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amauni

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hello,

i'm kinda newbie. 

i dont know why, but the damage in my server is too low.

i use a novice level 1 with str 9... i hit the ant eggs but the damage is 1.. and after all i checked, overall dmg is too low..

 

i mean, all job..all skill.. all became low dmg..how do i edit it?

please help!



please someone reply me :(

Edited by amauni
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On 3/1/2013 at 12:17 AM, Yahiko said:

 

no problem , if you want over damage , use this

 

 

open your src > map > battle.c

 

find this //Adds dmg%. 100 = +100% (double) damage. 10 = +10% damage

 

remove the "//"

 

and you can edit on the define ATK_RATE/RATE2 or everything you see there.

This one is a life saver.

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i've done everything but it is still the same... the damage is still 1.. same goes for other skills and to other mobs.. low damage.. too low..

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are u mod your attack damage?

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are u mod your attack damage?

 

that is where i want to know to edit and modify the attack damage.. please tell me where to edit it :(

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what is your svn ?

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a



what is your svn ?

 

rAthena version SVN r17148

Edited by amauni
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aw. why the latest have problem  ?

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aw. why the latest have problem  ?

i dont know.. my friend bought it from some hosting and he doesn't want the server anymore..he gave it to me..bcoz he know that the server have error like that..maybe.. that is why, i tried so hard to do some editing.. and i am so a newbie in thissss.. i never know how to edit at first.. i learned bit by bit.. and i'm willing to learn more if someone wants to teach me..

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aw. why the latest have problem  ?

i dont know.. my friend bought it from some hosting and he doesn't want the server anymore..he gave it to me..bcoz he know that the server have error like that..maybe.. that is why, i tried so hard to do some editing.. and i am so a newbie in thissss.. i never know how to edit at first.. i learned bit by bit.. and i'm willing to learn more if someone wants to teach me..

 

what hosting was that ? lets spread it.

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aw. why the latest have problem  ?

i dont know.. my friend bought it from some hosting and he doesn't want the server anymore..he gave it to me..bcoz he know that the server have error like that..maybe.. that is why, i tried so hard to do some editing.. and i am so a newbie in thissss.. i never know how to edit at first.. i learned bit by bit.. and i'm willing to learn more if someone wants to teach me..

 

what hosting was that ? lets spread it.

nickyzai.com.. from malaysia..

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Just redownload your server data from the SVN, and recompile. Post here again with your result.

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aw. why the latest have problem  ?

i dont know.. my friend bought it from some hosting and he doesn't want the server anymore..he gave it to me..bcoz he know that the server have error like that..maybe.. that is why, i tried so hard to do some editing.. and i am so a newbie in thissss.. i never know how to edit at first.. i learned bit by bit.. and i'm willing to learn more if someone wants to teach me..

 

what hosting was that ? lets spread it.

nickyzai.com.. from malaysia..

 

ah.. i see. i hope u will contact your hosting.

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Just redownload your server data from the SVN, and recompile. Post here again with your result.

 

what will happen if i recompile? it will not reset all, right?

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Your data are saved in the SQL database.

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change to pre-re then recompile

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Just redownload your server data from the SVN, and recompile. Post here again with your result.

 

i haven't solved this prob yet. i tried making new server and haven't changed anything but the IPs and the necessary things mentioned in "Server making guide".. haven't touched anything other than that.. and the damage still low like the old server that i deleted....

 

the server data u mentioned, what is it? i am so sorry for being a noob here.. becoz i am completely a newbie in this.. and i am a fast learner.. i am willing to learn.. 

Edited by amauni
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http://svn.rathena.org/svn/rathena/trunk/

 

if you want to make pre-renewal with normal drops , normal damage , anything , use this guide

 

http://rathena.org/board/topic/75165-question-how-to-make-rathena-server-to-pre-renewal/?p=160959

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Are you using renewal?

Check your trunk/src/map/renewal.h

/// game renewal server mode
/// (disable by commenting the line)
///
/// leave this line to enable renewal specific support such as renewal formulas
#define RENEWAL
Edited by nanakiwurtz
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Are you using renewal?

