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using 2012-04-10aRagexe Rejected from servers (3)


gilbertobitt

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I try change my clientinfo, and change de port of the emulador and nothing.

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Have you tried checking mmo.h if the define PACKETVER is the same as your client version?

You can post your clientinfo.xml and the map,login,char. It will help

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@Rcharles ok there is it.

mmo.h

#ifndef PACKETVER
#define PACKETVER 20120410
//#define PACKETVER 20100730
#endif

char_athena

// Athena Character configuration file.
// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.
// Server Communication username and password.
userid: s1
passwd: p1
// Server name, use alternative character such as ASCII 160 for spaces.
// NOTE: Do not use spaces or any of these characters which are not allowed in
//	   Windows filenames \/:*?"<>|
//	   ... or else guild emblems won't work client-side!
server_name: rAthena
// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
wisp_server_name: Server
// Login Server IP
// The character server connects to the login server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
login_ip: 127.0.0.1
// The character server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1
// Login Server Port
login_port: 6900
// Character Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
char_ip: 127.0.0.1
// Character Server Port
char_port: 6121
//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]
//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no
//Makes server output more silent by ommitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0
// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off
// Type of server.
// No functional side effects at the moment.
// Displayed next to the server name in the client.
// 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P
char_maintenance: 0
// Enable or disable creation of new characters.
// Now it is actually supported [Kevin]
char_new: 1
// Display (New) in the server list.
char_new_display: 0
// Maximum users able to connect to the server. Set to 0 for unlimited.
max_connect_user: 0
// Group ID that is allowed to bypass the server limit of users.
// Default: -1 = nobody (there are no groups with ID < 0)
// See: conf/groups.conf
gm_allow_group: -1
// How often should the server save all files? (In seconds)
// Note: Applies to all data files on TXT servers.
// On SQL servers, it applies to guilds (character save interval is defined on the map config)
autosave_time: 60
// Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
save_log: yes
// Start point, Map name followed by coordinates (x,y)
start_point: new_1-1,53,111
// Starting weapon for new characters
start_weapon: 1201
// Starting armor for new characters
start_armor: 2301
// Starting zeny for new characters
start_zeny: 0
// Size for the fame-lists
fame_list_alchemist: 10
fame_list_blacksmith: 10
fame_list_taekwon: 10
// Guild earned exp modifier.
// Adjusts taxed exp before adding it to the guild's exp. For example, if set
// to 200, the guild receives double the player's taxed exp.
guild_exp_rate: 100
// Name used for unknown characters
unknown_char_name: Unknown
// To log the character server?
log_char: 1
// Allow or not identical name for characters but with a different case (upper/lower):
// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
name_ignoring_case: no
// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
// NOTE: Applies to character, party and guild names.
// 0: no restriction (default)
// 1: only letters/symbols in 'char_name_letters' option.
// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
char_name_option: 1
// Set the letters/symbols that you want use with the 'char_name_option' option.
// Note: Don't add spaces unless you mean to add 'space' to the list.
char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
// How many Characters are allowed per Account ? (0 = disabled)
chars_per_account: 0
// Restrict character deletion by BaseLevel
// 0: no restriction (players can delete characters of any level)
// -X: you can't delete chars with BaseLevel <= X
// Y: you can't delete chars with BaseLevel >= Y
// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
char_del_level: 0
// Amount of time in seconds by which the character deletion is delayed.
// Default: 86400 (24 hours)
// NOTE: Requires client 2010-08-03aragexeRE or newer.
char_del_delay: 86400
// What folder the DB files are in (item_db.txt, etc.)
db_path: db
import: conf/import/char_conf.txt

inter_athena

// Athena InterServer configuration.[/b]
[b]// Options for both versions[/b]
[b]// Log Inter Connections, etc.?
log_inter: 1[/b]
[b]// Inter Log Filename
inter_log_filename: log/inter.log[/b]
[b]// Level range for sharing within a party
party_share_level: 15[/b]
[b]// SQL version options only[/b]
[b]// You can specify the codepage to use in your mySQL tables here.
// (Note that this feature requires MySQL 4.1+)
//default_codepage: [/b]

