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freeloop was macht diese Funktion


Pysk

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Hallo.

Ich wollte in meinem Server Putty einbinden

//===== rAthena Script =======================================
//= Card Trader
//===== By: ==================================================
//= Elias (og2)
//===== Current Version: =====================================
//= 1.4
//===== Compatible With: =====================================
//= rAthena SVN r15340+
//===== Description: =========================================
//= Card and Points Trader
//===== Additional Comments: =================================
//= v1.0 Translated from the Official [Elias]
//= v1.1 Fixed variables and optimized script [Elias]
//= v1.2 Fixed char being stuck with breaks [Elias] (bugreport:5374)
//= v1.3 Optimized: reduced from 123kb to 7kb! [Euphy]
//= v1.4 Variables don't need to load OnInit. [Euphy]
//============================================================

prontera,115,90,0	script	Putty	90,{
if (!.card[1]) {
	setarray .card1[0], 4001,4006,4009,4019,4075,4033,4012,4016,4026,4022,
				4027,4028,4038,4025,4021,4050,4079,4081,4090,4094,
				4101,4104,4110,4114,4119,4108,4095,4231,4280,4008,
				4011,4013,4014,4015,4020,4032,4037,4039,4041,4045,
				4046,4010,4023,4029,4052,4048,4056,4071,4093,4031,
				4036,4034,4042,4055,4061,4087,4096,4116,4122,4170,
				4215,4220,4228,4226,4212,4227,4267,4257,4278,4286,
				4287,4292,4311,4315,4319,4322,4084,4078,4113,4149,
				4153,4196,4240,4247,4256,4057,4066,4067,4112,4150,
				4152,4186,4187,4181,4173,4167,4162,4176,4195,4193,
				4200,4223,4194,4190,4189,4192,4224,4244,4248,4261,
				4260,4259,4274,4275,4313,4299,4304,4294,4076,4127,
				4154,4157,4156,4213,4214,4225,4235;
	setarray .card2[0], 4293,4297,4288,4283,4295,4307,4308,4309,4132,4326,
				4341,4335,4337,4345,4344,4331,4333,4332,4089,4161,
				4177,4178,4180,4184,4191,4206,4199,4273,4282,4268,
				4289,4321,4316,4343,4339,4369,4377,4385,4383,4382,
				4380,4381,4378,4379,4390,4389,4388,4391,4405,4400,
				4401,4402,4404,4002,4003,4004,4005,4007,4017,4024,
				4030,4035,4040,4043,4044,4049,4051,4053,4058,4060,
				4062,4063,4064,4065,4068,4069,4070,4072,4073,4074,
				4077,4080,4082,4083,4085,4086,4088,4091,4092,4097,
				4098,4099,4100,4102,4103,4106,4107,4109,4111,4115,
				4117,4118,4120,4124,4125,4126,4138,4139,4141,4151,
				4158,4164,4165,4182,4185,4159,4160,4166,4172,4175,
				4188,4201,4202,4204,4205,4208,4209;
	setarray .card3[0], 4120,4216,4217,4219,4221,4222,4230,4234,4233,4232,
				4237,4238,4242,4243,4245,4246,4249,4252,4255,4258,
				4262,4264,4276,4270,4271,4218,4239,4251,4253,4269,
				4334,4105,4133,4136,4229,4272,4277,4279,4281,4284,
				4285,4290,4296,4298,4301,4310,4314,4317,4325,4327,
				4328,4329,4338,4340,4346,4347,4348,4349,4350,4351,
				4353,4354,4355,4356,4358,4360,4362,4364,4366,4368,
				4370,4371,4373,4375,4387,4406,4129,4155,4291,4392,
				4393,4394,4409,4410,4411,4412,4413,4414,4415,4416,
				4417,4418,4420,4421,4422,4423,4424,4427,4427,4428,
				4429,4431,4432,4433,4434,4435,4436,4437,4438,4439,
				4440,4442,4443,4444,4445,4447,4448,4449,4450,4452,
				4453;
	setarray .card[1],  getarraysize(.card1), getarraysize(.card2), getarraysize(.card3);
}
set .@points,oversea_event9;
if (!.@points) {
	mes "[Putty]";
	mes "Hi there.";
	mes "I don't know if I can be";
	mes "of any assistance, but I";
	mes "am trying to help older veterans";
	mes "by exchaning the cards that";
	mes "they are no longer using.";
	next;
	switch(select("Ask for more information!","I don't have any cards right now.")) {
		case 1:
			mes "[Putty]";
			mes "I am giving 1 point for each card that you bring me.";
			mes "The points can be used to exchange for items that I have.";
			next;
			mes "[Putty]";
			mes "For ^CC0000100 points^000000: ^0000CC1 Old Card Album^000000.";
			mes "For ^CC000050 points^000000: ^0000CC20 Yggdrasil Berry^000000.";
			mes "For ^CC000020 points^000000: ^0000CC10 Blue Potion^000000.";
			mes "For ^CC00001 point^000000: ^0000CC4 Honey^000000.";
			next;
		break;
		case 2:
			mes "[Putty]";
			mes "Well, remember this offer!";
			close;
		break;
	}
} else {
	mes "[Putty]";
