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Faction System


Lilith

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Nice! Would be even nicer if you put a build in aura system with a kind of aura_db where we can set the amount of @effects that each aura will use, something like:

auraid,effectid1,effectid2,effectid3

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Im sorta lost on this "Faction System". Could you describe it perhaps?

Basically, from what I see.. Do you get to change your players race or have multiple "races" players can join or something? How exactly does this work?

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Im sorta lost on this "Faction System". Could you describe it perhaps?

Basically, from what I see.. Do you get to change your players race or have multiple "races" players can join or something? How exactly does this work?

multiple races, like new "guilds", orcs, elves, etc

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Nice! :) you're GOD in Src LOL

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oh God, thanks to bring this system in rAthena,

you're awsome

there will be a final release lilith ?

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Wow... :) This is really nice.. :) Awesome coding Lilith.. :)

Hope you will also release a code that can be used with other emulators like 3ceam like in your Extended Vending System.. :)

More power to you.. :)

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Can we have faction channel、 faction Alliance channel?

  • faction channel : player with the same faction can use this channel.
  • faction Alliance channel: player with the same faction Alliance can use this channel.

btw ,nice system /no1

--------------------------------------------------------------------------------------------------------------------------------------------------------

edit : thx for updating

Edited by QQfoolsorellina
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there will be a final release lilith ?

Of course :) This version is Pre-Alfa (small functional). I would like add more features.

Next version will be with documentation.

Can we have faction channel、 faction Alliance channel?

  • faction channel : player with the same faction can use this channel.
  • faction Alliance channel: player with the same faction Alliance can use this channel.

btw ,nice system /no1

Thanks, i'll add it.

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Bump for this

Im sorta lost on this "Faction System". Could you describe it perhaps?

Basically, from what I see.. Do you get to change your players race or have multiple "races" players can join or something? How exactly does this work?

multiple races, like new "guilds", orcs, elves, etc

and this

Nice! Would be even nicer if you put a build in aura system with a kind of aura_db where we can set the amount of @effects that each aura will use, something like:

auraid,effectid1,effectid2,effectid3

Thank you. :)

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- lets support this by saying the errors or bugs ..

thanks for sharing

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ALFA version is now available.

Please, report any bugs / make suggestions.

Thanks.

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can we have additional databse for faction? like size maybe ? Small, Medium, Large

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f*cking perfect the aura_db :D:D:D:D

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Looking great! ^:)^

Respect.

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can we have additional databse for faction? like size maybe ? Small, Medium, Large

Next version will have it :) Also you can choose visual size setting on FvF maps.

More suggestions please :)

Edited by Lilith
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Don't you mean Alpha not Alfa?

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Please, report any bugs / make suggestions.

Thanks.

Hi~Lilith,

If you still accept suggestion,I suggest to add a mapcell : cell_nofactoin

I need a safe area to avoid other faction mob or player's attack

maybe I'm too greedy making 2 times suggestion !20110508102227848.gif

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I suggest you to make another release beside it, with the aura system based on character variables or itemid :P if you accept ofcourse would be great!

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hello there.. what is the factions system? how i can use this factions? any example? i have already patch for my server but, still unable how to use this faction system LOL

sorry for my noob question :D i just dont get it hehe

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hello there.. what is the factions system? how i can use this factions? any example? i have already patch for my server but, still unable how to use this faction system LOL

sorry for my noob question :D i just dont get it hehe

You can set a "Faction" to a desired character with the scriptcommands:

*factioninfo(<type>);
type:
1 = Faction's name
2 = Race
3 =  Element
4 = Ele lvl
5 = Alliance ID

*setfaction <ID>;

*factionmonster "<map name>",<x>,<y>,"<name to show>",<mob id>,<amount>,<faction ID>,{,"<event label>"};

*setfaction <ID>;

Edited by Mysterious
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hello there.. what is the factions system? how i can use this factions? any example? i have already patch for my server but, still unable how to use this faction system LOL

sorry for my noob question :D i just dont get it hehe

You can set a "Faction" to a desired character with the scriptcommands:

*factioninfo(<type>);
type:
1 = Faction's name
2 = Race
3 =  Element
4 = Ele lvl
5 = Alliance ID

*setfaction <ID>;

*factionmonster "<map name>",<x>,<y>,"<name to show>",<mob id>,<amount>,<faction ID>,{,"<event label>"};

*setfaction <ID>;

thank but, can u upload step by step picture ingame ? :D

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Please, report any bugs / make suggestions.

Thanks.

Hi~Lilith,

If you still accept suggestion,I suggest to add a mapcell : cell_nofactoin

I need a safe area to avoid other faction mob or player's attack

maybe I'm too greedy making 2 times suggestion !20110508102227848.gif

i think it's better to use

mapflag nofvf

or

mapflag fvf

(the area/town/field/dungeon that make each factions become friends or enemies, LOL)

other than use mapcell cell_nofaction

Edited by exneval
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i think it's better to use

mapflag nofvf

or

mapflag fvf

(the area/town/field/dungeon that make each factions become friends or enemies, LOL)

other than use mapcell cell_nofaction

exneval's suggestion is good. the mapflag thing

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- vote this post up of lilith please ~ support this topic of lilith - faction system.

- i suggest putting a default npc script for player to choose from faction

- example choosing Angels and Demons

- then if he want to change side you can have a menu to leave the faction but w/ requirements..

Edited by GM Takumirai
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