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Rayan

Walkable and talkable NPC

Question

Hi,

Its a request, can any one make me a script which can walk in prontera and randomly speak??

i m using eathena r15200 .

client version 2010

its a request please help!!

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@Joseph script is closest, but not optimized enough

prontera,156,177,5    script    kdjfhkshf2    100,{
   end;
OnInit:
   [email protected] = 5;
   [email protected] = 5;
   while (1) {
       sleep [email protected] * 1000;
       getmapxy [email protected]$, [email protected], [email protected], 1;
       while ( checkcell( [email protected]$, [email protected]_x = [email protected] + rand( [email protected], [email protected] ), [email protected]_y = [email protected] + rand( [email protected], [email protected] ), cell_chknopass ) );
       npcwalkto [email protected]_x, [email protected]_y;
       npctalk callfunc( "F_RandMes", 2,
           "I'm talking.", // 1
           "Hello!" // 2
           );
   }
   end; // doesn't read
}

F_RandMes is 1 of the global function inside our svn

its much cleaner than setting an array with getarraysize

also much cleaner than switch( rand(x) ) { case 1: ... break; case2: .... break; }

our crappy script engine parse switch, case and break very ugly

F_RandMes is also consider 1 of the unique function only to *athena script language

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On 11/17/2012 at 8:07 PM, Emistry said:

Hi @emi do you have script of random walk then their is a time that it will go to one location? like every 20mins it will go to a specific location
Thank You

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Hah. Thanks for pointing out the existence of those functions.

I agree some of the script commands are ugly parsed, but the thing is you still have to use them (it's all over the trunk/npc folder).

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also much cleaner than switch( rand(x) ) { case 1: ... break; case2: .... break; }

our crappy script engine parse switch, case and break very ugly

Not really. It's the exact copy of a switch in IPLs. it's perfectly functional and way better than a gettarraysize if not in some dynamic cases.

And since long ago, npcwalkto was a bit broken, better use unitwalk tho.

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