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Mining Game - Miner World (1.5 - 2013-06-15)


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I found out what the problem was, I actually just started to do add custom item so I had very little knowledge of how to even add and where all the inputs on the folder were heading. In the end it was mainly my fault, I had renamed the .spr from drill_boots.spr to drill_boots.spr.spr.

But I didn't realize this because window was hiding my extensions. In the end it was just the name that wasn't correctly placed.

Thank You!

Edited by Deimler
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can i just use the mining script. i dont want the bot script. can ?

how do i get the skil based on the video ??

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can i just use the mining script. i dont want the bot script. can ?

how do i get the skil based on the video ??

BK6 and Miner World have common libraries, but both scripts are independent, you can use MW only without problems, just ensure to follow the installation instructions.

Your player gain miner points during the drill process, once you level up, whisp to "npc:mine" and send the word "skill" to open the skill interface, it's easy.

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sorry botther all of you but when i install this game i got an error, but i can't figure out how can i solve it

 

can anyone help me plz??

 

this is my error (attached)

 

Thanks in advance :(

 

 

post-12772-0-69783600-1365395003_thumb.png

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sorry botther all of you but when i install this game i got an error, but i can't figure out how can i solve it

 

can anyone help me plz??

 

this is my error (attached)

 

Thanks in advance :(

That's a bad installation, check the server console during the script loading and check for errors.

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Hello Myzter, really nice script, amazing!!

Just one question, the way to change let's say the "mn_item" is to directly edit the mySQL database or do I have to edit the .txt file? I tried to "add" new items by editing the .txt script, then delete all bk* and mn* tables in mySQL, finally run the server and it works, but this process is a bit complex, is there any better and quicker way?

Edited by novice1204
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there is an incorrect use of close; command somewhere in cooldown. line. 695

replace the close; with end;

 

thanks to this lol

http://rathena.org/board/tracker/issue-7592-warning-incorrect-use-of-close-command/

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there is an incorrect use of close; command somewhere in cooldown. line. 695

replace the close; with end;

 

thanks to this lol

http://rathena.org/board/tracker/issue-7592-warning-incorrect-use-of-close-command/

Thanks,

The new version include this fix.

 

Regards,

Myzter

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I coudn't test the script because it didn't find the iReadC function. I don't know if there is any source modification with this script, since the patch file didn't come in your mining world folder.

 

3. Apply the client patch included with this script.


Where is it?
 

Edit: I also got an infinity loop error.

 

Edit2: Just found it on VarSystem.txt I will try again.

 

Edit3: All the erros are gone now. ^^

 

Edit4: I tested the script and it is amazing! I loved the VarSystem as well, it's very useful.

Thanks for sharing it

Edited by AngelRO
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Hi sir Myzter, is there any chance i can set the mining to specific maps only, for example, anthell, orcdun, etc.

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:(

 

u can make a vidd step to spet for dummies?

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Is there any other mirror to download the script? Thank you

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Links Updated!, my old site and community was gone and now i'm using my personal hosting to supply scripts.  /no1

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where can i edit the exp mining??? i want to increase the exp rate..

 

and why i got some warning message after wisp npc:lang like this..

 

[Warning]: Incorrect use of 'close' command! <source:lang / path:npc/custom/bk/langManagement.txt>

Edited by painrugi
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where can i edit the exp mining??? i want to increase the exp rate..

 

and why i got some warning message after wisp npc:lang like this..

 

[Warning]: Incorrect use of 'close' command! <source:lang / path:npc/custom/bk/langManagement.txt>

1. Look the line 606, change the "rand" value

2. Download the new LangManagement.txt with the fix: http://www.myzter.com/downloads/LangManagement.txt

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where can i edit the exp mining??? i want to increase the exp rate..

 

and why i got some warning message after wisp npc:lang like this..

 

[Warning]: Incorrect use of 'close' command! <source:lang / path:npc/custom/bk/langManagement.txt>

1. Look the line 606, change the "rand" value

2. Download the new LangManagement.txt with the fix: http://www.myzter.com/downloads/LangManagement.txt

 

thx sir Myzter it's very helpfull and thx for sharing this awesome script.. /no1

 

EDITED : i'm little bit confuse on column "mines" inside mn_maps table, can you explain to me the structure of that column sir Myzter??

Edited by painrugi
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where can i edit the exp mining??? i want to increase the exp rate..

 

and why i got some warning message after wisp npc:lang like this..