[b]// For IPs, ideally under linux, you want to use localhost instead of 127.0.0.1
// Under windows, you want to use 127.0.0.1.  If you see a message like
// "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)"
// and you have localhost, switch it to 127.0.0.1[/b]
[b]// Global SQL settings
// overriden by local settings when the hostname is defined there
// (currently only the login-server reads/obeys these settings)
sql.db_hostname: 127.0.0.1
sql.db_port: 3306
sql.db_username: ragnarok
sql.db_password: ragnarok
sql.db_database: ragnarok
sql.codepage:[/b]
[b]// MySQL Character SQL server
char_server_ip: 127.0.0.1
char_server_port: 3306
char_server_id: ragnarok
char_server_pw: ragnarok
char_server_db: ragnarok[/b]
[b]// MySQL Map SQL Server
map_server_ip: 127.0.0.1
map_server_port: 3306
map_server_id: ragnarok
map_server_pw: ragnarok
map_server_db: ragnarok[/b]
[b]// MySQL Log SQL Database
log_db_ip: 127.0.0.1
log_db_port: 3306
log_db_id: ragnarok
log_db_pw: ragnarok
log_db_db: ragnaroklog
log_codepage:
log_login_db: loginlog[/b]
[b]// DO NOT CHANGE ANYTHING BEYOND THIS LINE UNLESS YOU KNOW YOUR DATABASE DAMN WELL
// this is meant for people who KNOW their stuff, and for some reason want to change their
// database layout. [CLOWNISIUS][/b]
[b]// ALL MySQL Database Table names[/b]
[b]// Char Database Tables
char_db: char
hotkey_db: hotkey
scdata_db: sc_data
cart_db: cart_inventory
inventory_db: inventory
charlog_db: charlog
storage_db: storage
reg_db: global_reg_value
skill_db: skill
interlog_db: interlog
memo_db: memo
guild_db: guild
guild_alliance_db: guild_alliance
guild_castle_db: guild_castle
guild_expulsion_db: guild_expulsion
guild_member_db: guild_member
guild_skill_db: guild_skill
guild_position_db: guild_position
guild_storage_db: guild_storage
party_db: party
pet_db: pet
friend_db: friends
mail_db: mail
auction_db: auction
quest_db: quest
homunculus_db: homunculus
skill_homunculus_db: skill_homunculus
mercenary_db: mercenary
mercenary_owner_db: mercenary_owner
ragsrvinfo_db: ragsrvinfo[/b]
[b]// Map Database Tables
item_db_db: item_db
item_db_re_db: item_db_re
item_db2_db: item_db2
mob_db_db: mob_db
mob_db2_db: mob_db2
mob_skill_db_db: mob_skill_db
mob_skill_db2_db: mob_skill_db2
mapreg_db: mapreg[/b]
[b]//Use SQL item_db, mob_db and mob_skill_db for the map server
use_sql_db: no[/b]
[b]// Nick for sending mainchat
// messages like whisper
main_chat_nick: Main[/b]
[b]import: conf/import/inter_conf.txt[/b]
[b]

login_athena

// Athena Login Server configuration file.
// Translated by Peter Kieser <[email protected]>
// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.
// The login server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1

