Jump to content

how to make this online?


hakuren

Recommended Posts


  • Group:  Members
  • Topic Count:  120
  • Topics Per Day:  0.03
  • Content Count:  295
  • Reputation:   6
  • Joined:  12/02/11
  • Last Seen:  

hello connected na po lahat sa mysql tapos po sinunod ko po lahat andito sa tutorial na tomy problem is bakit di makaconnect yung friend ko tapos pag 127.0.0.1 (machine ip) gamit ko connected pano po ba to di pa po ba sya online? im using static ip mydsl P-660HN-T1A na router nila ano po ba dapat ko pang gawin?

Edited by hakuren
Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  55
  • Topics Per Day:  0.01
  • Content Count:  206
  • Reputation:   13
  • Joined:  11/20/11
  • Last Seen:  

Post mo yung char_athena.conf at map_athena.conf mo

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  120
  • Topics Per Day:  0.03
  • Content Count:  295
  • Reputation:   6
  • Joined:  12/02/11
  • Last Seen:  

char_athena

// Athena Character configuration file.

// Note: "Comments" are all text on the right side of a double slash "//"

// Whatever text is commented will not be parsed by the servers, and serves

// only as information/reference.

// Server Communication username and password.

userid: username ko dito

passwd: password ko

// Server name, use alternative character such as ASCII 160 for spaces.

// NOTE: Do not use spaces or any of these characters which are not allowed in

// Windows filenames \/:*?"<>|

// ... or else guild emblems won't work client-side!

server_name: HakuRO

// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)

wisp_server_name: Server

// Login Server IP

// The character server connects to the login server using this IP address.

// NOTE: This is useful when you are running behind a firewall or are on

// a machine with multiple interfaces.

login_ip: 127.0.0.1

// The character server listens on the interface with this IP address.

// NOTE: This allows you to run multiple servers on multiple interfaces

// while using the same ports for each server.

//bind_ip: 127.0.0.1

// Login Server Port

login_port: 6900

// Character Server IP

// The IP address which clients will use to connect.

// Set this to what your server's public IP address is.

char_ip: xxx.xxx.xxx.xx <- static ip ko po to

// Character Server Port

char_port: 6121

//Time-stamp format which will be printed before all messages.

//Can at most be 20 characters long.

//Common formats:

// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)

// %H:%M:%S (hour:minute:second, 24 hour format)

// %d/%b/%Y (day/Month/year)

//For full format information, consult the strftime() manual.

//timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)

stdout_with_ansisequence: no

//Makes server output more silent by ommitting certain types of messages:

//1: Hide Information messages

//2: Hide Status messages

//4: Hide Notice Messages

//8: Hide Warning Messages

//16: Hide Error and SQL Error messages.

//32: Hide Debug Messages

//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)

console_silent: 0

// Console Commands

// Allow for console commands to be used on/off

// This prevents usage of >& log.file

console: off

// Type of server.

// No functional side effects at the moment.

// Displayed next to the server name in the client.

// 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P

char_maintenance: 0

// Enable or disable creation of new characters.

// Now it is actually supported [Kevin]

char_new: 1

// Display (New) in the server list.

char_new_display: 0

// Maximum users able to connect to the server. Set to 0 for unlimited.

max_connect_user: 0

// Group ID that is allowed to bypass the server limit of users.

// Default: -1 = nobody (there are no groups with ID < 0)

// See: conf/groups.conf

gm_allow_group: -1

// How often should the server save all files? (In seconds)

// Note: Applies to all data files on TXT servers.

// On SQL servers, it applies to guilds (character save interval is defined on the map config)

autosave_time: 60

// Display information on the console whenever characters/guilds/parties/pets are loaded/saved?

save_log: yes

// Start point, Map name followed by coordinates (x,y)

start_point: new_1-1,53,111

// Starting weapon for new characters

start_weapon: 1201

// Starting armor for new characters

start_armor: 2301

// Starting zeny for new characters

start_zeny: 0

// Size for the fame-lists

fame_list_alchemist: 10

fame_list_blacksmith: 10

fame_list_taekwon: 10

// Guild earned exp modifier.

