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EL Dragon

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also wollte für mich und einige freunde nen server machen erst einmal über meinen pc,da ich Hamachi nicht mag xD habe ich mich für no-ip.org entschieden aber allerdings geht das nicht

char_athena


// Athena Character configuration file.

// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.

// Server Communication username and password.
userid: s1
passwd: p1

// Server name, use alternative character such as ASCII 160 for spaces.
// NOTE: Do not use spaces in the name, or guild emblems won't work client-side!
server_name: MeteoraRo

// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
wisp_server_name: Server

// Login Server IP
// The character server connects to the login server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
login_ip: 127.0.0.1


// The character server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1

// Login Server Port
login_port: 6900

// Character Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
char_ip: lucci22.no-ip.org

// Character Server Port
char_port: 6121

//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no

//Makes server output more silent by ommitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0

// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off

// Option to force a player to create an e-mail.
// If a player have default e-mail, and if you activate this option, the player can only connect in the game (to arrive on a map) like follow:
// - Create at least 1 character
// - Select 1 character
// - Select DEL to enter his/her e-mail. (if OK is choosen, client says to the player: 'invalid e-mail')
// - If his/her e-mail is correct, the player enter in the game (an e-mail is saved definitively).
// - If his/her e-mail is incorrect, he/she have 'incorrect e-mail' and must select again DEL.
// - After entering in the game (when the player arrives on a map), DEL and SEL/OK button work normaly for all next connections.
// Resume: If a player have "incorrect/invalid e-mail" when he/she click on 'OK' button,
//		 the player must click 'DEL' button and register his/her NEW e-mail to enter in the game
// So, default is 0, because administrator must explain to their players before to activate this option.
email_creation: 0

// Type of server.
// No functional side effects at the moment.
// Displayed next to the server name in the client.
// 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P
char_maintenance: 0

// Enable or disable creation of new characters.
// Now it is actually supported [Kevin]
char_new: 1

// Display (New) in the server list.
char_new_display: 0

// Maximum users able to connect to the server. Set to 0 for unlimited.
max_connect_user: 60

// Minimum GM level that is allowed to bypass the server limit of users.
gm_allow_level: 99

// How often should the server save all files? (In seconds)
// Note: Applies to all data files on TXT servers.
// On SQL servers, it applies to guilds (character save interval is defined on the map config)
autosave_time: 60

// Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
save_log: yes

// Character server flatfile database
char_txt: save/athena.txt

// Friends list flatfile database
friends_txt: save/friends.txt

// Start point, Map name followed by coordinates (x,y)
start_point: new_1-1,53,111

// Starting weapon for new characters
start_weapon: 1201

// Starting armor for new characters
start_armor: 2301

// Starting zeny for new characters
start_zeny: 0

// Size for the fame-lists
fame_list_alchemist: 10
fame_list_blacksmith: 10
fame_list_taekwon: 10

// Guild earned exp modifier.
// Adjusts taxed exp before adding it to the guild's exp. For example, if set
// to 200, the guild receives double the player's taxed exp.
guild_exp_rate: 100

// Name used for unknown characters
unknown_char_name: Unknown

// To log the character server?
log_char: 1

// Log Filename
char_log_filename: log/char.log

// Allow or not identical name for characters but with a different case (upper/lower):
// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
name_ignoring_case: no

// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
// NOTE: Applies to character, party and guild names.
// 0: no restriction (default)
// 1: only letters/symbols in 'char_name_letters' option.
// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
char_name_option: 1

// Set the letters/symbols that you want use with the 'char_name_option' option.
// Note: Don't add spaces unless you mean to add 'space' to the list.
char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890

// How many Characters are allowed per Account ? (0 = disabled) [sql Only!]
chars_per_account: 0

// Restrict character deletion by BaseLevel
// 0: no restriction (players can delete characters of any level)
// -X: you can't delete chars with BaseLevel <= X
// Y: you can't delete chars with BaseLevel >= Y
// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
char_del_level: 0

// What folder the DB files are in (item_db.txt, etc.)
db_path: db

//NOTE: The following online listing options are only for TXT servers.

