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Devil Square


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original topic from eAthena

http://www.eathena.ws/board/index.php?s=&showtopic=20183&view=findpost&p=915619

I have no idea this script so famous <.<

I rewrite this script again

devil_square_1.2a.txt

well, no need description I guess

to activate this event, login a GM99 account and type @devilsquare in game

Archive

1.0 originally made by kirlein

http://www.eathena.ws/board/index.php?showtopic=20183

translated by Stillhard

http://www.eathena.ws/board/index.php?s=&showtopic=20183&view=findpost&p=119510

1.1 rewrite by me

http://www.eathena.ws/board/index.php?s=&showtopic=20183&view=findpost&p=915619

1.2 rewrite again

devil_square_1.2.txt

1.2a

devil_square_1.2a.txt

fix a minor bug that happens when start by gm, then start again by script itself

Edited by AnnieRuru
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thx for this annie :D

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well, no need description I guess

Sorry but I think I need it since I love your descriptions.

And yeah I can read them thousands of times. :>

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original topic from eAthena

http://www.eathena.w...ndpost&p=915619

I have no idea this script so famous <.<

I rewrite this script again

devil_square_1.2.txt

well, no need description I guess

Archive

1.0 originally made by kirlein

http://www.eathena.w...showtopic=20183

translated by Stillhard

http://www.eathena.w...ndpost&p=119510

1.1 rewrite by me

http://www.eathena.w...ndpost&p=915619

1.2 rewrite again

devil_square_1.2.txt

THX!!

Edited by donkeyg
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Hi there,

 

Can you tell me how to fix this?

post-4279-0-45170800-1362022466_thumb.png

 

 

Thanks for sharing the version of yours :)

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set Zeny,Zeny - 20000;

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original topic from eAthena

http://www.eathena.ws/board/index.php?s=&showtopic=20183&view=findpost&p=915619

I have no idea this script so famous <.<

I rewrite this script again

attachicon.gifdevil_square_1.2.txt

well, no need description I guess

Archive

how to add prize?

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One small bug

if the event is started (by GM for example) and it start automatically, .register_aid & .register_num are not reset

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original topic from eAthena

http://www.eathena.ws/board/index.php?s=&showtopic=20183&view=findpost&p=915619

I have no idea this script so famous <.<

I rewrite this script again

attachicon.gifdevil_square_1.2.txt

well, no need description I guess

Archive

how to add prize?

Yeah is it possible to set it to give all winning players items instead of spawning treasure chests?

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script error on npc/custom/devil square.txt line 55

    parse_callfunc: not enough arguments, expected ','

    50 :        }

    51 :        set Zeny,Zeny - 100000;

    52 :        announce strcharinfo(0)+" has entered the Devil Square", bc_npc;

    53 :        percentheal 100,100;

    54 :        warp "ordeal_1-1",183,182;

*   55 :       .register_aid[ .register_num ] '=' getcharid(3);

    56 :        .register_num++;

    57 :        end;

    58 :

    59 : OnInit:

    60 :        .register_limit = 10; // maximum amount of players can play in this event

 

some one can help me about this error? thanks somuch

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please someone help meeee /bo

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set .register_aid[ .register_num ],getcharid(3);

 

all annieruru script are based on rAthena...not eAthena anymore....

eAthena doesnt support direct assign of variable..you have to convert it to compatible with eAthena...

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set .register_aid[ .register_num ],getcharid(3);

 

all annieruru script are based on rAthena...not eAthena anymore....

eAthena doesnt support direct assign of variable..you have to convert it to compatible with eAthena...

 

oke thanks /ok

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Hello, How I can set the prize here?

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Player get some item killing the treasure chest like in the castle

	monster "ordeal_1-1",231,250,"Treasure Box",1324,1,strnpcinfo(0)+"::Onboxdead";
	monster "ordeal_1-1",234,247,"Treasure Box",1328,1,strnpcinfo(0)+"::Onboxdead";
	monster "ordeal_1-1",237,244,"Treasure Box",1332,1,strnpcinfo(0)+"::Onboxdead";
	monster "ordeal_1-1",240,241,"Treasure Box",1336,1,strnpcinfo(0)+"::Onboxdead";
	monster "ordeal_1-1",243,238,"Treasure Box",1340,1,strnpcinfo(0)+"::Onboxdead";
	monster "ordeal_1-1",246,235,"Treasure Box",1344,1,strnpcinfo(0)+"::Onboxdead";
	monster "ordeal_1-1",249,232,"Treasure Box",1348,1,strnpcinfo(0)+"::Onboxdead";
	monster "ordeal_1-1",252,229,"Treasure Box",1352,1,strnpcinfo(0)+"::Onboxdead";
	monster "ordeal_1-1",249,241,"Treasure Box",1356,1,strnpcinfo(0)+"::Onboxdead";
	monster "ordeal_1-1",240,249,"Treasure Box",1360,1,strnpcinfo(0)+"::Onboxdead";

monster "ordeal_1-1",231,250,"Treasure Box",1324,1,strnpcinfo(0)+"::Onboxdead";

1324 : ID of the monster. etc..

