Active
Cause Lava to erupt from the ground in the targeted cell for 5 seconds in a 7x7 area, dealing damage and inflicting stun and burning status. You cannot create more than 3 eruptions at a time.

[Level 1]: 1600 fixed damage per second / 10% Stun and Burning status chance
[Level 2]: 2000 fixed damage per second / 20% Stun and Burning status chance
[Level 3]: 2400 fixed damage per second / 30% Stun and Burning status chance
[Level 4]: 2800 fixed damage per second / 40% Stun and Burning status chance
[Level 5]: 3200 fixed damage per second / 50% Stun and Burning status chance

Wanderer / Maestro

Frigg's Song
Prereq: Voice Lesson 2
Max Levels: 5
Type: Active/Buff
Consume one regrettable tear to raise the Max HP of nearby allies and recover their HP gradually for 60 seconds. If used in a PVP or siege area, this skill only affects caster and nearby party members. Requires a whip/instrument to cast.

[Level 1]: Max HP +5% / 11x11 Range / Every 10 seconds, recover 1000 HP
[Level 2]: Max HP +10% / 13x13 Range / Every 10 seconds, recover 1100 HP
[Level 3]: Max HP +15% / 15x15 Range / Every 10 seconds, recover 1200 HP
[Level 4]: Max HP +20% / 17x17 Range / Every 10 seconds, recover 1300 HP
[Level 5]: Max HP +25% / 19x19 Range / Every 10 seconds, recover 1400 HP

Sorcerer

Elemental Shield
Prereq: Elemental Control 3
Max Levels: 5
Type: Special/Ground Skill
Target: Self
By expending summoned elemental's magic, sorcerer creates a magical barrier on the cells the caster and party members are standing on. Magical barrier dissipates once its durability reaches 0 or when skill duration ends.

Affects self and all party members within sorcerer's screen. (Screenwide AoE, but installs safety wall-like on specific cells)

This magical barrier only blocks melee physical damage and caster's summoned elemental disappears on use. Consumes 1 blue gemstone.

Sura

Flash Combo
Prereq: Dragon Combo 3, Fallen Empire 3, Tiger Cannon 1, Sky Blow 1
Max Levels: 5
Type: Active/Combo
Activates 4 consecutive combo attacks, Dragon Combo, Fallen Empire, Tiger Cannon, Sky Blow, in extremely fast succession. Each skill activates at caster's max learned skill level.

[Level 1]: Uses 5 spirit spheres / ATK +40 for the next 4 seconds
[Level 2]: Uses 5 spirit spheres / ATK +60 for the next 4 seconds
[Level 3]: Uses 4 spirit spheres / ATK +80 for the next 4 seconds
[Level 4]: Uses 4 spirit spheres / ATK +100 for the next 4 seconds
[Level 4]: Uses 3 spirit spheres / ATK +120 for the next 4 seconds

Shadow Chaser

Emergency Escape
Prereq: Triangle Shot 2
Max Levels: 5
Type: Active / Supportive
Caster immediately lays down a trap on the ground and backslides. Caster cannot backslide over dead cells (walls etc).

Consumes 1 Special Alloy Trap.

[Level 1]: Avoidance Distance 5 cells
[Level 2]: Avoidance Distance 6 cells
[Level 3]: Avoidance Distance 7 cells
[Level 4]: Avoidance Distance 8 cells
[Level 5]: Avoidance Distance 9 cells

Archbishop

Oper Auditorium
Prereq: High Heal 2
Max Levels: 5
Type: Active/Buff
Increases the efficiency of High Heal, Coluseo Heal, Sanctuary, and Heal. This skill cannot be used in conjunction with Magnificat.

[Level 1]: 90 seconds / Healing Power +30% / SP Cost 220%
[Level 2]: 90 seconds / Healing Power +60% / SP Cost 240%
[Level 3]: 90 seconds / Healing Power +90% / SP Cost 260%
[Level 4]: 90 seconds / Healing Power +120% / SP Cost 280%
[Level 5]: 90 seconds / Healing Power +150% / SP Cost 300%

Warlock

Intense Telekinesis
Prereq: Soul Expansion 5
Max Levels: 5
Type: Active/Buff
Ghost magic enters caster's circulatory system, increasing Ghost-type magic damage and reducing cast time and mana cost of spells.

