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All Weapon Sprites Default


Vach

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Another strange issue from Vach, one that I am truly stumped on, all of my Weapon sprites (all weapons everywhere, even the un-edited classic weapons) use the default weapon sprite. All of them. All swords look the same, bows look the same, etc.

I know at least some of the basic weapons had different sprites, even in my old server from 6 years ago I could see them, so something is screwy at this point.

Also, shields, headgear, and even custom headgear/items show up properly. Something very strange is going on.

I am using Client 2012-04-24 with LUA before LUB diffed, as well as the data folder read first. My itemInfo.lub is properly configured and placed in the System folder and I am using Renewal mode. I have tested this with the default item_db as well as modified my clientinfo.xml to see if that was causing the problem, no effect.

I'm at a loss... is there a "default" sprite setting somewhere? :(

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I don't use 04-10a, I'm actually using 07-16. I can help you with that one but not the older one. Sorry. :(

2012-07-16? does custom weapon sprite works well?

does alexandrias data folder works with this client?? thanks!

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just set ClassNum for weapons to values as in item_db.txt

e.g.

1254,Jamadhar,Jamadhar,4,37200,,1500,165,,1,0,0x00001000,7,2,34,3,33,1,16,{},{},{}

[1254] = {
unidentifiedDisplayName = "Katar",
unidentifiedResourceName = "Д«ЕёёЈ",
unidentifiedDescriptionName = {
"Unknown Item. Can be identified by using a Magnifier.",
"Weight :^777777 150^000000",
},
identifiedDisplayName = "Jamadhar",
identifiedResourceName = "АЪё¶ґЩёЈ",
identifiedDescriptionName = {
"...skip....",
},
slotCount = 0,
ClassNum = 16, -- <<<<<<<<<<<<<<<<<<<<

},

PS: 7-16 have some problems with timers (new packet) & logoff problem

PS2: from version 2012-07-16aRagexeRE.exe client supports weaponid > 30 up to 97

so if you decompile latest itemInfo.lub it contains for example

[1207] = {
unidentifiedDisplayName = "Dagger",
unidentifiedResourceName = "іЄАМЗБ",
unidentifiedDescriptionName = {
"Unknown Item. Can be identified by using a Magnifier.",
"Weight :^777777 60^000000",
},
identifiedDisplayName = "Main Gauche",
identifiedResourceName = "ёБ°нЅґ",
identifiedDescriptionName = {
"...skip...",
},
slotCount = 3,
ClassNum = 31, -- <<<<<<<<<<<<<<<<
},

you should change it to 1 as in item_db.txt, elseware it will cause to crash in 2012-06-18aRagexeRE.exe

in 2012-07-16aRagexeRE.exe it looks like

post-8173-0-83956300-1353327976_thumb.jpg

I have already set the ClassNum's appropriately, they match the item_db. Such as the Katars.

Can I have your lua files and packet_db for 07-16? I would like to try this exe as a solution but I need those two things first. =/

can you make a client file for me with custom weapons?

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Problem fixed with custom weapons in 2012-04-10aRagexeRE ^^,

i found out what the prob hehe

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What did you do to fix it?

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