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Enchant Deadly Poison

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My server use costumize cards..

Assassin Cross Eremes gives a chance to cash level 1 EDP :) which means its double the skills damage like Asura + Sacrifice and Etc..

My problem is the paladin on my server are too much imbalance now. I just want to request that if paladin cast an Level 1 EDP the Sacrifice skill increase only 50% ? not double thanks!

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12 answers to this question

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hi i have the same cards too, but for me, sacrifice is not that imbalance when edp,

more imabalnce is when the champ has it, i'm suggesting you to add more description for your assassin cross card to make it balance, like

BaseJob == Swordsman bonus mahx hp -1000 something like that to prevent imabalance. do the same to other jobs if you feel they are imba when edp , make them killable, make it balance xD

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Its pretty useless you know, when the edp cast then they will remove the cards and switch to weapon card :)

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erm...since i am not good enough for src yet....but i think you still can try do some trick in the calculation part..

for example this part...

https://rathena.svn....rc/map/battle.c

 //Skill damage modifiers that stack linearly
 if(sc && skill_num != PA_SACRIFICE)
 {
  if(sc->data[sC_OVERTHRUST])
skillratio += sc->data[sC_OVERTHRUST]->val3;
  if(sc->data[sC_MAXOVERTHRUST])
skillratio += sc->data[sC_MAXOVERTHRUST]->val2;
  if(sc->data[sC_BERSERK])
skillratio += 100;
 }

you can just simply add in a statement which will reduce the damage ratio if the users used EDP ...

// Reduce Skill Damage by 90% if users used EDP
if( sc->data[sC_DPOISON] )
 skillratio -= 90;

hope this help you.

refer post #8

Edited by Emistry
Wrong Info ....
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Thanks emistry is there any way to reduce the Level 1 EDP source? just the level 1 it gives x2 damage in all skills.

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BTW SC_DPOISON is not EDP suppose to be SC_EDP

here is what you need

		case SC_EDP:	// [Celest]
		val2 = val1 + 2; //Chance to Poison enemies.
		val3 = 50*(val1+1); //Damage increase (+50 +50*lv%)
		if( sd )//[ind] - iROwiki says each level increases its duration by 3 seconds
			tick += pc_checkskill(sd,GC_RESEARCHNEWPOISON)*3000;
		break;

so edit it to your liking...^^

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LOL...i thought it was....O.O *facepalm*

coz i think of the "Deadly Poison" ....."D..Poison"..... /swt

now i know why i cant find the Damage Calculation part....LOL

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change this @ status.c

val3 = 50*(val1+1); //Damage increase (+50 +50*lv%)

to

val3 = 50; // so regardless the level it gives +50%;

note: applies to all applicable skills..

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