This skill cannot be removed by clearance or dispel.

[Level 1]: 3 Minutes / Ghost-Spell Magic Damage +40% / -10% Variable Cast Time on all skills / -10% Ghost-Spell SP Cost
[Level 2]: 3 Minutes / Ghost-Spell Magic Damage +80% / -20% Variable Cast Time on all skills / -20% Ghost-Spell SP Cost
[Level 3]: 3 Minutes / Ghost-Spell Magic Damage +120% / -30% Variable Cast Time on all skills / -30% Ghost-Spell SP Cost
[Level 4]: 3 Minutes / Ghost-Spell Magic Damage +160% / -40% Variable Cast Time on all skills / -40% Ghost-Spell SP Cost
[Level 5]: 3 Minutes / Ghost-Spell Magic Damage +200% / -50% Variable Cast Time on all skills / -50% Ghost-Spell SP Cost

Geneticist

Hallucination Drug
Prereq: Special Pharmacy 1
Max Levels: 5
Type: Special/Debuff
Target: Enemy
Throw a concentrated alcohol mix to cause hallucinations and decreased accuracy with a high probability. Consumes 1 alcohol.

[Level 1]: 100% damage / 9x9 splash
[Level 1]: 100% damage / 11x11 splash
[Level 1]: 100% damage / 13x13 splash
[Level 1]: 100% damage / 15x15 splash
[Level 1]: 100% damage / Full screen splash.

All 3rd Jobs

Full Throttle
Prereq: 3rd Job
Max Levels: 5
Exceed the limits of the body by sacrificing your own vitality to strengthen yourself for a short time. You will become horribly exhausted after the skill's duration.
Fully restores HP when cast and increases movement speed increases for the skill's duration. All stats +20%.

After the skill duration ends, you will be inflicted with "Rebound" status. During "rebound status", your movement speed is lowered and your natural HP/SP recovery is disabled.

Cannot be removed by dispel or clearance.

[Level 1]: 10 second duration / Consumes 6% HP/SP per second
[Level 2]: 15 second duration / Consumes 4% HP/SP per second
[Level 3]: 20 second duration / Consumes 3% HP/SP per second
[Level 4]: 25 second duration / Consumes 2% HP/SP per second
[Level 1]: 30 second duration / Consumes 1% HP/SP per second



Other Skill Information (SP Requirements, Level Selectable, Range, Etc.)

[sKID.GC_DARKCROW] = {
"GC_DARKCROW";
SkillName = "Dark Claw",
MaxLv = 5,
SpAmount = { 22, 34, 46, 58, 70 },
bSeperateLv = true,
AttackRange = { 1, 1, 1, 1, 1 },
_NeedSkillList = {
{ SKID.GC_DARKILLUSION,5 }
}
},

[sKID.RA_UNLIMIT] = {
"RA_UNLIMIT";
SkillName = "No Limits",
MaxLv = 5,
SpAmount = { 100, 120, 140, 160, 180 },
bSeperateLv = true,
AttackRange = { 1, 1, 1, 1, 1 },
_NeedSkillList = {
{ SKID.RA_FEARBREEZE,5 }
}
},

[sKID.LG_KINGS_GRACE] = {
"LG_KINGS_GRACE";
SkillName = "King's Grace",
MaxLv = 5,
SpAmount = { 200, 180, 160, 140, 120 },
bSeperateLv = false,
AttackRange = { 1, 1, 1, 1, 1 },
_NeedSkillList = {
{ SKID.LG_REFLECTDAMAGE,5 },
}
},

[sKID.RK_DRAGONBREATH_WATER] = {
"RK_DRAGONBREATH_WATER";
SkillName = "Dragon Breath - Water",
MaxLv = 10,
SpAmount = { 30, 35, 40, 45, 50, 55, 60, 65, 70, 75 },
bSeperateLv = true,
AttackRange = { 9, 9, 9, 9, 9, 9, 9, 9, 9, 9 },
_NeedSkillList = {
{ SKID.RK_DRAGONTRAINING,2 }
}
},