// Filename of the file which receives the online players list in text
online_txt_filename: online.txt

// Filename of the file which receives the online players list, but in html version
online_html_filename: online.html

// Choose how to display online players.
// (sorting operation with a lot of online players can take time on a slow computer)
// 0: no sorting (default)
// 1: by alphabetical order of their name
// 2: by number of their zenys
// 3: by their base level
// 4: by their job (and job level inside the same job)
// 5: by alphabetical order of their actual map location
online_sorting_option: 0

// Choose which columns that you want display in the online files. Do the addition of these values:
// (if value is 0, no file is done)
// 1: name (just the name, no function like 'GM')
// 2: job
// 4: levels
// 8: map name
// 16: mapname and coordonates
// 32: zenys
// 64: name (with 'GM' if the player is a GM)
// default value: 1 (only name)
online_display_option: 1

// minimum GM level to display 'GM' when we want to display it (default: 1)
online_gm_display_min_level: 20

// refresh time (in sec) of the html file in the explorer (default 20)
online_refresh_html: 20

import: conf/import/char_conf.txt

map_athena

/ Interserver communication passwords, set in account.txt (or equiv.)
userid: s1
passwd: p1
// Character Server IP
// The map server connects to the character server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
char_ip: 127.0.0.1

// The map server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1
// Character Server Port
char_port: 6121
// Map Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
map_ip: lucci22.no-ip.org
// Map Server Port
map_port: 5121
//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]
//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no
//Makes server output more silent by ommitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0
//Where should the map data be read from?
map_cache_file: db/map_cache.dat
//Where should all database data be read from?
db_path: db
// Enable the @guildspy and @partyspy at commands?
// Note that enabling them decreases packet sending performance.
enable_spy: no
// Read map data from GATs and RSWs in GRF files or a data directory
// as referenced by grf-files.txt rather than from the mapcache?
use_grf: no
// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off
// Database autosave time
// All characters are saved on this time in seconds (example:
// autosave of 60 secs with 60 characters online -> one char is saved every
// second)
autosave_time: 300
// Min database save intervals (in ms)
// Prevent saving characters faster than at this rate (prevents char-server
// save-load getting too high as character-count increases)
minsave_time: 100
// Apart from the autosave_time, players will also get saved when involved
// in the following (add as needed):
// 1: after every successful trade
// 2: after every vending transaction
// 4: after closing storage/guild storage.
// 8: After hatching/returning to egg a pet.
// 16: After successfully sending a mail with attachment
// 32: After successfully submitting an item for auction
// 64: After successfully get/delete/complete a quest
// NOTE: These settings decrease the chance of dupes/lost items when there's a
// server crash at the expense of increasing the map/char server lag. If your
// server rarely crashes, but experiences interserver lag, you may want to set
// these off.
save_settings: 127
// Message of the day file, when a character logs on, this message is displayed.
motd_txt: conf/motd.txt
// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
help_txt: conf/help.txt
help2_txt: conf/help2.txt
charhelp_txt: conf/charhelp.txt
// Scripts
import: npc/scripts_main.conf
// Maps:
import: conf/maps_athena.conf
import: conf/import/map_conf.txt

clientinfo

?xml version="1.0" encoding="euc-kr" ?>
<clientinfo>
<servicetype>korea</servicetype>
<servertype>sakray</servertype>
 <connection>
 <desc>Meteora Ro</desc>
<display>Meteora Ro</display>
<balloon>By Lucci</balloon>
<address>lucci22.no-ip.org</address>
<port>6900</port>
<version>24</version>
<langtype>6</langtype>
<registrationweb></registrationweb>
<aid>
<admin>2000002</admin>
<admin></admin>
<admin></admin>
</aid>
<yellow>
<admin>2000002</admin>
<admin></admin>
<admin></admin>
</yellow>
<loading>
<image>loading00.jpg</image>
<image>loading01.jpg</image>
<image>loading02.jpg</image>
<image>loading03.jpg</image>
<image>loading04.jpg</image>
<image>loading05.jpg</image>
<image>loading06.jpg</image>
<image>loading07.jpg</image>
<image>loading08.jpg</image>
<image>loading09.jpg</image>
<image>loading10.jpg</image>
<image>loading11.jpg</image>
<image>loading12.jpg</image>
<image>loading13.jpg</image>
<image>loading14.jpg</image>
<image>loading15.jpg</image>
<image>loading16.jpg</image>
<image>loading17.jpg</image>
<image>loading18.jpg</image>
<image>loading19.jpg</image>
<image>loading20.jpg</image>
<image>loading21.jpg</image>
<image>loading22.jpg</image>
<image>loading23.jpg</image>
<image>loading24.jpg</image>
<image>loading25.jpg</image>
</loading>
 </connection>
</clientinfo>

