Just like how countitem directs you to another window, how can i make it so (when the player talks to the npc) when there are for example > 9 porings in a map, it also directs you to another window?
Example:
(If porings in prontera is 9 or up)
Mes "npc":
Mes "there are still atleast 10 porings on this map. Talk to me after you killed them";
Hi rA.
I had a request. Here is what im looking for:
Just like how countitem directs you to another window, how can i make it so (when the player talks to the npc) when there are for example > 9 porings in a map, it also directs you to another window?
Example:
(If porings in prontera is 9 or up)
Mes "npc":
Mes "there are still atleast 10 porings on this map. Talk to me after you killed them";
Close;
Something like that.
Thanks in advance!!
Link to comment
Share on other sites