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Max Level 160


Euphy

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http://forums.irowiki.org/showthread.php?t=95629

Max base level changed from 150 to 160.

Should we adjust this now? :3

Are there any other accompanying factors/changes we need to consider? (ex. EXP gain, proper stat tables, etc.)

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Posted · Hidden by Euphy, November 27, 2012 - Thought this might've been a a private discussion, but yes, you're right.
Hidden by Euphy, November 27, 2012 - Thought this might've been a a private discussion, but yes, you're right.

Just wondering, why post this here? O_o

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- Increased job exp gained from defeating level 100+ monsters.

I am sure they didn't higher the exp gained from monsters but lowered the exp needed for each level.

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Posted · Hidden by Euphy, November 27, 2012 - Ok :>
Hidden by Euphy, November 27, 2012 - Ok :>

I'm moving this to Renewal discussion as I think it is more feasible.

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- Increased job exp gained from defeating level 100+ monsters.

I am sure they didn't higher the exp gained from monsters but lowered the exp needed for each level.

if so,why must level 100+ monster while job level is at level 50 cap?

if they lowered exp needed for each level,a monster with level below 100 will affected.

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Base level is important so, it is sure that there are accompanying factors/changes needed to consider master Euphy.

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Please do change.

Unknown EXP table though, there's nothing in irowiki about it yet, although not like they're the most up to date thing in existence.

Of course stats also increase to 125, instead of the 120, after reaching level 150.

Edited by Nameless2you
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Need to verify some skillratio bonus for that change as well.

Since most time is was x*150/100; plenty or area was written as x+=x/2; Thus to increase spead calc but that wont work for 160 =(

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160 base and 125 max really boost a lot of skills : )

Edited by Jelly
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If I'm being honest, I don't think this is such a great idea. rAthena's Emulator isn't that stable yet due to the ATK/MATK Calculations being not implemented propperly yet.. Increasing the Max level, would make the players(Especially GX's) even more powerfull due to the addition of extra status points.

Edited by garet999
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Whats' wrong with ATK/MATK Calculations?

It's Ok

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This include SupernoviceEX or Oboro/Kagerou max levels?

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It should yes, it didn't specify that it was 3rd jobs exclusive.

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@jeroen

im pretty sure this was the intend by gravity by increasing the level and stat cap (Boost player power). 5 Stats are nice but nothing game breaking. Im assuming the Stat Cost increased aswell(if you go over 120)? The best thing player would get out of this would probably the HP and SP boost and stats with % boosts, like +5 Vit.

I vote for the idea of implementing it. Carefully. Like the devs said before, first gotta doublecheck all formulas or files that are related to the base level, such has skill damage, stats, success chance, w/e it might be.

As for the exp table, it can be edited right? I mean that should be the least of our worries. One can always come up with something for his/her server. Tho exact values from kRO would ofc be the best.

Just my 2 cents.

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Max base level changed from 150 to 160.

Excuse Me! Before you changed Max Level from 150 to 160, better you done balance update like KRO,iRO. /no1

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  • 2 months later...

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Implemented in r17133.

Classes affected:

3rd Jobs, Baby 3rds, Expanded Super Novice, and Kagerou/Oboro
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