 

[Warning]: Incorrect use of 'close' command! <source:lang / path:npc/custom/bk/langManagement.txt>

1. Look the line 606, change the "rand" value

2. Download the new LangManagement.txt with the fix: http://www.myzter.com/downloads/LangManagement.txt

 

thx sir Myzter it's very helpfull and thx for sharing this awesome script.. /no1

 

EDITED : i'm little bit confuse on column "mines" inside mn_maps table, can you explain to me the structure of that column sir Myzter??

 

Sure,

This is the struct of that table:

  • `map`: The name of the map where you want to add mines, ie: anthell02
  • `mines`: The maximum amount of mine spots in that map, ie: 5
  • `mtypes`: The sum of the mine ID's, ie: 1+8+32 = 41

The mine id's are unique and the next mine ID must be always the previous id * 2 (1,2,4,8,16,32,64,etc.), just in the case you want to create more mines.

 

When 1 map have more than 1 mine specified, the system create the mines at random using the specified id's.

 

Regards,

Myzter

Edited by Myzter
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where can i edit the exp mining??? i want to increase the exp rate..

 

and why i got some warning message after wisp npc:lang like this..

 

[Warning]: Incorrect use of 'close' command! <source:lang / path:npc/custom/bk/langManagement.txt>

1. Look the line 606, change the "rand" value

2. Download the new LangManagement.txt with the fix: http://www.myzter.com/downloads/LangManagement.txt

 

thx sir Myzter it's very helpfull and thx for sharing this awesome script.. /no1

 

EDITED : i'm little bit confuse on column "mines" inside mn_maps table, can you explain to me the structure of that column sir Myzter??

 

Sure,

This is the struct of that table:

  • `map`: The name of the map where you want to add mines, ie: anthell02
  • `mines`: The maximum amount of mine spots in that map, ie: 5
  • `mtypes`: The sum of the mine ID's, ie: 1+8+34 = 43

The mine id's are unique and the next map ID must be always the previous id * 2 (1,2,4,8,16,32,64,etc.), just in the case you want to create more mines.

 

When 1 map have more than 1 mine specified, the system create the mines at random using the specified id's.

 

Regards,

Myzter

 

i got it sir, thx  /ok

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i am using this system since some time on my server, and i noticed one thing.

you can mine mines as long as you want (not quite that much, but close to that), if you mine, close, move one cell, mine again, and so on...

maybe you should make an extra column for each mine which saves how often the mine was mined, and if it exceedes a given value, destroy the mine.

i could do this on my own, but i think other people can have the same problem, so fixing this issue in general would be nice.

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i am using this system since some time on my server, and i noticed one thing.

you can mine mines as long as you want (not quite that much, but close to that), if you mine, close, move one cell, mine again, and so on...

maybe you should make an extra column for each mine which saves how often the mine was mined, and if it exceedes a given value, destroy the mine.

i could do this on my own, but i think other people can have the same problem, so fixing this issue in general would be nice.

 

chriser, the game forces you to change your position to reduce the use of bots, the probabilities to destroy a mine increase with each new user working on the same mine, so when a player finds a mine and work alone... the mine will be safe for more time, it's a good part of the game.

 
Every mine is a sum of cells and there's not difference to work on any of them, the total size of the mine is random like this:
┌─┬─┬─┐
├─┼─┼─┤
├─┼─┼─┤
└─┴─┴─┘
┌─┬─┬─┬─┐
├─┼─┼─┼─┤
├─┼─┼─┼─┤
├─┼─┼─┼─┤
└─┴─┴─┴─┘
┌─┬─┬─┬─┬─┬─┬─┬─┐
├─┼─┼─┼─┼─┼─┼─┼─┤
├─┼─┼─┼─┼─┼─┼─┼─┤
├─┼─┼─┼─┼─┼─┼─┼─┤
├─┼─┼─┼─┼─┼─┼─┼─┤
├─┼─┼─┼─┼─┼─┼─┼─┤
├─┼─┼─┼─┼─┼─┼─┼─┤
├─┼─┼─┼─┼─┼─┼─┼─┤
└─┴─┴─┴─┴─┴─┴─┴─┘
 

If you are working on any of these cells and the mine is destroyed, the entire mine is destroyed in the process.

 

Regards,

Myzter

Edited by Myzter
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Well, okay, i haven't looked at it this way :D

 

Thanks :D

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Amasing!! Is the idnum2 files still use in 2013 clients? I don´t use them. This is becouse itemInfo.lub or lua has all the item descriptions.

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Hi, sir Myztet.

My players is very very like this game, thank you!

I found merchant class will lost they are own skill “Blood of merchant” when reset status or skills, did Mining World have some update about this?

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Hello Myzter,

what is the maximum level for this? thanks! :)

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2po33l.png

 

How to fix this?

Edited by Ardrich
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