Jump to content

✰ Euphy's Scripts ✰


Euphy

Recommended Posts


  • Group:  Forum Moderator
  • Topic Count:  93
  • Topics Per Day:  0.02
  • Content Count:  10013
  • Reputation:   2346
  • Joined:  10/28/11
  • Last Seen:  

isnt the WOE Controller made by Euphy got the Reward System itself ?

setarray .Reward[0],14001,1; // Reward for all members of conquering guilds, per castle: <ID>,<Count>{,...} (0 to disable)

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  92
  • Topics Per Day:  0.02
  • Content Count:  354
  • Reputation:   22
  • Joined:  11/17/11
  • Last Seen:  

yup, but i just want to use the Reward System from that, not the whole script tho.

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  72
  • Topics Per Day:  0.02
  • Content Count:  2997
  • Reputation:   1130
  • Joined:  05/27/12
  • Last Seen:  

@Vitrue: It's goddameit's reward function, not mine - you can download his standalone script if you need it.

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  46
  • Topics Per Day:  0.01
  • Content Count:  138
  • Reputation:   1
  • Joined:  12/27/11
  • Last Seen:  

hello euphy, how can I duplicate your npc?

I tried something like this but nothing happened

prontera,159,192,4 duplicate(All in One NPC) Multi NPC#1 689

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  72
  • Topics Per Day:  0.02
  • Content Count:  2997
  • Reputation:   1130
  • Joined:  05/27/12
  • Last Seen:  

@Natsu Dragneel: That's because you spelled the script name differently... -.-

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  46
  • Topics Per Day:  0.01
  • Content Count:  138
  • Reputation:   1
  • Joined:  12/27/11
  • Last Seen:  

so it goes something like this?

prontera,159,192,4 duplicate(All-in-One NPC) All-in-One NPC#1 689

Its working now.

Edited by Natsu Dragneel
Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  92
  • Topics Per Day:  0.02
  • Content Count:  354
  • Reputation:   22
  • Joined:  11/17/11
  • Last Seen:  

@@Euphy can i get the link? i've been searching for it a while ago but no luck.

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  54
  • Topics Per Day:  0.01
  • Content Count:  177
  • Reputation:   4
  • Joined:  05/23/12
  • Last Seen:  

[Error]: npc_event: event not found [WOE_CONTROL::OnMenu]

help pls. evrytime i click on the npc . this appears

[Error]: npc_event: event not found [WOE_CONTROL::OnMenu]

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  72
  • Topics Per Day:  0.02
  • Content Count:  2997
  • Reputation:   1130
  • Joined:  05/27/12
  • Last Seen:  

@xilence01: Any errors on loading the script? The version I posted here will work only on rAthena.

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  1
  • Topics Per Day:  0.00
  • Content Count:  50
  • Reputation:   4
  • Joined:  12/05/11
  • Last Seen:  

Euphy, will you add a waiting room for the woe control to show in how many more hours before the next woe start and once it start it will show in how many minutes/hours the woe will end?

thanks in advance

@MelMel: No, it eats up too many resources. There are already schedule displays.

May I request making this an unofficial - optional add-on then?

The countdown function is far too convenient to not exist and could be set for X minute refresh intervals for minimum resource cost.

Edited by Neblim
Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  8
  • Topics Per Day:  0.00
  • Content Count:  37
  • Reputation:   0
  • Joined:  07/27/12
  • Last Seen:  

@Euphy

Can I make a request?

About your class specialist, I really liked the idea and want to try and implement on my server, the problem is the server I'm currently hosting is a renewal server with 3rd class in it, so I would like to have this function work or 3rd classes. I've also renamed some of the class name you listed.

Are you free to do so?

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  72
  • Topics Per Day:  0.02
  • Content Count:  2997
  • Reputation:   1130
  • Joined:  05/27/12
  • Last Seen:  

@rainz89: You're free to use the script however you want. I quit Ragnarok well before third jobs came, so I wouldn't know how to write new rings for those classes xD. Adding more rings isn't hard - edit the beginning checks, add to the for() ring check loop, and of course add your rings to the Class switch.