[sKID.NC_MAGMA_ERUPTION] = {
"NC_MAGMA_ERUPTION";
SkillName = "Magma Eruption",
MaxLv = 5,
SpAmount = { 60, 70, 80, 90, 100 },
bSeperateLv = true,
AttackRange = { 1, 1, 1, 1, 1 },
_NeedSkillList = {
{ SKID.NC_RESEARCHFE,1 }
}
},

[sKID.WM_FRIGG_SONG] = {
"WM_FRIGG_SONG";
SkillName = "Frigg's Song",
MaxLv = 5,
SpAmount = { 200, 230, 260, 290, 320 },
bSeperateLv = true,
AttackRange = { 1, 1, 1, 1, 1 },
_NeedSkillList = {
{ SKID.WM_LESSON,2 }
}
},

[sKID.SO_ELEMENTAL_SHIELD] = {
"SO_ELEMENTAL_SHIELD";
SkillName = "Elemental Shield",
MaxLv = 5,
SpAmount = { 120, 120, 120, 120, 120 },
bSeperateLv = false,
AttackRange = { 1, 1, 1, 1, 1 },
_NeedSkillList = {
{ SKID.SO_EL_CONTROL,3 }
}
},

[sKID.SR_FLASHCOMBO] = {
"SR_FLASHCOMBO";
SkillName = "Flash Combo",
MaxLv = 5,
SpAmount = { 75, 65, 55, 45, 35 },
bSeperateLv = true,
AttackRange = { 1, 1, 1, 1, 1 },
_NeedSkillList = {
{ SKID.SR_DRAGONCOMBO,3 },
{ SKID.SR_FALLENEMPIRE,3 },
{ SKID.SR_SKYNETBLOW,1 },
{ SKID.SR_TIGERCANNON,1 }
}
},

[sKID.SC_ESCAPE] = {
"SC_ESCAPE";
SkillName = "Emergency Escape",
MaxLv = 5,
SpAmount = { 30, 26, 22, 18, 14 },
bSeperateLv = true,
AttackRange = { 1, 1, 1, 1, 1 },
_NeedSkillList = {
{ SKID.SC_TRIANGLESHOT,2 }
}
},

[sKID.AB_OFFERTORIUM] = {
"AB_OFFERTORIUM";
SkillName = "Offertorium",
MaxLv = 5,
SpAmount = { 30, 60, 90, 120, 150 },
bSeperateLv = true,
AttackRange = { 1, 1, 1, 1, 1 },
_NeedSkillList = {
{ SKID.AB_HIGHNESSHEAL,2 }
}
},

[sKID.WL_TELEKINESIS_INTENSE] = {
"WL_TELEKINESIS_INTENSE";
SkillName = "Intense Telekinesis",
MaxLv = 5,
SpAmount = { 100, 150, 200, 250, 300 },
bSeperateLv = true,
AttackRange = { 1, 1, 1, 1, 1 },
_NeedSkillList = {
{ SKID.WL_SOULEXPANSION,5 }
}
},

[sKID.ALL_FULL_THROTTLE] = {
"ALL_FULL_THROTTLE";
SkillName = "Full Throttle",
MaxLv = 5,
SpAmount = { 1, 1, 1, 1, 1 },
bSeperateLv = true,
AttackRange = { 1, 1, 1, 1, 1 }
},

[sKID.GN_ILLUSIONDOPING] = {
"GN_ILLUSIONDOPING";
SkillName = "Hallucination Drug",
MaxLv = 5,
SpAmount = { 60, 70, 80, 90, 100 },
bSeperateLv = true,
AttackRange = { 7, 7, 7, 7, 7 },
_NeedSkillList = {
{ SKID.GN_S_PHARMACY,1 }
}
},



Additional Information

Rune Knight's Rune Mastery
A 10th rune has been added that can be crafted if you know level 10 rune mastery.
Lux Anima Rune Stone - Materials: Gold x 3, Light Granule x 3

Lux Anima Runestone effects:
Bestows current active rune buffs to all party members within 7x7 area.
Buff duration: 60 seconds
Eligible Rune buffs: Millennium Shield, Refresh, Giant Cross, Stone Skin, Vitality Activation, Abundance.



Sound And Animation Videos

Sounds



Animations

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Nice info.. 175/60 :|

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great!