meine exe

http://www.file-uplo...ora-Ro.exe.html

habe auch die 3 Ports freigeschallten

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Der Server muss nicht wissen, wie er von außen erreichbar ist. 127.0.0.1 (lokale Maschine) ist eigentlich immer die beste Wahl.

Hast du denn auch "Enable DNS Support" in die Exe gedifft?

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du selbst kannst NICHT mit deiner no-ip.org addresse auf deinen "Localen" server connecten , nur leute von auserhalb benutzen die no-ip.org addrese , du jedoch musst in deiner clientinfo.xml 127,0,01 haben

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also wo muss dan no-ip.org addrese überall rein?

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Du musst überall 127.0.0.1 eintragen ausser bei der clientinfo.xml.

Rynbef~

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hmn okay mall testen in meiner clientinfo.xml auch oder nur die von freunden?

ja habe jetzt überall 127.0.0.1 rein und bei clientinfo.xml xxxx.no-ip-org bekomme aber keine Verbringung zum Server -.-

http://s7.directupload.net/file/d/3159/hk3twqfg_png.htm

Edited by EL Dragon
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IPs in den Server-Configs: 127.0.0.1

IP in deiner lokalen clientinfo: 127.0.0.1

IP in der clientinfo für alle die von außen auf den Server wollen: xxxx.no-ip-org

Das sollte es eigentlich sein...

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Ich persönlich mag No-ip.de genauso wenig wie Hamachi. Ich weis nur das man bei Hamachi keine Ports freischallten muss, wie es bei No-IP ist weis ich nicht. Auch wenn es nur ein Projekt für Freunde ist würde ich einen vServer nehmen. Könnte dir da einen für 15€/Monat empfehlen. Bei interesse PN.

Rynbef~

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naja habe es jetzt so gemacht

IPs in den Server-Configs: 127.0.0.1

IP in deiner lokalen clientinfo: 127.0.0.1

IP in der clientinfo für alle die von außen auf den Server wollen: xxxx.no-ip-org

aber sobald die exe öffnen kommt nur so ein ganz kleines Fenster ca. so [ ] und sonst nix Läst sich auch nicht größer machen -.-

habe leider kein scren sry

ahm und was muss alles in den full client rein glaube es liegt daran das es nicht geht....

Edited by EL Dragon
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Dann hast du wahrscheinlich Windows Vista/7 oder 8. Da gibt es nun 2 möglichkeiten.

1. Es kann an der Setup.exe liegen d.h. du brauchst eine andere zb. http://hr.y-ro.de/downloads/setup.exe

2. Kann es allgemein am Betreibssystem liegen, daher müsstest du bei der Setup.exe oder ggf. bei der .exe den Kompatibilitäts Modus auf Windows XP stellen.

Rynbef~

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Posted · Hidden by Brian, February 8, 2013 - non-German post in the German section
Hidden by Brian, February 8, 2013 - non-German post in the German section

cant understand your language but im willing to help.. because i am also using no-ip,org ^^

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El Dragon adde mich mal im skype nick = nightfire0110 . sonst sitzt ihr hier noch tage um das problem zu fixen ^^ . dann machen wa eben nen Teamviewer sitzung und nach 10 mins funzt alles :)

um dein problem mal genauer zu erklären

1. char_athena.conf

login_ip: DEINE COMPUTER IP HIER REIN!