// Login Server Port
login_port: 6900
//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]
//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no
//Makes server output more silent by ommitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0
// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off
// Can you use _M/_F to make new accounts on the server?
new_account: yes
//If new_account is enabled, minimum length to userid and passwords should be 4?
//Must be 'Yes' unless your client uses both 'Disable 4 LetterUserID/Password' Diffs
new_acc_length_limit: yes
// Account registration flood protection system
// allowed_regs is the number of registrations allowed in time_allowed (in seconds)
allowed_regs: 1
time_allowed: 10
// Log Filename. All operations received by the server are logged in this file.
login_log_filename: log/login.log
// To log the login server?
// NOTE: The login-sql server needs the login logs to enable dynamic pass failure bans.
log_login: yes
// Indicate how to display date in logs, to players, etc.
date_format: %Y-%m-%d %H:%M:%S
// Required account group id to connect to server.
// -1: disabled
// 0 or more: group id
group_id_to_connect: -1
// Minimum account group id required to connect to server.
// Will not function if group_id_to_connect config is enabled.
// -1: disabled
// 0 or more: group id
min_group_id_to_connect: -1
// Starting additional sec from now for the limited time at creation of account
// -1: new account are created with UNlimited time (default value)
// 0 or more: new accounts was created by addition of the value (in sec) to the actual time (to set first limited time)
start_limited_time: -1
// Check The clientversion set in the clientinfo ?
check_client_version: no
// What version we would allow to connect? (if the options above is enabled..)
client_version_to_connect: 20
// Store passwords as MD5 hashes instead of plaintext ?
// NOTE: Will not work with clients that use <passwordencrypt>
use_MD5_passwords: no
// Ipban features (SQL only)
ipban.enable: yes
//ipban.sql.db_hostname: 127.0.0.1
//ipban.sql.db_port: 3306
//ipban.sql.db_username: ragnarok
//ipban.sql.db_password: ragnarok
//ipban.sql.db_database: ragnarok
//ipban.sql.codepage:
//ipban.sql.ipban_table: ipbanlist
// Dynamic password failure ipban system
ipban.dynamic_pass_failure_ban: yes
ipban.dynamic_pass_failure_ban_interval: 5
ipban.dynamic_pass_failure_ban_limit: 7
ipban.dynamic_pass_failure_ban_duration: 5
// Interval (in seconds) to clean up expired IP bans. 0 = disabled. default = 60.
// NOTE: Even if this is disabled, expired IP bans will be cleaned up on login server start/stop.
// Players will still be able to login if an ipban entry exists but the expiration time has already passed.
ipban_cleanup_interval: 60
// Interval (in minutes) to execute a DNS/IP update. Disabled by default.
// Enable it if your server uses a dynamic IP which changes with time.
//ip_sync_interval: 10
// DNS Blacklist Blocking
// If enabled, each incoming connection will be tested against the blacklists
// on the specified dnsbl_servers (comma-separated list)
use_dnsbl: no
dnsbl_servers: dnsbl.deltaanime.net
// Which account engine to use.
// 'auto' selects the first engine available (txt, sql, then others)
// (defaults to auto)
account.engine: auto
// Account data storage configuration
// SQL
//account.sql.db_hostname: 127.0.0.1
//account.sql.db_port: 3306
//account.sql.db_username: ragnarok
//account.sql.db_password: ragnarok
//account.sql.db_database: ragnarok
//account.sql.codepage:
//account.sql.case_sensitive: no
//account.sql.account_db: login
//account.sql.accreg_db: global_reg_value
import: conf/inter_athena.conf
import: conf/import/login_conf.txt