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2013-03-06data_sakray.gpf


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data\luafiles514\lua files\effecttool\[email protected]
data\luafiles514\lua files\effecttool\[email protected]
data\luafiles514\lua files\effecttool\[email protected]
data\luafiles514\lua files\effecttool\[email protected]
data\luafiles514\lua files\effecttool\[email protected]
data\luafiles514\lua files\effecttool\[email protected]
data\luafiles514\lua files\effecttool\[email protected]
data\luafiles514\lua files\effecttool\[email protected]
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data\sprite\¾ÆÀÌÅÛ\ÆødzÀÇÈ°.act
data\sprite\¾ÆÀÌÅÛ\ÆødzÀÇÈ°.spr
data\sprite\¾ÆÀÌÅÛ\Çà¿î.act
data\sprite\¾ÆÀÌÅÛ\Çà¿î.spr
data\sprite\ÀÌÆÑÆ®\burnt.act
data\sprite\ÀÌÆÑÆ®\burnt.spr
data\sprite\ÀÌÆÑÆ®\rk_dragonbreath_water.act
data\sprite\ÀÌÆÑÆ®\rk_dragonbreath_water.spr
data\sprite\ÀÌÆÑÆ®\wideweb.act
data\sprite\ÀÌÆÑÆ®\wideweb.spr
data\sprite\npc\4_energy_black.act
data\sprite\npc\4_energy_black.spr
data\sprite\npc\4_energy_blue.act
data\sprite\npc\4_energy_blue.spr
data\sprite\npc\4_energy_red.act
data\sprite\npc\4_energy_red.spr
data\sprite\npc\4_energy_white.act
data\sprite\npc\4_energy_white.spr
data\sprite\npc\4_energy_yellow.act
data\sprite\npc\4_energy_yellow.spr
data\sprite\npc\4_f_mocboy.act
data\sprite\npc\4_f_mocboy.spr
data\sprite\npc\4_f_pere01.act
data\sprite\npc\4_f_pere01.spr
data\sprite\npc\4_f_runain.act
data\sprite\npc\4_f_runain.spr
data\sprite\npc\4_f_shalosh.act
data\sprite\npc\4_f_shalosh.spr
data\sprite\npc\4_jitterbug.act
data\sprite\npc\4_jitterbug.spr
data\sprite\npc\4_m_roel.act
data\sprite\npc\4_m_roel.spr
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\°Å±Ã.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\±»¾îÁøÈä°©.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\´º¿ÀÁîÀdz¯°³¹ÝÁö.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\´º¿ÀÁîÀÇ¿ìÅ©·¼·¹.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\·é½ºÅæ_·°½º.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\¸®µëüÁ¶¸®º».bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\¹«µµÈ¸°¡¸é.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\½Å¼Ó.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\¾ÆÀ̱¸ÀDzÉÀå½Ä¸¶ÀÌÅ©.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\¾ÆÀ̱¸ÀDzÉÀå½ÄÆÈÂî.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\¾ó¾îºÙÀºÈä°©.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\¿Ï·Â.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\Áö·Â.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\ÁýÁß.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\ü·Â.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\ÄÜÆ®¶óº£À̽º.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\ÅäÀÚ¸®½ºÅ©·Ñ.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\Ææ´øÆ®¿Àºê¸¶¿¤½´Æ®·Ò.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\Ææ´øÆ®¿ÀºêÄ«¿À½º.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\Ææ´øÆ®¿ÀºêÇϸð´Ï.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\ÆødzÀÇÈ°.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\Çà¿î.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\ab_offertorium.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\all_full_throttle.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\gc_darkcrow.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\gm_item_atkmax.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\gm_item_atkmin.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\gm_item_matkmax.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\gm_item_matkmin.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\gn_illusiondoping.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\lg_kings_grace.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\nc_magma_eruption.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\ra_unlimit.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\rk_dragonbreath_water.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\sc_escape.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\so_elemental_shield.