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Reduce EDP Buff


Ninjamon

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How can i reduce the ATK given on Level 5 EDP?

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Yeah, that's why you change:

#ifndef RENEWAL_EDP
            val3 = 50*(val1+1); //Damage increase (+50 +50*lv%)
#endif
 

 
To:

#ifndef RENEWAL_EDP
            val3 = -25+50*val1; //Damage increase (-25+50*level)
#endif
 

 


But that's a kinda strange balance. Don't you want to half the damage increase?
In that case it would be:

#ifndef RENEWAL_EDP
            val3 = 25*(val1+1); //Damage increase (+25 +25*lv%)
#endif
 
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Renewal or Pre-Renewal...?

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Renewal or Pre-Renewal...?

Pre renewal

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How can i reduce the ATK given on Level 5 EDP?

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I did but i want to change the ATK by (150+50*SkillLV) to 75+50*SkillLV

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trunk/src/map/status.c

#ifndef RENEWAL_EDP
			val3 = 50*(val1+1); //Damage increase (+50 +50*lv%)
#endif
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trunk/src/map/status.c

#ifndef RENEWAL_EDP
			val3 = 50*(val1+1); //Damage increase (+50 +50*lv%)
#endif

I am using pre renewal.

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That code is the correct one. "ifndef" means "if not defined".

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I only want to change ATK by (150+50*SkillLV) to 75+50*SkillLV

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Yes i will make it half. I will try to follow this later



Yeah, that's why you change:

#ifndef RENEWAL_EDP
            val3 = 50*(val1+1); //Damage increase (+50 +50*lv%)
#endif
 

 
To:

#ifndef RENEWAL_EDP
            val3 = -25+50*val1; //Damage increase (-25+50*level)
#endif
 

 


But that's a kinda strange balance. Don't you want to half the damage increase?
In that case it would be:

#ifndef RENEWAL_EDP
            val3 = 25*(val1+1); //Damage increase (+25 +25*lv%)
#endif
 

Does it means it reduces the damage buff into half?

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val3 = -25+50*val1;

 

Means:

Level 1 - 25% more damage

Level 2 - 75% more damage

Level 3 - 125% more damage

Level 4 - 175% more damage

Level 5 - 225% more damage (3.25x normal damage)

 

 

My suggestion:

val3 = 25*(val1+1);
 

Means:

Level 1 - 50% more damage

Level 2 - 75% more damage

Level 3 - 100% more damage

Level 4 - 125% more damage

Level 5 - 150% more damage (2.5x normal damage)
 

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val3 = -25+50*val1;

 

Means:

Level 1 - 25% more damage

Level 2 - 75% more damage

Level 3 - 125% more damage

Level 4 - 175% more damage

Level 5 - 225% more damage (3.25x normal damage)

 

 

My suggestion:

val3 = 25*(val1+1);

 

Means:

Level 1 - 50% more damage

Level 2 - 75% more damage

Level 3 - 100% more damage

Level 4 - 125% more damage

Level 5 - 150% more damage (2.5x normal damage)

 

Anyways i am using pre renewal. is it the same?

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Yes, the quoted source code only is for pre-renewal.

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Yes, the quoted source code only is for pre-renewal.

Done. Thank you sir ;)

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