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NEW Acid bomb formula? where to get this


donkeyg

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I have done some research about the Creator skill Acid Demostration.

I found out that in Ratemyserver there is still using the old formula(pre-renewal) that is :

(0.7 * Target's VIT * Creator's INT^2)/(Target's VIT + Creator's INT) 

But some how i found out on iro wiki that the formula changed into atk/matk based and it is effect by card, not like the old formula.

Although Iro wiki have said that the new formula of Acid Demostration is still unknown but atleast what is confirmed is that the skill is not reduce 50% when is in PVP map.

http://irowiki.org/wiki/Acid_Bomb--> have some information about new formula

This is what i found on other forum:

http://rathena.org/b...or-some-skills/--> written there confirmed and need more information

Acid Bomb -

[//Formula = [(ATK*0.07*VIT)*WpnSizePnlty + (MATK*0.07*VIT)+Card Bonus][iROWiki]

or

[0.7x(((MATK-MDEF)+(ATK-DEF))²)xVIT]/[(MATK-MDEF)+(ATK-DEF)+VIT]

Edited by Emistry
Please dont use fully Highlight in your contents.
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rA follows kRO formula not iRO and we are still using preRE formula because lack of information. However you can always change the formula in battle.c

case CR_ACIDDEMONSTRATION: // updated the formula based on a Japanese formula found to be exact [Reddozen]
if(tstatus->vit+sstatus->int_) //crash fix
md.damage = (int)((int64)7*tstatus->vit*sstatus->int_*sstatus->int_ / (10*(tstatus->vit+sstatus->int_)));
else
md.damage = 0;
if (tsd) md.damage>>=1;
if (md.damage < 0 || md.damage > INT_MAX>>1)
 //Overflow prevention, will anyone whine if I cap it to a few billion?
//Not capped to INT_MAX to give some room for further damage increase.
md.damage = INT_MAX>>1;
break;

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rA follows kRO formula not iRO and we are still using preRE formula because lack of information. However you can always change the formula in battle.c

case CR_ACIDDEMONSTRATION: // updated the formula based on a Japanese formula found to be exact [Reddozen]
if(tstatus->vit+sstatus->int_) //crash fix
md.damage = (int)((int64)7*tstatus->vit*sstatus->int_*sstatus->int_ / (10*(tstatus->vit+sstatus->int_)));
else
md.damage = 0;
if (tsd) md.damage>>=1;
if (md.damage < 0 || md.damage > INT_MAX>>1)
 //Overflow prevention, will anyone whine if I cap it to a few billion?
//Not capped to INT_MAX to give some room for further damage increase.
md.damage = INT_MAX>>1;
break;

so when we will got those renewal skil?

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*Until you spend your time to raise a creator in kRO* :P

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