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Run ONE woe castle


Screwdriver

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This may seem as an idiotic question, but I'll proceed either way.

 

I've tried running one woe castle (Kriemhild);

 

Current_Woe.jpg

 

 

It runs correctly, but all the other castles do as well;

 

Fadh - 

 

Fadh_Castle.jpg

 

Alde - Rothenburg;

 

Roth_Castle.jpg

 

How could I stop all castles from running during the time Kriemhild is running? I'm using Toasty's WoE controller. ^_^

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did you delete default WoE script?

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did you delete default WoE script?

 

 

scripts_guild.CONF;

// ----------------------- War of Emperium ----------------------
// - Guild WoE time settings
npc: npc/guild/ToastyWoE.txt
// - Guild NPC Template file
npc: npc/guild/agit_main.txt

 

Every castle spawns an emp and is able to be taken.

 

On restart/start up MapServer says;

 

Agit_Run.jpg

 

AgitStart2 isn't supposed to be running either.. Only Kriemhild is supposed to be running.

 

Could anyone help me with this?

/EDIT: Well, I managed to get it partly working.

 

Only problem I'm having now is I have to "@reloadscript" for the other castles to turn off.

 

When I restart the server, every castle is running. How could I fix this?

 

Thank you :D

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I always prefer to remove the warps to the castles and the flags :/ 

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I always prefer to remove the warps to the castles and the flags :/ 

 

How could I remove the warps to the castles that aren't running, but enable them when they're running?

 

AgitStart enables all castles, so how could I enable just one castle, while keeping others disabled?

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I always prefer to remove the warps to the castles and the flags :/ 

 

How could I remove the warps to the castles that aren't running, but enable them when they're running?

 

AgitStart enables all castles, so how could I enable just one castle, while keeping others disabled?

 

If you don't allow the people go in to the castle you don't need to disable the castles o,o

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I always prefer to remove the warps to the castles and the flags :/ 

 

How could I remove the warps to the castles that aren't running, but enable them when they're running?

 

AgitStart enables all castles, so how could I enable just one castle, while keeping others disabled?

 

If you don't allow the people go in to the castle you don't need to disable the castles o,o

 

How'd you disable the warps to the castle? o_o

 

Disable the warps for one woe, but enable them on the next woe.. Making any sense?  /meh

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I always prefer to remove the warps to the castles and the flags :/ 

 

How could I remove the warps to the castles that aren't running, but enable them when they're running?

 

AgitStart enables all castles, so how could I enable just one castle, while keeping others disabled?

 

If you don't allow the people go in to the castle you don't need to disable the castles o,o

 

How'd you disable the warps to the castle? o_o

 

Disable the warps for one woe, but enable them on the next woe.. Making any sense?  /meh

 

Do you want just disable the warps for woe? o,O

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I always prefer to remove the warps to the castles and the flags :/ 

 

How could I remove the warps to the castles that aren't running, but enable them when they're running?

 

AgitStart enables all castles, so how could I enable just one castle, while keeping others disabled?

 

If you don't allow the people go in to the castle you don't need to disable the castles o,o

 

How'd you disable the warps to the castle? o_o

 

Disable the warps for one woe, but enable them on the next woe.. Making any sense?  /meh

 

Do you want just disable the warps for woe? o,O

 

I'm not sure if I could disable the warps, considering I use every region for woe..

 

I'd have to disable Geffen warps for one woe, but enable it second woe? I'm not sure if this is making sense to anyone  /oops

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Okey I understand now, You have 2 WOE Days, Try to make npc warps and with OnDay: and OnClock: use Enablenpc and disablenpc, don't forgot to set OnInit: too.

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