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[Unofficial] Extra Status Icons

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Uhm, does this still work?

 

Sorry, I messed up with the status.h and placed the code below the SI_MAX.

 

Thanks Kaito.

Edited by integral
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How to make it work at 2010-07-30 client. I try to do but it doesn't appear in game.

 

it will work in any client as long as you follow the step given ...and do it correctly...

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I would like to ask what's wrong with "Memorize" skill

 

in status.c

 

StatusIconChangeTable[sC_MEMORIZE] = SI_MEMORIZE;

 

in status.h

SI_MEMORIZE = 127,

 

already compile

 

client side

in efstids.lua

EFST_MEMORIZE = 127, 

 

in statusiconinfo.lua

 StateIconList[EFST_IDs.EFST_MEMORIZE] = {
    haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
        {"Memorize", COLOR_TITLE_BUFF}, 
        {"%s", COLOR_TIME}, 
        {"Decreases casting rate"}
    }
}

 

in stateiconimginfo.lua

 [PRIORITY_WHITE] = {
        [EFST_IDs.EFST_ZANGETSU] = "ZANGETSU.TGA",
        [EFST_IDs.EFST_GENSOU] = "GENSOU.TGA",
        [EFST_IDs.EFST_PHI_DEMON] = "PHIDEMON.TGA",
        [EFST_IDs.EFST_MEIKYOUSISUI] = "MEIKYOUSISUI.TGA",
        [EFST_IDs.EFST_IZAYOI] = "IZAYOI.TGA",
        [EFST_IDs.EFST_MEMORIZE] = "MEMORIZE.TGA",
        [EFST_IDs.EFST_KAGEMUSYA] = "KAGEMUSYA.TGA"
    },

 

and I place MEMORIZE.TGA in data/texture/effect

 

but the icon doesn't appear in game when i use skill. Please give me an explanation.

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Just wanna ask about this, im really confuse on how to do it, SC_ARMOR_ELEMENT and ITEM_ENCHANTARMS

 
there are multipel items using SC_ARMOR_ELEMENT like:

 

12114,Elemental_Fire,Elemental Converter,11,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "ITEM_ENCHANTARMS",4; },{},{}
12115,Elemental_Water,Elemental Converter,11,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "ITEM_ENCHANTARMS",2; },{},{}
12116,Elemental_Earth,Elemental Converter,11,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "ITEM_ENCHANTARMS",3; },{},{}
12117,Elemental_Wind,Elemental Converter,11,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "ITEM_ENCHANTARMS",5; },{},{}

post-4158-0-33990200-1376389809_thumb.png

 

and ITEM_ENCHANTARMS like

 

12118,Resist_Fire,Fireproof Potion,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,1200000,-15,0,20,0; },{},{}
12119,Resist_Water,Coldproof Potion,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,1200000,20,0,0,-15; },{},{}
12120,Resist_Earth,Earthproof Potion,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,1200000,0,20,-15,0; },{},{}
12121,Resist_Wind,Thunderproof Potion,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,1200000,0,-15,0,20; },{},{}

Endow Icon for this...

 

How to make each item has their own Statusicon when using?

 

 
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I feel blind...

where do the assets go in the data folder? >_>

here...

data	exture\effect\

Are you sure for the path? Icon doesnt appear ...

I did all the steps but IG, nothing !

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I would like to ask what's wrong with "Memorize" skill

 

in status.c

 

 

StatusIconChangeTable[sC_MEMORIZE] = SI_MEMORIZE;

 

in status.h

 

SI_MEMORIZE = 127,

 

already compile

 

client side

in efstids.lua

 

EFST_MEMORIZE = 127, 

 

in statusiconinfo.lua

 

 StateIconList[EFST_IDs.EFST_MEMORIZE] = {
    haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
        {"Memorize", COLOR_TITLE_BUFF}, 
        {"%s", COLOR_TIME}, 
        {"Decreases casting rate"}
    }
}

 

in stateiconimginfo.lua

 

 [PRIORITY_WHITE] = {
        [EFST_IDs.EFST_ZANGETSU] = "ZANGETSU.TGA",
        [EFST_IDs.EFST_GENSOU] = "GENSOU.TGA",
        [EFST_IDs.EFST_PHI_DEMON] = "PHIDEMON.TGA",
        [EFST_IDs.EFST_MEIKYOUSISUI] = "MEIKYOUSISUI.TGA",
        [EFST_IDs.EFST_IZAYOI] = "IZAYOI.TGA",
        [EFST_IDs.EFST_MEMORIZE] = "MEMORIZE.TGA",
        [EFST_IDs.EFST_KAGEMUSYA] = "KAGEMUSYA.TGA"
    },

 

and I place MEMORIZE.TGA in data/texture/effect

 

but the icon doesn't appear in game when i use skill. Please give me an explanation.

 

Wont work with 2010-07-30 because as Cuspid said its embedded on client u nid to hex it if u use 2010-- clients. im still wondering how :D because stateiconimginfo.lua doesnt exists on 2010 luas.

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Just wanna ask about this, im really confuse on how to do it, SC_ARMOR_ELEMENT and ITEM_ENCHANTARMS

 

there are multipel items using SC_ARMOR_ELEMENT like:

12114,Elemental_Fire,Elemental Converter,11,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "ITEM_ENCHANTARMS",4; },{},{}
12115,Elemental_Water,Elemental Converter,11,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "ITEM_ENCHANTARMS",2; },{},{}
12116,Elemental_Earth,Elemental Converter,11,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "ITEM_ENCHANTARMS",3; },{},{}
12117,Elemental_Wind,Elemental Converter,11,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "ITEM_ENCHANTARMS",5; },{},{}

attachicon.gifresist.png

 

and ITEM_ENCHANTARMS like

12118,Resist_Fire,Fireproof Potion,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,1200000,-15,0,20,0; },{},{}
12119,Resist_Water,Coldproof Potion,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,1200000,20,0,0,-15; },{},{}
12120,Resist_Earth,Earthproof Potion,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,1200000,0,20,-15,0; },{},{}
12121,Resist_Wind,Thunderproof Potion,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,1200000,0,-15,0,20; },{},{}

Endow Icon for this...

 

How to make each item has their own Statusicon when using?

 

 

how to do this? I'm with the same doubt

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I try to use icon when you take skill from bard and dancer. But i is not  work . Can u teach me how to add music strike skill icon . Please+++  

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