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Peopleperson49

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I already have one, but it does need to be refined. However, I probably wont release it anytime soon. I'm working on a full casino package which I will probably put in the paid download seciton eventually.

Peopleperson49

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about the GMHeadquarter that youve made sir..

can i ask if i can make a headquarter for example sec_in01,170,99 this map that youve used..

can i make a headquarter for every guild in my server, using 1 map?

for example:

1 member of a guild that belongs to blueprint after inputting correct password which is "bprint" will be warped in sec_in01,170,99..

while;

1 member of a guild that belongs to yakuza after inputting correct password which is "ykuza" will be warped in sec_in01,170,99 also but they will not meet with the member of the blueprint?

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I hope I understand you correctly. The game engine doesn't allow you to be able to do what you want. Even @hide can make you invisible, but there is nothing that makes you visible to all guildmembers and invisible to non-guildmembers. If you really want it to work like this then I suggest have a source mod created (if its even possible) or you just duplicate the map and make each guild get their own individual map. This however limits the number of guilds to the number of maps you have created. As a side note you can still ask for a password, but I suggest adding a check in to verfity the character is still in the correct guild. That way a non-guildmember can't get the password and come in anytime they feel like it. This is not something I can really do for you. The changes you want for modifing warp coordinates are very basic changes. I will help you with something if you don't understand, but if your running a server somebody needs to know atleast the basics incase theres a problem.

Peopleperson49

Edited by Peopleperson49
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hmm.. how can i duplicate a map? sorry im a newbie.. and still running my server on a lan before i publish it ^^

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I suggeest you post a request topic somewhere for graphic enhancements.

Peopleperson49

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Hi peopleperson,

I used the double dice roll v2.1 but still the maximum betting zeny is 10,000,000m even when I set it to 1B = set .MaxDiceBet,1,000,000,000;

please fix it. :) thanks in advance /no1

SlashGeeGee

Edited by SlashGeeGee
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@SlashGeeGee

it's fixed in the server configuration...

trunk/conf/script_athena.conf

// Default value of the 'max' argument of the script command 'input'.
// When the 'max' argument isn't provided, this value is used instead.
// Defaults to INT_MAX.
//input_max_value: 2147483647
input_max_value: 10000000

change the value if you want to enable input higher value.

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@SlashGeeGee

it's fixed in the server configuration...

trunk/conf/script_athena.conf

// Default value of the 'max' argument of the script command 'input'.
// When the 'max' argument isn't provided, this value is used instead.
// Defaults to INT_MAX.
//input_max_value: 2147483647
input_max_value: 10000000

change the value if you want to enable input higher value.

Thanks Emistry ! It worked.

Hi again peopleperson ! hahaha , how can I change the max bet in the Roulette script ?

EDIT: none

Edited by SlashGeeGee
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I don't suggest you make the max bet for roulette 1b zeny, since the max payout is 35x for a straight bet. It wont allow you to win over 2.7b even if you modify the conf file. But just change the:

set .LowRollerBet,100000; //Set the maximum amount of zeny a non-high roller can bet.
set .HighRollerBet,1000000; //Set the maximum amount of zeny a high roller can bet.

Peopleperson49

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I don't suggest you make the max bet for roulette 1b zeny, since the max payout is 35x for a straight bet. It wont allow you to win over 2.7b even if you modify the conf file. But just change the:

set .LowRollerBet,100000; //Set the maximum amount of zeny a non-high roller can bet.
set .HighRollerBet,1000000; //Set the maximum amount of zeny a high roller can bet.

Peopleperson49

oh i see thanks for that :)

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Nice Script Collection thanks for this :) +1

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I'm glad you enjoy them! Let me know if you have any suggestions or comments.

Peopleperson49

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sir, how would i edit the wishing well, i want a player can request many times. thx

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sir, how would i edit the wishing well, i want a player can request many times. thx

The easiest way is just to comment out this:

if(LastWishDay==gettime(5)) { next; mes "[Fountain]"; mes "Maybe you shouldn't try so many times in a day."; close; }

And this:

set LastWishDay,gettime(5);

Please feel free to give me and other some feedback con the script. What you think about it... How it could be improved... Also I suggest you mod your SRC files to not give the '@request sent' message to players.

Peopleperson49

Edited by Peopleperson49
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sir, how would i edit the wishing well, i want a player can request many times. thx

The easiest way is just to comment out this:

if(LastWishDay==gettime(5)) { next; mes "[Fountain]"; mes "Maybe you shouldn't try so many times in a day."; close; }

And this:

set LastWishDay,gettime(5);

Please feel free to give me and other some feedback con the script. What you think about it... How it could be improved... Also I suggest you mod your SRC files to not give the '@request sent' message to players.

Peopleperson49

then i should change to what sir ?

my suggestion is, the character limit.. that the problem now..

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Well removing the @request info would also give you a few more characters in your message. However, I suggest that people wish for less lengthly thing, lol. My client acually uses extended chat boxes so I have quite about more room. For help with that I suggest you post in Client and Patcher support.

Peopleperson49

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ok. i know what ur means. thx bro for explain :)

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Hi @Peopleperson49, i have green box's guild monster, how do i make it work with your KOTH Script?

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If I remember correctly I think you just subistute the monster command with the guildmonster command. I havn't looked at that script in a long time. Give it a try and let me know. The patch provided with the KoE script also works to prevent it from being broken multiple times, you just have to manually install it though.

Peopleperson49

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If I remember correctly I think you just subistute the monster command with the guildmonster command. I havn't looked at that script in a long time. Give it a try and let me know. The patch provided with the KoE script also works to prevent it from being broken multiple times, you just have to manually install it though.

Peopleperson49

I tried substituting but didn't work tho.

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I got tired of removing all the guildmonster stuff from my KoE script everytime there was an update for my script collection (because people didn't have the mod) so I just completely removed the guildmonster stuff and added the KoE patch to my server. This is not tested, but I believe it will work. Let me know, and if I get more time I will work on it when I get home. I have been super busy and I think I speant more time on this post than the mod, lol. Thanks for using.

Peopleperson49

King_Of_Emperium_Hill.txt

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tried and didn't work, the emperium didn't spawn

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I appolgize for that. I will try to look at it tonight and see why it didn't work. Those commands are pretty much the same except the guildmonster gives some extra options for spawning mobs. I did it in a hurry so I probably just messed up a line, lol.

Peopleperson49

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Hi @, have you done it?

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where can i add a % drop item in the monster of the day script?

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