	mes "Welcome back!";
	mes "I see you already have some";
	mes "trading points. Actually, you currently have ^00cc00" + .@points + "^000000.";
	next;
	mes "[Putty]";
	mes "Would you like to exchange these";
	mes "points now, or you would like to exchange more cards?";
	next;
}
switch(select("I would like to exchange cards.","Can I exchange the points?")) {
	case 1:
		mes "[Putty]";
		mes "Please tell me what card you want to exchange.";
		next;
		input .@i$;
		set .@input$, "_"+.@i$;
		set .@card,0;
		//freeloop(1);
		for(set .@j,1; .@j<4; set .@j,.@j+1) {
			for(set .@i,0; .@i<.card[.@j]; set .@i,.@i+1)
				if (compare(.@input$,"_"+getitemname(getd(".card"+.@j+"["+.@i+"]")))) {
					set .@card, getd(".card"+.@j+"["+.@i+"]"); break; }
			sleep2 10; // For good measure
			if (.@card) break; }
		//freeloop(0);
		mes "[Putty]";
		if (!.@card) mes "Please, come back here if you want to exchange a monster card.";
		else {
			set .@count, countitem(.@card);
			if (!.@count) {
				mes "You don't have any ^0055FF"+getitemname(.@card)+"s^000000 with you!";
				close; }
			mes "You've got ^0055FF"+.@count+" "+getitemname(.@card)+((.@count>1)?"s":"")+"^000000.";
			mes " ";
			mes "Would you like to exchange 1 point for each of them?";
			next;
			switch(select("Yes, please!","No, thank you.")) {
				case 1:
					delitem .@card,.@count;
					set oversea_event9, (.@points+.@count);
					mes "[Putty]";
					mes "Alright, you have received ^CC0000"+.@count+"^000000 points.";
					break;
				case 2:
					mes "[Putty]";
					mes "Okay, let me know if I can help you with something else.";
					break;
			}
		}
		close;
	case 2:
		if (.@points) {
			mes "[Putty]";
			mes "These are the items that I have.";
			next;
			switch(select("1 Old Card Album - 50 Points","20 Yggdrasil Berry - 50 Points","10 Blue Potion - 20 Points","4 Honey - 1 Point","^777777Nerver mind.^000000")) {
				case 1:
					if (.@points < 100) break;
					mes "[Putty]";
					mes "Great, I wish you the best";
					mes "of luck with this album. I have a";
					mes "very good feeling about this one!";
					set oversea_event9, .@points - 100;
					getitem 616,1;
					close;
				case 2:
					if (.@points < 50) break;
					mes "[Putty]";
					mes "Oh, you must like adventures.";
					mes "Here you go, just what you need!";
					set oversea_event9, .@points - 50;
					getitem 607,20;
					close;
				case 3:
					if (.@points < 20) break;
					mes "[Putty]";
					mes "Blue Potions? Are you sure?";
					mes "If that's what you want, here they are!";
					set oversea_event9, .@points - 20;
					getitem 505,10;
					close;
				case 4:
					if (.@points < 1) break;
					mes "[Putty]";
					mes "It took many bees";
					mes "to make all of this.";
					mes "Make good use of it.";
					set oversea_event9, .@points - 1;
					getitem 518,4;
					close;
				case 5:
					mes "[Putty]";
					mes "Alright, come back when you have more points.";
					close;
				}
			mes "[Putty]";
			mes "Sorry, but you don't have enough points.";
			close;
		} else {
			mes "[Putty]";
			mes "You have 0 points. You need at least 1 point to exchange.";
		}
	break;
	}
close;
}

Wie man sieht habe ich

freeloop(0);
freeloop(1);

abgeschaltet.

Grund ist das ich eAthena benutze und der Server diese Funktion nicht kennt.

Schalte ich es ab, arbeitet der NPC ohne Probleme.

Aber was bewirkt sie und welche Probleme könnte ich bekommen wenn ich die Funktion weglasse?

Die wird ja nicht ohne Grund da drin sein!

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Der Server zählt bei Schleifen die Anzahl der Durchläufe mit, um bei einem Infinite Loop ab einer gewissen Zahl abzubrechen. Wenn du etwa ein Skript hast, welches eine extrem hohe Anzahl von Schleifendurchläufen aufweist, musst du Freeloop() benutzen, um die Infinite Loop Schutzmaßnahme zu deaktivieren. Das schlimmste, das dir passieren kann, ist, dass du tatsächlich einen Infinite Loop produzierst, der deine Serverressourcen auffrisst und du den Prozess killen musst.

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Dann werde ich das einfach mal einbinden und abwarten wie sich die Dinge entwickeln.

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