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\sr_flashcombo.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\wl_telekinesis_intense.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\wm_frigg_song.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\°Å±Ã.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\±»¾îÁøÈä°©.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\´º¿ÀÁîÀdz¯°³¹ÝÁö.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\´º¿ÀÁîÀÇ¿ìÅ©·¼·¹.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\·é½ºÅæ_·°½º.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\¸®µëüÁ¶¸®º».bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\¹«µµÈ¸°¡¸é.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\½Å¼Ó.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\¾ÆÀ̱¸ÀDzÉÀå½Ä¸¶ÀÌÅ©.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\¾ÆÀ̱¸ÀDzÉÀå½ÄÆÈÂî.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\¾ó¾îºÙÀºÈä°©.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\¿Ï·Â.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\Áö·Â.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\ÁýÁß.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\ü·Â.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\ÄÜÆ®¶óº£À̽º.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\ÅäÀÚ¸®½ºÅ©·Ñ.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\Ææ´øÆ®¿Àºê¸¶¿¤½´Æ®·Ò.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\Ææ´øÆ®¿ÀºêÄ«¿À½º.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\Ææ´øÆ®¿ÀºêÇϸð´Ï.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\ÆødzÀÇÈ°.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\Çà¿î.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\map\[email protected]
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\map\[email protected]
data\texture\effect\1-1.tga
data\texture\effect\1-10.tga
data\texture\effect\1-2.tga
data\texture\effect\1-3.tga
data\texture\effect\1-4.tga
data\texture\effect\1-5.tga
data\texture\effect\1-6.tga
data\texture\effect\1-7.tga
data\texture\effect\1-8.tga
data\texture\effect\1-9.tga
data\texture\effect\2-1.tga
data\texture\effect\2-10.tga
data\texture\effect\2-2.tga
data\texture\effect\2-3.tga
data\texture\effect\2-4.tga
data\texture\effect\2-5.tga
data\texture\effect\2-6.tga
data\texture\effect\2-7.tga
data\texture\effect\2-8.tga
data\texture\effect\2-9.tga
data\texture\effect\ab_offertorium.str
data\texture\effect\all_full_throttle.str
data\texture\effect\angel2.bmp
data\texture\effect\bback2_2.bmp
data\texture\effect\bback_2.bmp
data\texture\effect\blast_stick.bmp
data\texture\effect\chill.str
data\texture\effect\darkcrow.bmp
data\texture\effect\darkcrow.tga
data\texture\effect\elemental_1.bmp
data\texture\effect\elemental_2.bmp
data\texture\effect\elemental_3.bmp
data\texture\effect\explosive_1_128.bmp
data\texture\effect\f.bmp
data\texture\effect\failed.bmp
data\texture\effect\ff.bmp
data\texture\effect\freeze.bmp
data\texture\effect\freeze_ice_part.bmp
data\texture\effect\frigg_song.tga
data\texture\effect\full_throttle.tga
data\texture\effect\gc_darkcrow.str
data\texture\effect\ghost01_pix.bmp
data\texture\effect\ghost02_pix.bmp
data\texture\effect\gn_illusiondoping.str
data\texture\effect\kings_grace.tga
data\texture\effect\lens_b.bmp
data\texture\effect\lens_r.bmp
data\texture\effect\lg_kings_grace.tga
data\texture\effect\lord_blast_a.bmp
data\texture\effect\lord_blast_b.bmp
data\texture\effect\lord_blast_c.bmp
data\texture\effect\lord_blast_d.bmp
data\texture\effect\magma eruption1.bmp
data\texture\effect\magma eruption2.bmp
data\texture\effect\magma eruption3.bmp
data\texture\effect\magma eruption4.bmp
data\texture\effect\magma eruption5.bmp
data\texture\effect\magma eruption6.bmp
data\texture\effect\magma eruption7.bmp
data\texture\effect\magma eruption8.bmp
data\texture\effect\magnificat_angel_wing.bmp
data\texture\effect\myul_a.bmp
data\texture\effect\myul_b.bmp
data\texture\effect\nc_magma_eruption.str
data\texture\effect\offertorium.tga
data\texture\effect\pharmacy_f.bmp
data\texture\effect\pharmacy_s.bmp
data\texture\effect\pika02.bmp
data\texture\effect\pokjuk_a.bmp
data\texture\effect\pokjuk_c.bmp