Check your trunk/src/map/renewal.h

/// game renewal server mode
/// (disable by commenting the line)
///
/// leave this line to enable renewal specific support such as renewal formulas
#define RENEWAL

 

no i don't want to use renewal... and just now i edit the renewal.h like this ::

 

// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _CONFIG_RENEWAL_H_
#define _CONFIG_RENEWAL_H_

/**
 * rAthena configuration file (http://rathena.org)
 * For detailed guidance on these check http://rathena.org/wiki/SRC/config/
 **/

/**
 * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder
 **/

/// game renewal server mode
/// (disable by commenting the line)
///
/// leave this line to enable renewal specific support such as renewal formulas
///#define RENEWAL << Comment

/// renewal cast time
/// (disable by commenting the line)
///
/// leave this line to enable renewal casting time algorithms
/// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats.
/// example:
///  on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a
///  "fixed cast time" which can only be reduced by specialist items and skills
///#define RENEWAL_CAST << Comment

/// renewal drop rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item drop rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
/// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table
///#define RENEWAL_DROP << Comment

/// renewal exp rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item exp rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
///#define RENEWAL_EXP << Comment

/// renewal level modifier on damage
/// (disable by commenting the line)
/// 
// leave this line to enable renewal base level modifier on skill damage (selected skills only)
///#define RENEWAL_LVDMG << Comment

/// renewal enchant deadly poison algorithm
///
/// leave this line to enable the renewed EDP algorithm
/// under renewal mode:
///  - damage is NOT increased by 400%
///  - it does NOT affect grimtooth
///  - weapon and status ATK are increased
///#define RENEWAL_EDP << Comment

/// renewal ASPD [malufett]
/// (disable by commenting the line)
/// 
/// leave this line to enable renewal ASPD
/// - shield penalty is applied
/// - AGI has a greater factor in ASPD increase
/// - there is a change in how skills/items give ASPD
/// - some skill/item ASPD bonuses won't stack
///#define RENEWAL_ASPD << Comment

#endif // _CONFIG_RENEWAL_H_

 

 just like the guide in this http://rathena.org/board/topic/62198-turn-off-renewal-and-make-it-pre-renewal/

 

nothing happen at all... the damage i tested on ant egg is still 1.. i already recompile it using visual studio.. its "Build Solution" to recompile, right? or am i wrong??

http://svn.rathena.org/svn/rathena/trunk/

 

if you want to make pre-renewal with normal drops , normal damage , anything , use this guide

 

http://rathena.org/board/topic/75165-question-how-to-make-rathena-server-to-pre-renewal/?p=160959

 

already done this and recompile.. the damage is increasing from 1 to 7.. but it is still too low in mid-rate server i am trying to make.. someone told me to edit all the damage in battle.c but i don't know how to edit and which part that need editing... if u could show me some guide, please.. :(

Edited by amauni
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What comes out from my mind right now are:

1. You can set a higher value for maximum stats and base level.

2. Try to use some skill to buff you up before attacking a monster.

3. Make a buffer NPC.

4. Editing your source file can really mess up the whole damage calculation, but if you want to try it's okay as long as you have a backup file (just in case you want to revert back).

Find "int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damage *d,int damage,int skill_num,int skill_lv)" in your battle.c, then scroll down then search for "return damage;" just before the "int battle_calc_bg_damage".

Edit it into return damage+1000; or anything you want, and recompile. Note that this way you blindly add another 1000 points of damage which isn't fixed by '1000' points. You can explore your source file and edit the value as you see fit.

6. What do you use to attack the egg? The physical damage from weapon or by using some skills? 

7. Have you tried to attack another monster and compare the difference, or is it still to low?

8. Are you sure that you're using the latest SVN version from the trunk?

9. I always use 'Rebuild solution' when recompile my server data.

10. Are you aware that point number 5 is missing from this list? :P



Ahh.. I forget another thing, alternatively you can use this to adjust the skill damage --> http://rathena.org/board/topic/62238-manage-skill-damage-21/

Edited by nanakiwurtz
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What comes out from my mind right now are:

1. You can set a higher value for maximum stats and base level.

2. Try to use some skill to buff you up before attacking a monster.

3. Make a buffer NPC.

4. Editing your source file can really mess up the whole damage calculation, but if you want to try it's okay as long as you have a backup file (just in case you want to revert back).