// Adjusts taxed exp before adding it to the guild's exp. For example, if set

// to 200, the guild receives double the player's taxed exp.

guild_exp_rate: 100

// Name used for unknown characters

unknown_char_name: Unknown

// To log the character server?

log_char: 1

// Allow or not identical name for characters but with a different case (upper/lower):

// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed

name_ignoring_case: no

// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:

// NOTE: Applies to character, party and guild names.

// 0: no restriction (default)

// 1: only letters/symbols in 'char_name_letters' option.

// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.

char_name_option: 1

// Set the letters/symbols that you want use with the 'char_name_option' option.

// Note: Don't add spaces unless you mean to add 'space' to the list.

char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890

// How many Characters are allowed per Account ? (0 = disabled)

// You can not exceed the limit of MAX_CHARS slots, defined in mmo.h

// Doing that, chars_per_account will be default to MAX_CHARS.

chars_per_account: 0

// Restrict character deletion by BaseLevel

// 0: no restriction (players can delete characters of any level)

// -X: you can't delete chars with BaseLevel <= X

// Y: you can't delete chars with BaseLevel >= Y

// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)

char_del_level: 0

// Amount of time in seconds by which the character deletion is delayed.

// Default: 86400 (24 hours)

// NOTE: Requires client 2010-08-03aragexeRE or newer.

char_del_delay: 86400

// What folder the DB files are in (item_db.txt, etc.)

db_path: db

import: conf/import/char_conf.txt

map_athena

//--------------------------------------------------------------

//rAthena Map-Server Configuration File

//--------------------------------------------------------------

// Note: "Comments" are all text on the right side of a double slash "//"

// Whatever text is commented will not be parsed by the servers, and serves

// only as information/reference.

//--------------------------------------------------------------

// Configuration Info

//--------------------------------------------------------------

// Interserver communication passwords, set in account.txt (or equiv.)

userid: username ko dito

passwd: password ko dito

// Character Server IP

// The map server connects to the character server using this IP address.

// NOTE: This is useful when you are running behind a firewall or are on

// a machine with multiple interfaces.

char_ip: 127.0.0.1

// The map server listens on the interface with this IP address.

// NOTE: This allows you to run multiple servers on multiple interfaces

// while using the same ports for each server.

//bind_ip: 127.0.0.1

// Character Server Port

char_port: 6121

// Map Server IP

// The IP address which clients will use to connect.

// Set this to what your server's public IP address is.

map_ip: xxx.xxx.xxx.xx <---- static ip ko

// Map Server Port

map_port: 5121

//Time-stamp format which will be printed before all messages.

//Can at most be 20 characters long.

//Common formats:

// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)

// %H:%M:%S (hour:minute:second, 24 hour format)

// %d/%b/%Y (day/Month/year)

//For full format information, consult the strftime() manual.

//timestamp_format: [%d/%b %H:%M]

//If redirected output contains escape sequences (color codes)

stdout_with_ansisequence: no

//Makes server log selected message types to a file in the /log/ folder

//1: Log Warning Messages

//2: Log Error and SQL Error messages.

//4: Log Debug Messages

//Example: "console_msg_log: 7" logs all 3 kinds

//Messages logged by this overrides console_silent setting

console_msg_log: 0

//Makes server output more silent by ommitting certain types of messages:

//1: Hide Information messages

//2: Hide Status messages

//4: Hide Notice Messages

//8: Hide Warning Messages

//16: Hide Error and SQL Error messages.

//32: Hide Debug Messages

//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)

console_silent: 0

//Where should all database data be read from?

db_path: db

// Enable the @guildspy and @partyspy at commands?

