integral Posted July 20, 2013 Share Posted July 20, 2013 (edited) Uhm, does this still work? Sorry, I messed up with the status.h and placed the code below the SI_MAX. Thanks Kaito. Edited July 20, 2013 by integral Quote Link to comment Share on other sites More sharing options...
mumeen Posted August 7, 2013 Share Posted August 7, 2013 How to make it work at 2010-07-30 client. I try to do but it doesn't appear in game. Quote Link to comment Share on other sites More sharing options...
Emistry Posted August 7, 2013 Share Posted August 7, 2013 How to make it work at 2010-07-30 client. I try to do but it doesn't appear in game. it will work in any client as long as you follow the step given ...and do it correctly... Quote Link to comment Share on other sites More sharing options...
mumeen Posted August 8, 2013 Share Posted August 8, 2013 I would like to ask what's wrong with "Memorize" skill in status.c StatusIconChangeTable[sC_MEMORIZE] = SI_MEMORIZE; in status.h SI_MEMORIZE = 127, already compile client side in efstids.lua EFST_MEMORIZE = 127, in statusiconinfo.lua StateIconList[EFST_IDs.EFST_MEMORIZE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Memorize", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Decreases casting rate"} } } in stateiconimginfo.lua [PRIORITY_WHITE] = { [EFST_IDs.EFST_ZANGETSU] = "ZANGETSU.TGA", [EFST_IDs.EFST_GENSOU] = "GENSOU.TGA", [EFST_IDs.EFST_PHI_DEMON] = "PHIDEMON.TGA", [EFST_IDs.EFST_MEIKYOUSISUI] = "MEIKYOUSISUI.TGA", [EFST_IDs.EFST_IZAYOI] = "IZAYOI.TGA", [EFST_IDs.EFST_MEMORIZE] = "MEMORIZE.TGA", [EFST_IDs.EFST_KAGEMUSYA] = "KAGEMUSYA.TGA" }, and I place MEMORIZE.TGA in data/texture/effect but the icon doesn't appear in game when i use skill. Please give me an explanation. Quote Link to comment Share on other sites More sharing options...
Diss Posted August 10, 2013 Share Posted August 10, 2013 i cant browse the download link in mediafire please fix thanks Quote Link to comment Share on other sites More sharing options...
Ragnar Lothbrok Posted August 13, 2013 Share Posted August 13, 2013 Just wanna ask about this, im really confuse on how to do it, SC_ARMOR_ELEMENT and ITEM_ENCHANTARMS there are multipel items using SC_ARMOR_ELEMENT like: 12114,Elemental_Fire,Elemental Converter,11,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "ITEM_ENCHANTARMS",4; },{},{} 12115,Elemental_Water,Elemental Converter,11,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "ITEM_ENCHANTARMS",2; },{},{} 12116,Elemental_Earth,Elemental Converter,11,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "ITEM_ENCHANTARMS",3; },{},{} 12117,Elemental_Wind,Elemental Converter,11,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "ITEM_ENCHANTARMS",5; },{},{} and ITEM_ENCHANTARMS like 12118,Resist_Fire,Fireproof Potion,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,1200000,-15,0,20,0; },{},{} 12119,Resist_Water,Coldproof Potion,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,1200000,20,0,0,-15; },{},{} 12120,Resist_Earth,Earthproof Potion,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,1200000,0,20,-15,0; },{},{} 12121,Resist_Wind,Thunderproof Potion,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,1200000,0,-15,0,20; },{},{} Endow Icon for this... How to make each item has their own Statusicon when using? Quote Link to comment Share on other sites More sharing options...
Shininsai Posted February 18, 2014 Share Posted February 18, 2014 wow this is nice! Quote Link to comment Share on other sites More sharing options...
HelloKekette Posted March 26, 2014 Share Posted March 26, 2014 I feel blind... where do the assets go in the data folder? >_> here... data exture\effect\ Are you sure for the path? Icon doesnt appear ... I did all the steps but IG, nothing ! Quote Link to comment Share on other sites More sharing options...
vBrenth Posted August 21, 2014 Share Posted August 21, 2014 I would like to ask what's wrong with "Memorize" skill in status.c StatusIconChangeTable[sC_MEMORIZE] = SI_MEMORIZE; in status.h SI_MEMORIZE = 127, already compile client side in efstids.lua EFST_MEMORIZE = 127, in statusiconinfo.lua StateIconList[EFST_IDs.EFST_MEMORIZE] = { haveTimeLimit = 1, posTimeLimitStr = 2, descript = { {"Memorize", COLOR_TITLE_BUFF}, {"%s", COLOR_TIME}, {"Decreases casting rate"} } } in stateiconimginfo.lua [PRIORITY_WHITE] = { [EFST_IDs.EFST_ZANGETSU] = "ZANGETSU.TGA", [EFST_IDs.EFST_GENSOU] = "GENSOU.TGA", [EFST_IDs.EFST_PHI_DEMON] = "PHIDEMON.TGA", [EFST_IDs.EFST_MEIKYOUSISUI] = "MEIKYOUSISUI.TGA", [EFST_IDs.EFST_IZAYOI] = "IZAYOI.TGA", [EFST_IDs.EFST_MEMORIZE] = "MEMORIZE.TGA", [EFST_IDs.EFST_KAGEMUSYA] = "KAGEMUSYA.TGA" }, and I place MEMORIZE.TGA in data/texture/effect but the icon doesn't appear in game when i use skill. Please give me an explanation. Wont work with 2010-07-30 because as Cuspid said its embedded on client u nid to hex it if u use 2010-- clients. im still wondering how because stateiconimginfo.lua doesnt exists on 2010 luas. Quote Link to comment Share on other sites More sharing options...
stiflerxx Posted November 10, 2014 Share Posted November 10, 2014 Just wanna ask about this, im really confuse on how to do it, SC_ARMOR_ELEMENT and ITEM_ENCHANTARMS there are multipel items using SC_ARMOR_ELEMENT like: 12114,Elemental_Fire,Elemental Converter,11,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "ITEM_ENCHANTARMS",4; },{},{} 12115,Elemental_Water,Elemental Converter,11,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "ITEM_ENCHANTARMS",2; },{},{} 12116,Elemental_Earth,Elemental Converter,11,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "ITEM_ENCHANTARMS",3; },{},{} 12117,Elemental_Wind,Elemental Converter,11,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "ITEM_ENCHANTARMS",5; },{},{} resist.png and ITEM_ENCHANTARMS like 12118,Resist_Fire,Fireproof Potion,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,1200000,-15,0,20,0; },{},{} 12119,Resist_Water,Coldproof Potion,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,1200000,20,0,0,-15; },{},{} 12120,Resist_Earth,Earthproof Potion,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,1200000,0,20,-15,0; },{},{} 12121,Resist_Wind,Thunderproof Potion,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,1200000,0,-15,0,20; },{},{} Endow Icon for this... How to make each item has their own Statusicon when using? how to do this? I'm with the same doubt Quote Link to comment Share on other sites More sharing options...
sPyz Posted December 11, 2016 Share Posted December 11, 2016 I try to use icon when you take skill from bard and dancer. But i is not work . Can u teach me how to add music strike skill icon . Please+++ Quote Link to comment Share on other sites More sharing options...
kinhodesouza Posted December 14, 2016 Share Posted December 14, 2016 link down Quote Link to comment Share on other sites More sharing options...