Find "int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damage *d,int damage,int skill_num,int skill_lv)" in your battle.c, then scroll down then search for "return damage;" just before the "int battle_calc_bg_damage".

Edit it into return damage+1000; or anything you want, and recompile. Note that this way you blindly add another 1000 points of damage which isn't fixed by '1000' points. You can explore your source file and edit the value as you see fit.

6. What do you use to attack the egg? The physical damage from weapon or by using some skills? 

7. Have you tried to attack another monster and compare the difference, or is it still to low?

8. Are you sure that you're using the latest SVN version from the trunk?

9. I always use 'Rebuild solution' when recompile my server data.

10. Are you aware that point number 5 is missing from this list? :P

Ahh.. I forget another thing, alternatively you can use this to adjust the skill damage --> http://rathena.org/board/topic/62238-manage-skill-damage-21/

 

haha actually it's already solved with the changed damage from only 1 to 7... i realized it just then that my novice didn't use knife when attacking the ant egg (forgot to equip)..so when it hit with a knife, the damage increase to 15 and 17 without buff (blessing)..and increasing again to 20-22 when using buff (blessing)... thanks so much to all who have helped me with so much effort... THANKS!!  /lv

http://svn.rathena.org/svn/rathena/trunk/

 

if you want to make pre-renewal with normal drops , normal damage , anything , use this guide

 

http://rathena.org/board/topic/75165-question-how-to-make-rathena-server-to-pre-renewal/?p=160959

 

 bro, many thanks to you..it worked :)  /no1

Edited by amauni
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What comes out from my mind right now are:

1. You can set a higher value for maximum stats and base level.

2. Try to use some skill to buff you up before attacking a monster.

3. Make a buffer NPC.

4. Editing your source file can really mess up the whole damage calculation, but if you want to try it's okay as long as you have a backup file (just in case you want to revert back).

Find "int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damage *d,int damage,int skill_num,int skill_lv)" in your battle.c, then scroll down then search for "return damage;" just before the "int battle_calc_bg_damage".

Edit it into return damage+1000; or anything you want, and recompile. Note that this way you blindly add another 1000 points of damage which isn't fixed by '1000' points. You can explore your source file and edit the value as you see fit.

6. What do you use to attack the egg? The physical damage from weapon or by using some skills? 

7. Have you tried to attack another monster and compare the difference, or is it still to low?

8. Are you sure that you're using the latest SVN version from the trunk?

9. I always use 'Rebuild solution' when recompile my server data.

10. Are you aware that point number 5 is missing from this list? :P

Ahh.. I forget another thing, alternatively you can use this to adjust the skill damage --> http://rathena.org/board/topic/62238-manage-skill-damage-21/

 

haha actually it's already solved with the changed damage from only 1 to 7... i realized it just then that my novice didn't use knife when attacking the ant egg (forgot to equip)..so when it hit with a knife, the damage increase to 15 and 17 without buff (blessing)..and increasing again to 20-22 when using buff (blessing)... thanks so much to all who have helped me with so much effort... THANKS!!  /lv

>http://svn.rathena.org/svn/rathena/trunk/

 

if you want to make pre-renewal with normal drops , normal damage , anything , use this guide

 

http://rathena.org/board/topic/75165-question-how-to-make-rathena-server-to-pre-renewal/?p=160959

 

 bro, many thanks to you..it worked :)  /no1

 

 

no problem , if you want over damage , use this

 

 

open your src > map > battle.c

 

find this //Adds dmg%. 100 = +100% (double) damage. 10 = +10% damage

 

remove the "//"

 

and you can edit on the define ATK_RATE/RATE2 or everything you see there.

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