// Note that enabling them decreases packet sending performance.

enable_spy: no

// Read map data from GATs and RSWs in GRF files or a data directory

// as referenced by grf-files.txt rather than from the mapcache?

use_grf: no

// Console Commands

// Allow for console commands to be used on/off

// This prevents usage of >& log.file

console: off

// Database autosave time

// All characters are saved on this time in seconds (example:

// autosave of 60 secs with 60 characters online -> one char is saved every

// second)

autosave_time: 300

// Min database save intervals (in ms)

// Prevent saving characters faster than at this rate (prevents char-server

// save-load getting too high as character-count increases)

minsave_time: 100

// Apart from the autosave_time, players will also get saved when involved

// in the following (add as needed):

// 1: after every successful trade

// 2: after every vending transaction

// 4: after closing storage/guild storage.

// 8: After hatching/returning to egg a pet.

// 16: After successfully sending a mail with attachment

// 32: After successfully submitting an item for auction

// 64: After successfully get/delete/complete a quest

// NOTE: These settings decrease the chance of dupes/lost items when there's a

// server crash at the expense of increasing the map/char server lag. If your

// server rarely crashes, but experiences interserver lag, you may want to set

// these off.

save_settings: 127

// Message of the day file, when a character logs on, this message is displayed.

motd_txt: conf/motd.txt

// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.

help_txt: conf/help.txt

help2_txt: conf/help2.txt

charhelp_txt: conf/charhelp.txt

// Maps:

import: conf/maps_athena.conf

import: conf/import/map_conf.txt

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  55
  • Topics Per Day:  0.01
  • Content Count:  206
  • Reputation:   13
  • Joined:  11/20/11
  • Last Seen:  

nilagay mo ba yung i.p mo sa clientinfo.xml?

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  17
  • Topics Per Day:  0.00
  • Content Count:  114
  • Reputation:   1
  • Joined:  10/13/12
  • Last Seen:  

lagay mo po sa clientinfo.xml yung static ip mo

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  120
  • Topics Per Day:  0.03
  • Content Count:  295
  • Reputation:   6
  • Joined:  12/02/11
  • Last Seen:  

opo but still failed to connect kasi kahit yung sa server wala e di na narereceive na komokonnect yung static ip ko

is this right?

<?xml version="1.0" encoding="euc-kr" ?>

<clientinfo>

<servicetype>korea</servicetype>

<servertype>sakray</servertype>

<hideaccountlist /><extendedslot /><readfolder />

<connection>

<display>HakuRO</display>

<desc>HakuRO</desc>

<address>xxx.xxx.xxx.xx</address>

<port>6900</port>

<version>25</version>

<langtype>1</langtype>

<balloon>HakuRO</balloon>

<aid>

<admin>2000000</admin>

</aid>

</connection>

</clientinfo>

another thing is that ok if walang internet nakaonline parin yung map char server? kasi try kong tanggal yung internet then yun connected parin?

Edited by hakuren
Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  55
  • Topics Per Day:  0.01
  • Content Count:  206
  • Reputation:   13
  • Joined:  11/20/11
  • Last Seen:  

check mo kung naka open yung port 6121, 5121 and 6900. kung hindi i-forward mo yung port.

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  120
  • Topics Per Day:  0.03
  • Content Count:  295
  • Reputation:   6
  • Joined:  12/02/11
  • Last Seen:  

check mo kung naka open yung port 6121, 5121 and 6900. kung hindi i-forward mo yung port.

kuya x13th oo nga meron akong na encounter na error closed daw yung port ko im currently using mydsl router pumunta na ko sa nat->port forwarding ok naman naka encode na sya activate narin po pano gagawin ko ito po yung picture

Nat->Port Forwarding on router

post-631-0-35933700-1354020077_thumb.jpg

Firewall router

post-631-0-60492800-1354020095_thumb.jpg

Port Checker

post-631-0-60856500-1354020106_thumb.jpg

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  15
  • Topics Per Day:  0.00
  • Content Count:  520
  • Reputation:   64
  • Joined:  11/19/11
  • Last Seen:  

Try mo open din connection nitong mga ports na to sa Firewall 6121, 5121 and 6900

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...