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  8
  • Topics Per Day:  0.00
  • Content Count:  37
  • Reputation:   0
  • Joined:  07/27/12
  • Last Seen:  

Thanks, i'll slowly look into it,

I actually do not even have time to even script a simple npc, my hands are full on my life's work and tired to do any script after a whole day of work when at home.

That's why I'm looking for someone to help, but since you've quit long ago, I'll just slowly edit it bit by bit.

I actually have some crazy idea about merging your class specialist and class mastery idea into one, to create a special function like subclasses.

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  0
  • Topics Per Day:  0
  • Content Count:  1
  • Reputation:   0
  • Joined:  09/09/12
  • Last Seen:  

someone there has the npc of 3 classes if you can pass me please

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  9
  • Topics Per Day:  0.00
  • Content Count:  86
  • Reputation:   1
  • Joined:  08/24/12
  • Last Seen:  

hello there..

how can i disable "pretty effects" of the npc?

thx before

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  92
  • Topics Per Day:  0.02
  • Content Count:  354
  • Reputation:   22
  • Joined:  11/17/11
  • Last Seen:  

Hi @Euphy,

what do i do when i want to display only 3 castles when checking with the check owners on your WoE Controller? :) Thanks

Link to comment
Share on other sites


  • Group:  Forum Moderator
  • Topic Count:  93
  • Topics Per Day:  0.02
  • Content Count:  10013
  • Reputation:   2346
  • Joined:  10/28/11
  • Last Seen:  

hello there..

how can i disable "pretty effects" of the npc?

thx before

specialeffect <number>;

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  9
  • Topics Per Day:  0.00
  • Content Count:  86
  • Reputation:   1
  • Joined:  08/24/12
  • Last Seen:  

specialeffect <number>;

i didnt find

specialeffec <number>

, but i found

misceffec <number>;

but thanks for the answer, emistry.. :)

Edited by kaka19
Link to comment
Share on other sites


  • Group:  Forum Moderator
  • Topic Count:  93
  • Topics Per Day:  0.02
  • Content Count:  10013
  • Reputation:   2346
  • Joined:  10/28/11
  • Last Seen:  

*specialeffect <effect number>{,<send_target>{,"<NPC Name>"}};

This command will display special effect with the given number, centered on the
specified NPCs coordinates, if any. For a full list of special effect numbers
known see 'doc/effect_list.txt'. Some effect numbers are known not to work in
some client releases. (Notably, rain is absent from any client executables
released after April 2005.)

<NPC name> parameter will display <effect number> on another NPC. If the NPC
specified does not exist, the command will do nothing. When specifying an NPC,
<send_target> must be specified when specifying an <NPC Name>, specifying AREA
will retain the default behavior of the command.

// this will make the NPC "John Doe#1"
// show the effect "EF_HIT1" specified by
// Jane Doe. I wonder what John did...
mes "[Jane Doe]";
mes "Well, I never!";
specialeffect EF_HIT1,AREA,"John Doe#1";
close;

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  72
  • Topics Per Day:  0.02
  • Content Count:  2997
  • Reputation:   1130
  • Joined:  05/27/12
  • Last Seen:  

@kaka19: If you haven't found it already, just delete this:

misceffect 58;

@Vitrue: Remove the dynamic generation under the "Castle Ownership" case (#3) and write the castles you want.

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  92
  • Topics Per Day:  0.02
  • Content Count:  354
  • Reputation:   22
  • Joined:  11/17/11
  • Last Seen:  

i've tried this but

           	 mes "  ~ "+getcastlename("aldeg_cas02")+": "+getcastledata("aldeg_cas02",1);
               mes "  ~ "+getcastlename("gefg_cas05")+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000"; }

No Luck, how do you suppose i should do it?

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  152
  • Topics Per Day:  0.03
  • Content Count:  569
  • Reputation:   11
  • Joined:  11/24/11
  • Last Seen:  

Error on mvp ladder. Im using eA emulator!

Screenshot:

2mr8pjs.jpg

Link to comment
Share on other sites


  • Group:  Members
  • Topic Count:  72
  • Topics Per Day:  0.02
  • Content Count:  2997
  • Reputation:   1130
  • Joined:  05/27/12
  • Last Seen:  

@WillSuranol: You can't use that script on eAthena.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...