data\texture\effect\pokjuk_d.bmp
data\texture\effect\preist_resurrection_wing3.bmp
data\texture\effect\priest_angel_ring.bmp
data\texture\effect\quagmire_c.bmp
data\texture\effect\ra_unlimit.tga
data\texture\effect\rebound.tga
data\texture\effect\ring.bmp
data\texture\effect\ring_b.bmp
data\texture\effect\ring_zigzag.bmp
data\texture\effect\rk_luxanima.str
data\texture\effect\round_sphere.bmp
data\texture\effect\s_1.bmp
data\texture\effect\s_2.bmp
data\texture\effect\s_3.bmp
data\texture\effect\s_4.bmp
data\texture\effect\s_5.bmp
data\texture\effect\skid_flash1_a.bmp
data\texture\effect\skid_flash1_b.bmp
data\texture\effect\skid_flash2_a.bmp
data\texture\effect\skid_flash2_b.bmp
data\texture\effect\skid_flash3_a.bmp
data\texture\effect\skid_flash3_b.bmp
data\texture\effect\skid_flash4_a.bmp
data\texture\effect\skid_flash4_b.bmp
data\texture\effect\skid_illusion_f.bmp
data\texture\effect\skid_illusion_s.bmp
data\texture\effect\so_elemental_shield.str
data\texture\effect\sr_flashcombo.str
data\texture\effect\success.bmp
data\texture\effect\telekinesis_intense.tga
data\texture\effect\throttle.bmp
data\texture\effect\thunder_pang.bmp
data\texture\effect\twirl_soft.bmp
data\texture\effect\unlimit.tga
data\texture\effect\wing1.bmp
data\texture\effect\wing2.bmp
data\texture\effect\wl_telekinesis_intense.str
data\texture\event\val_pron001.bmp
data\texture\event\val_pron002.bmp
data\texture\event\val_pron003.bmp
data\texture\masin\masin_001.bmp
data\texture\masin\masin_002.bmp
data\texture\masin\masin_003.bmp
data\texture\masin\masin_004.bmp
data\texture\masin\masin_005.tga
data\texture\masin\masin_006.bmp
data\texture\masin\masin_007.bmp
data\texture\masin\masin_008.bmp
data\texture\masin\masin_009.bmp
data\texture\masin\masin_01.bmp
data\texture\masin\masin_010.bmp
data\texture\masin\masin_011.bmp
data\texture\masin\masin_012.bmp
data\texture\masin\masin_013.bmp
data\texture\masin\masin_014.bmp
data\texture\masin\masin_015.bmp
data\texture\masin\masin_016.bmp
data\texture\masin\masin_017.bmp
data\texture\masin\masin_018.bmp
data\texture\masin\masin_019.bmp
data\texture\masin\masin_02.bmp
data\texture\masin\masin_020.bmp
data\texture\masin\masin_021.bmp
data\texture\masin\masin_022.bmp
data\texture\masin\masin_023.bmp
data\texture\masin\masin_024.bmp
data\texture\masin\masin_025.bmp
data\texture\masin\masin_03.bmp
data\texture\masin\masin_04.bmp
data\texture\masin\masin_05.bmp
data\texture\masin\masin_06.bmp
data\texture\masin\masin_07.bmp
data\texture\masin\masin_08.bmp
data\texture\masin\masin_09.bmp
data\texture\masin\masin_10.bmp
data\texture\masin\masin_100.bmp
data\texture\masin\masin_11.bmp
data\texture\masin\masin_12.bmp
data\texture\masin\masin_13.bmp
data\texture\masin\masin_14.bmp
data\texture\masin\masin_15.bmp
data\texture\masin\masin_16.bmp
data\texture\masin\masin_17.bmp
data\texture\masin\masin_18.bmp
data\texture\masin\masin_19.bmp
data\texture\masin\masin_20.bmp
data\texture\masin\masin_200.bmp
data\texture\masin\masin_21.bmp
data\texture\masin\masin_300.bmp
data\texture\masin\masin_300.tga
data\texture\masin\masin_400.bmp
data\texture\masin\masin_500.tga
data\texture\masin\masin_600.tga
data\texture\masin\masin_700.bmp
data\texture\masin\masin_800.bmp
data\wav\effect\ab_offertorium.wav
data\wav\effect\all_full_throttle.wav
data\wav\effect\gn_illusiondoping.wav
data\wav\effect\lg_kings_grace.wav
data\wav\effect\nc_magma_eruption.wav
data\wav\effect\ra_unlimit.wav
data\wav\effect\rk_luxanima.wav
data\wav\effect\so_elemental_shield.wav
data\wav\effect\sr_flashcombo.wav
data\wav\effect\wl_telekinesis_intense.wav
data\wav\effect\wm_frigg_song.wav
data\[email protected]
data\[email protected]
data\[email protected]
data\[email protected]
data\[email protected]
data\[email protected]
data\[email protected]
data\[email protected]
data\[email protected]
data\[email protected]
data\[email protected]
data\[email protected]
data\[email protected]
data\[email protected]
data\[email protected]
data\[email protected]
data\mapnametable.txt
data\mp3nametable.txt
data\num2cardillustnametable.txt
data\questid2display.txt
data\resnametable.txt
 

