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Aura


Moriarty

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How to make a custom aura to level 150?

I just need to know which files I need to modify, I didn`t found them.

 

Thanks

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Where can I find my aura?

In some versions of KRO and KRO sakray, you can find the current aura you are using in the following directory Gravity/RO/data/texture/effect. 

Some clients have their auras in a compilated file (.grf) of their new additions, fixes for glitches,  special items, etc. 

This doesn’t necessairily mean that you cannot change your aura. Files modified in the data folder will overwrite the files in the compilation .grf 

This does not mean that if u change something in your data folder the original file will be overwriten. The original file will stay in your compilated grf and the modified file is what you will see in the game. To remove simply restore the original file before it was modified.

There is no effect folder, what do I do?

In some versions of KRO and KRO sakray you will not find the effect folder in your data folder.

In this case just obtain the aura you want, create the effect folder in your texture folder and copy the aura files into the effect folder.

=> In your RO Folder, create the folders "data\texture\effect" (for example: C:\Program Files\Gravity\RO\data\texture\effect

How do I change my aura?

To change a aura simply find the new aura that you want from an internet source or another client. And extract or copy the folling files to your effect folder.

auraring.bmpaurafloat.tgawhitelight.tga

What are these files?

auraring.bmp is the base of the aura.

aurafloat.tga is the middle section of the aura on top of the base

whitelight.tga is the floating objects on the top portion of the aura

http://www.excalibur-nw.com/forum/topic/2968-custom-aura-effect/

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Dude, I mean 3rd auras, not level 99 aura.

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I have the same doubt.

 

i'd like to change the 150 aura to 160,

 

I want to know the name of the files, in data.grf, to replace the aura.

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  • data/texture/effect/cir0002.bmp

data/texture/effect/cir0002.tga

data/texture/effect/w_bubble01.tga ... continue on this, adding +1 (bubble01, bubble02... etc) until you reach to data/texture/effect/w_bubble27.tga

 

^ Those are the files that the 3rd job aura uses.

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emp shock as well

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Hm, thanks for reply.

 

This files is the 150 aura,you know the file name of 160 aura?

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they use the same files. I would assume they change the hue of the blue aura and is called from the client. And since most new clients are packed with themeida we can't be too sure how they did it.

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Aww... Too bad that they had to change the compiler :(

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