map_athena

//--------------------------------------------------------------
//rAthena Map-Server Configuration File
//--------------------------------------------------------------
// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.
//--------------------------------------------------------------
//					 Configuration Info
//--------------------------------------------------------------
// Interserver communication passwords, set in account.txt (or equiv.)
userid: s1
passwd: p1
// Character Server IP
// The map server connects to the character server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
char_ip: 127.0.0.1
// The map server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1
// Character Server Port
char_port: 6121
// Map Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
map_ip: 127.0.0.1
// Map Server Port
map_port: 5121
//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]
//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no
//Makes server log selected message types to a file in the /log/ folder
//1: Log Warning Messages
//2: Log Error and SQL Error messages.
//4: Log Debug Messages
//Example: "console_msg_log: 7" logs all 3 kinds
//Messages logged by this overrides console_silent setting
console_msg_log: 0
//Makes server output more silent by ommitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0
//Where should the map data be read from?
map_cache_file: db/map_cache.dat
//Where should all database data be read from?
db_path: db
// Enable the @guildspy and @partyspy at commands?
// Note that enabling them decreases packet sending performance.
enable_spy: no
// Read map data from GATs and RSWs in GRF files or a data directory
// as referenced by grf-files.txt rather than from the mapcache?
use_grf: no
// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off
// Database autosave time
// All characters are saved on this time in seconds (example:
// autosave of 60 secs with 60 characters online -> one char is saved every
// second)
autosave_time: 300
// Min database save intervals (in ms)
// Prevent saving characters faster than at this rate (prevents char-server
// save-load getting too high as character-count increases)
minsave_time: 100
// Apart from the autosave_time, players will also get saved when involved
// in the following (add as needed):
// 1: after every successful trade
// 2: after every vending transaction
// 4: after closing storage/guild storage.
// 8: After hatching/returning to egg a pet.
// 16: After successfully sending a mail with attachment
// 32: After successfully submitting an item for auction
// 64: After successfully get/delete/complete a quest
// NOTE: These settings decrease the chance of dupes/lost items when there's a
// server crash at the expense of increasing the map/char server lag. If your
// server rarely crashes, but experiences interserver lag, you may want to set
// these off.
save_settings: 127
// Message of the day file, when a character logs on, this message is displayed.
motd_txt: conf/motd.txt
// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
help_txt: conf/help.txt
help2_txt: conf/help2.txt
charhelp_txt: conf/charhelp.txt
// Scripts
import: npc/scripts_main.conf
// Maps:
import: conf/maps_athena.conf
import: conf/import/map_conf.txt

clientinfo.xml

<?xml version="1.0" encoding="euc-kr" ?>
<clientinfo>
<desc>Ragnarok Client Information</desc>
<servicetype>korea</servicetype>
<servertype>primary</servertype>
<connection>
 <display>SERVER NAME HERE</display>
 <desc>Ragnarok Online</desc>
 <balloon>this is a tool tip</balloon>
 <address>127.0.0.1</address>
 <port>6900</port>
 <version>28</version>
 <langtype>12</langtype>
 <registrationweb></registrationweb>
 <yellow>
  <admin>2000001</admin>
  <admin>2000002</admin>
  <admin>2000003</admin>
 </yellow>
 <loading>
  <image>loading00.jpg</image>
  <image>loading01.jpg</image>
  <image>loading02.jpg</image>
  <image>loading03.jpg</image>
  <image>loading04.jpg</image>
  <image>loading05.jpg</image>
  <image>loading06.jpg</image>
  <image>loading07.jpg</image>
  <image>loading08.jpg</image>
  <image>loading09.jpg</image>
  <image>loading10.jpg</image>
 </loading>
</connection>
</clientinfo>

Edited by gilbertobitt
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1st - Why are you using 127.0.0.1 (loopback IP) It should be your WAN IP

2nd - If still not working, you might wrongly diffed your client. I would probably suggest using old but stable client (maybe 20110315)

3rd - You might have same problem with this, http://rathena.org/board/topic/65004-new-server-rejected-from-server3/page__pid__107541#entry107541

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er i change the client for 20110315 and nothing, i try change the 127.0.0.1 to my wan ip and nothing too and i try change de versio on clientinfo.xml to 28 and keeping in the same erro!

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http://svn6.assembla.com/svn/ClientSide/Packets/Packet_db/

Add the correct packet_db info for your client.

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@Yetsuki

i already do that!

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any update on this? I'm having the same error

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I got the same error, even though i put the same packet version on clientinfo.xml. Change the mmo.h to 20120410 (recompile) still got same error for client 20120410a

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bumb

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its the packet_db.. put the right packet_db on most bottom.. should be working.. if rejected.. mine fixed already.. :P

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its the packet_db.. put the right packet_db on most bottom.. should be working.. if rejected.. mine fixed already.. :P

how you do that?

can you post your packet_db ?

try to use 2011-01-05aRagexeRE

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diff with WDGSkipPacketHeaderObfuscation

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