New NPC Sprites:
4_energy_black.gif 4_energy_black
4_energy_blue.gif 4_energy_blue
4_energy_red.gif 4_energy_red
4_energy_white.gif 4_energy_white
4_energy_yellow.gif 4_energy_yellow
4_f_mocboy.gif 4_f_mocboy
4_f_pere01.gif 4_f_pere01
4_f_runain.gif 4_f_runain
4_f_shalosh.gif 4_f_shalosh
4_jitterbug.gif 4_jitterbug
4_m_roel.gif 4_m_roel

New Items:
1934_collection.png1934_item.png (#1934)
1935_collection.png1935_item.png (#1935)
1989_collection.png1989_item.png (#1989)
1990_collection.png1990_item.png (#1990)
2988_collection.png2988_item.png (#2988)
2989_collection.png2989_item.png (#2989)
2990_collection.png2990_item.png (#2990)
2991_collection.png2991_item.png (#2991)
2992_collection.png2992_item.png (#2992)
4908_collection.png4908_item.png (#4908)
4911_collection.png4911_item.png (#4911)
4914_collection.png4914_item.png (#4914)
4917_collection.png4917_item.png (#4917)
4920_collection.png4920_item.png (#4920)
4923_collection.png4923_item.png (#4923)
10034_collection.png10034_item.png (#10034)
14672_collection.png14672_item.png (#14672)
15100_collection.png15100_item.png (#15100)
15101_collection.png15101_item.png (#15101)
18122_collection.png18122_item.png (#18122)
18123_collection.png18123_item.png (#18123)
22540_collection.png22540_item.png (#22540)

List continued in this post... Edited by Toshiro
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Sorry for the wait on the skill information. Now that we got all the info pretty much completed ive updated the first post with all the information. More will be added soon.

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  • Last Seen:  

New Monsters:
Grand Pere
grand_pere_stand.gifgrand_pere_walk.gifgrand_pere_attack.gifgrand_pere_damage.gifgrand_pere_dead.gif
Brinaranea
mm_brinaranea_stand.gifmm_brinaranea_walk.gifmm_brinaranea_attack.gifmm_brinaranea_damage.gifmm_brinaranea_dead.gif
Morroc Adult
mm_morocc_adt_stand.gifmm_morocc_adt_walk.gifmm_morocc_adt_attack.gifmm_morocc_adt_damage.gifmm_morocc_adt_dead.gif
Morroc Kid
mm_morocc_kid_stand.gifmm_morocc_kid_walk.gifmm_morocc_kid_attack.gifmm_morocc_kid_damage.gifmm_morocc_kid_dead.gif
Muspell Sköll
mm_muspellskoll_stand.gifmm_muspellskoll_walk.gifmm_muspellskoll_attack.gifmm_muspellskoll_damage.gifmm_muspellskoll_dead.gif
Pere (1)
pere1_stand.gifpere1_walk.gifpere1_attack.gifpere1_damage.gifpere1_dead.gif
Pere (2)
pere2_stand.gifpere2_walk.gifpere2_attack.gifpere2_damage.gifpere2_dead.gif
Pere (3)
pere3_stand.gifpere3_walk.gifpere3_attack.gifpere3_damage.gifpere3_dead.gif
Pere (4)
pere4_stand.gifpere4_walk.gifpere4_attack.gifpere4_damage.gifpere4_dead.gif