Change the drop of the monster

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Hello...

Can you tell me how to fix this?

post-13776-0-51059200-1377970395_thumb.jpg

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@bluememi

 

set .register_aid[ .register_num ],getcharid(3);

 

all annieruru script are based on rAthena...not eAthena anymore....

eAthena doesnt support direct assign of variable..you have to convert it to compatible with eAthena...

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WOW! I love the devil square concept of MU ONLINE! Thanks so much Anie for the script! Am really planing to make one of this, it will saves a lot of time for me and reduce possible headache encounter(how to make this script). :D

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Hi Ms. Annie!

 

First, I would like to say thank you so much for your cool event! This was my favorite event when I start to play the private server RO, year 2008? Haha XD Thank you so much!

 

Hmm.. I would like to ask, how can I disable healing items like berry/seed in this event?

 

Also suggestion, I think it's better if the devil square will be like this. (I just don't know how to edit :( )

 

1. There will be 8 levels, or more.

2. If the event start, (for example), the top portal will be the first level. I suggest, only the top portal will be open, if the first level monsters are all killed, the second portal will open, which will be at the top right portal, then when the second level (second portal) monsters are all killed, the third portal will be open. and so on and so fort.

3. Once all the levels are finish, the prizes will be placed at the center of the map.

 

I hope you can edit the script for this option. If you're not busy ~

 

THANK YOU IN ADVANCE!

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Hi Ms. Annie!

 

First, I would like to say thank you so much for your cool event! This was my favorite event when I start to play the private server RO, year 2008? Haha XD Thank you so much!

 

Hmm.. I would like to ask, how can I disable healing items like berry/seed in this event?

 

Also suggestion, I think it's better if the devil square will be like this. (I just don't know how to edit :( )

 

1. There will be 8 levels, or more.

2. If the event start, (for example), the top portal will be the first level. I suggest, only the top portal will be open, if the first level monsters are all killed, the second portal will open, which will be at the top right portal, then when the second level (second portal) monsters are all killed, the third portal will be open. and so on and so fort.

3. Once all the levels are finish, the prizes will be placed at the center of the map.

 

I hope you can edit the script for this option. If you're not busy ~

 

THANK YOU IN ADVANCE!

If you like to disable items in the specific map you would be using find this at db and set restriction. "item_noequip"

For your other suggestion:

1. There will be 8 levels, or more.
2. If the event start, (for example), the top portal will be the first level. I suggest, only the top portal will be open, if the first level monsters are all killed, the second portal will open, which will be at the top right portal, then when the second level (second portal) monsters are all killed, the third portal will be open. and so on and so fort.
3. Once all the levels are finish, the prizes will be placed at the center of the map.

Set condition after killing monsters to specific round new portal will be enabled(mobcount will definitely work).

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Hi Ms. Annie!

 

First, I would like to say thank you so much for your cool event! This was my favorite event when I start to play the private server RO, year 2008? Haha XD Thank you so much!

 

Hmm.. I would like to ask, how can I disable healing items like berry/seed in this event?

 

Also suggestion, I think it's better if the devil square will be like this. (I just don't know how to edit :( )

 

1. There will be 8 levels, or more.

2. If the event start, (for example), the top portal will be the first level. I suggest, only the top portal will be open, if the first level monsters are all killed, the second portal will open, which will be at the top right portal, then when the second level (second portal) monsters are all killed, the third portal will be open. and so on and so fort.

3. Once all the levels are finish, the prizes will be placed at the center of the map.

 

I hope you can edit the script for this option. If you're not busy ~

 

THANK YOU IN ADVANCE!

If you like to disable items in the specific map you would be using find this at db and set restriction. "item_noequip"

For your other suggestion:

1. There will be 8 levels, or more.
2. If the event start, (for example), the top portal will be the first level. I suggest, only the top portal will be open, if the first level monsters are all killed, the second portal will open, which will be at the top right portal, then when the second level (second portal) monsters are all killed, the third portal will be open. and so on and so fort.
3. Once all the levels are finish, the prizes will be placed at the center of the map.

Set condition after killing monsters to specific round new portal will be enabled(mobcount will definitely work).

 

 

Thank you for the guide in disabling the berry.

 

In my suggestion, can you help me with that step by step? :( Cause I'm not really good at scripting :(

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anyway... is it posible to use GM commands npc:devil   on  to start the event??

 

OnWhisperGlobal:
    if ( getgmlevel() < 20 ) end;

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my old instance version https://gist.github.com/S-anasol/6464968

and russian lang xD

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anyway... is it posible to use GM commands npc:devil   on  to start the event??

 

OnWhisperGlobal:

    if ( getgmlevel() < 20 ) end;

Ye its possible! :)

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Where I should put that script?? and how is it work ?

^^

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