login_port: 6900

char_ip:lucci22.no-ip.org

char_port: 6121

2. map_athena.conf

char_ip: DEINE COMPUTER IP HIER REIN

char_port: 6121

map_ip: lucci22.no-ip.org

map_port: 5121

3. subnet_athena.conf

subnet: 255.0.0.0:DEINE COMPUTER IP:DEINE COMPUTER IP

4 DEINE CLIENTINFO.XML da du hinter dem ROUTER SITZT

<address>DEINE COMPUTER IP HIER REIN<address>

5 DIE CLIENTINFO.XML DEINER SPIELER DIE VON AUSERHALB CONNECTEN

<address>lucci22.no-ip.org<address>

Edited by ossi0110
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Und was ist daran nun anders, außer dass man wieder alle Configs anpassen muss, wenn sich die IP des Rechners ändert?

127.0.0.1 ist die beste Lösung, da diese immer auf den lokalen PC verweist - unabgängig davon, welche IP das Gerät wirklich hat...

Und auf die folgende Frage gab es auch noch keine Antwort.

Hast du denn auch "Enable DNS Support" in die Exe gedifft?

Wenn nicht kannst du da nämlich so lange probieren wie du willst. @.@

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quark musst du nicht Kenpachi

ich rede von der LAN ip nicht von der WAN ip , die WAN IP ändert sich alle 24 STD oder durch router resett , die LAN ip ist immer statisch.

ganz einfach start ---> cmd ----> ipconfig eingeben und IP4 addrese = LAN ip bei mir zb 192.168.1.98 .

Diese Addrese ist zum Connecten INERHALB DES ROUTER NETZWERKES , und diese LAN ip ändert sicht NIE , außer nach einbauen einer neuen netzwerkarte.

der server wird deswegen auf die beiden IPs eingestellt weil , er innerhalb des netzwerkes mit der LAN ip arbeitet , und von außerhalb auf die WAN IP hört ex : die no-ip.org addrese .

wenn man es so einstellt muss man NICHTs mehr an den configs ändern.

Mein server ist seit 6 monaten so am laufen (Local) ohne das man was ändern muss .

wenn er so macht wie ihr es sagt . wird der server nur auf 127.0.0.1 listen. weil selbst die Puplic addresse auf 127.0.0.1 hört und da wird selbst die no-ip.org addrese nix bringen da der server "nur local Hört"

vorallem hatte ich ich glaube ich in den letzen 4 wochen alleine 15+ leute wo ich es genau so gemacht habe und keiner hatte sich beschwert .

Edit: hoffe das bild erklärt was ich sagen will ^^

ghef9qd8.jpg

Edited by ossi0110
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quark musst du nicht Kenpachi
Dann hat sich das entweder innerhalb des letzten Jahres geändert, oder du hattest immer eine Exe bei der das schon gedifft war.

BTW; Du musst mir keine Netzwerke erklären, ich bin Fachinformatiker von Beruf. :)

und diese LAN ip ändert sicht NIE , außer nach einbauen einer neuen netzwerkarte.
Das stimmt nur, wenn man eine statische IP verwendet, was aber in den meisten Fällen absolut sinnlos ist, da man das meiste mit Namensauflösung machen kann (Stichwort: UNC). Der DHCP-Server (sowas hat heutzutage jeder Router) merkt sich nicht, welchem Gerät er welche IP zugewiesen hat und so kann es sein, dass wenn man mehrere Geräte im Netzwerk hat, die mit dynamischen IPs arbeiten, und der DHCP-Server neustartet, auch eine andere IP zugewiesen bekommt.
vorallem hatte ich ich glaube ich in den letzen 4 wochen alleine 15+ leute wo ich es genau so gemacht habe und keiner hatte sich beschwert
Es sagt ja auch keiner, dass es so nicht funktioniert. Es ist nur nicht die optimale Lösung.

Ganz nebenbei noch eines. Eigentlich muss man den Server gar nicht über die IPs informieren, da sich die drei Server alleine finden, wenn alle auf dem selben Rechner bzw. dem lokane Netzwerk laufen.

Aber was red' ich überhaupt... macht einfach.

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Du musst die Ports in deinem Ruter freigeben.

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