New Skills:
ab_offertorium.png ab_offertorium
all_full_throttle.png all_full_throttle
gc_darkcrow.png gc_darkcrow
gm_item_atkmax.png gm_item_atkmax
gm_item_atkmin.png gm_item_atkmin
gm_item_matkmax.png all_full_throttle
gm_item_matkmin.png gm_item_matkmin
gn_illusiondoping.png gn_illusiondoping
lg_kings_grace.png lg_kings_grace
nc_magma_eruption.png nc_magma_eruption
ra_unlimit.png ra_unlimit
rk_dragonbreath_water.png rk_dragonbreath_water
sc_escape.png sc_escape
so_elemental_shield.png so_elemental_shield
sr_flashcombo.png sr_flashcombo
wl_telekinesis_intense.png wl_telekinesis_intense
wm_frigg_song.png wm_frigg_song

 

2013-03-06data_sakray_k2.gpf


data\luafiles514\lua files\stateicon\stateiconinfo.lub
data\questid2display.txt
 
(Nothing to mention in this patch file.)

 

2013-03-06data_true.gpf


data\luafiles514\lua files\effecttool\[email protected]
data\luafiles514\lua files\effecttool\[email protected]
data\luafiles514\lua files\skillinfoz\skilldescript.lub
data\luafiles514\lua files\skillinfoz\skillid.lub
data\luafiles514\lua files\skillinfoz\skillinfolist.lub
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\gm_item_atkmax.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\gm_item_atkmin.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\gm_item_matkmax.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\gm_item_matkmin.bmp
 
(Nothing to mention in this patch file.)

 

2013-03-06data_true_k2.gpf


data\luafiles514\lua files\stateicon\stateiconinfo.lub
 
(Nothing to mention in this patch file.)

 

2013-03-06data2_true.gpf


data\luafiles514\lua files\skillinfoz\skilldescript.lub
data\luafiles514\lua files\skillinfoz\skillinfolist.lub
data\sprite\¾ÆÀÌÅÛ\ÅäÀÚ¸®½ºÅ©·Ñ.act
data\sprite\¾ÆÀÌÅÛ\ÅäÀÚ¸®½ºÅ©·Ñ.spr
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection\ÅäÀÚ¸®½ºÅ©·Ñ.bmp
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item\ÅäÀÚ¸®½ºÅ©·Ñ.bmp
 
(Nothing to mention in this patch file.)
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Awesome work providing this stuff Toshiro.

 

I coded the new skill tags into the source and required lines in the database files for the new skills in my test server, as well as updated my lua files by adding the GC_DARKCROW skill since its ID is 5001 and wanted to test 1 skill to save time to learn if we can use them in current clients. After testing the skill I came up with some good news and bad news from the results. The good news is the server side appears to handle skills in the 5000 range without issues. My Guillotine Cross test character showed in the save files that I had skill 5001 learned at level 5 (I used @allskills). So server side is working properly.

 

The bad news is the current usable client's or I should say 2012 clients are not able to handle the skills properly. The skill icon for the skill I tested would appear in the 2nd job skill tab instead of the 3rd and was grayed out / unusable even tho I had the skill learned. I checked all my files server and client side for any error's I made and found everything to be correct. So I tried changing the ID for the skill client side to 2107 (random unused ID in the 2000 range) and the skill appeared on the 3rd job skill tab like its supposed to. Still wasn't usable since server side still used the 5001 ID, but thats what I wanted for the test.

 

These results show that without access to new clients, we won't beable to have these skills in private servers unless we can find a way to use March 2013 clients and higher on them. And I don't recommend any trickery like coding all these skills to use unofficial ID's since at some point youll run into trouble with player saved data when you do start using the official ID's in the future. Also the client may know the skills exist and what ID their assigned to according to the lua files, but they have no idea how to handle them. No idea on what kind of targeting to expect, how to make the caster's sprite act when the skill is used, no animations of any kind would appear, other issues.

 

We didn't have any need for a newer client for close to a year. Now we do. Only problem is how to overcome the issue with the newer clients.

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NICE!!!! Good Job for the news :D

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Good work

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Some more information provided by Nameless2you on the Hercules board.



New BGM:
http://telefonica.net/web2/ziu/descargas/160.mp3 (Jittering Nightmare (160))



New Instance map(s):
883842_539323239440768_393423840_o.jpg

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I see a general theme going on here, new monsters disappear into cloudy, colored & dusty thin air.

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