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Custom Pet Support


SlashGeeGee

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all of my eggs are not working when i use pet incubator after i use it on the egg the egg became broken like an armor . this error pops out in map server after using pet incubator on the egg.

swqvph.jpg

Here's my item_db2.txt


19032,Ghostring_Egg,Ghostring Egg,7,,10,0,,,,,,,,,,,,,{},{},{}
19030,Angeling_Egg,Angeling Egg,7,,10,0,,,,,,,,,,,,,{},{},{}
19043,Owl_Baron_Egg,Owl Baron Egg,7,,10,0,,,,,,,,,,,,,{},{},{}
19042,Lude_Egg,Lude Egg,7,,10,0,,,,,,,,,,,,,{},{},{}
19071,Knight_of_Windstorm_Egg,Knight of Windstorm Egg,7,,10,0,,,,,,,,,,,,,{},{},{}
19056,Archangeling_egg,Archangeling Egg,7,,10,0,,,,,,,,,,,,,{},{},{}
19094,Garm_Baby_Egg,Garm Baby Egg,7,,10,0,,,,,,,,,,,,,{},{},{}
25000,Pouring Egg,Pouring Egg,7,20,0,0,,,,,,,,,,,,,{},{},{}
25001,Bomb Poring Egg,Bomb Poring Egg,7,20,0,0,,,,,,,,,,,,,{},{},{}
25002,Piamette Egg,Piamette Egg,7,20,0,0,,,,,,,,,,,,,{},{},{}
25003,Wish Maiden Egg,Wish Maiden Egg,7,20,0,0,,,,,,,,,,,,,{},{},{}
25004,Garden Keeper Egg,Garden Keeper Egg,7,20,0,0,,,,,,,,,,,,,{},{},{}
25005,Magmaring Egg,Magmaring Egg,7,20,0,0,,,,,,,,,,,,,{},{},{}

and my pet_db2.txt


1096,ANGELING,Angeling,18001,19030,,528,80,30,10,100,250,20,200,100,0,0,100,100,100,{ petloot 10; }{ bonus2 bSubEle,Ele_Earth,5; }
1120,GHOSTRING,Ghostring,18003,19032,,528,80,30,10,100,250,20,200,100,0,0,100,100,100,{ petloot 10; }{ bonus bMdef,10; }
1509,LUDE,Lude,18013,19042,,528,80,30,10,100,250,20,200,100,0,0,100,100,100,{ petloot 10; }
1295,OWL_BARON,Owl Baron,18014,19043,,528,80,30,10,100,250,20,200,100,0,0,100,100,100,{ petloot 10; }{ bonus bAllStats,3; }
1251,KNIGHT_OF_WINDSTORM,Windstorm Knight,18042,19071,,528,80,30,10,100,250,20,200,100,0,0,100,100,100,{ petloot 10; }{ bonus2 bAddRace,RC_DemiHuman,7; }
1388,ARCHANGELING,Archangeling,18027,19056,528,80,30,10,100,250,20,200,100,0,0,100,100,100,{ petloot 10; }{ bonus2 bSubEle,Ele_Wind,5; }
1515,Garm_Baby,Garm Baby,18065,19094,,528,80,30,10,100,250,20,200,100,0,0,100,100,100,{ petloot 10; }
1894,Pouring,Pouring,25000,25000,0,100,10,20,50,100,50,20,2000,400,1,0,350,400,800,{ petloot 10; }{ bonus2 bSubEle,Ele_Water,5; }
1904,Bomb Poring,Bomb Poring,25001,25001,0,100,10,20,50,100,50,20,2000,400,1,0,350,400,800,{ petloot 10; }{ bonus2 bSubEle,Ele_Poison,5; }
1930,Piamette,Piamette,25002,25002,0,100,10,20,50,100,50,20,2000,400,1,0,350,400,800,{ petloot 10; }{ bonus2 bSubRace,RC_DemiHuman,5; }
1931,Wish Maiden,Wish Maiden,25003,25003,0,350,10,20,50,100,50,20,2000,400,1,0,350,400,800,{ petloot 10; }
1932,Garden Keeper,Garden Keeper,25004,25004,0,100,10,20,50,100,50,20,2000,400,1,0,350,400,800,{ petloot 10; }{ bonus bAllStats,2; }
2064,Magmaring,Magmaring,25005,25005,0,100,10,20,50,100,50,20,2000,400,1,0,350,400,800,{ petloot 10; }{ bonus2 bSubEle,Ele_Fire,5; }

Thanks For Helping /no1

SlashGeeGee

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Try this

1096,ANGELING,Angeling,18001,19030,,528,80,30,10,100,250,20,200,100,0,0,100,100,100,{ petloot 10; },{ bonus2 bSubEle,Ele_Earth,5; }
1120,GHOSTRING,Ghostring,18003,19032,,528,80,30,10,100,250,20,200,100,0,0,100,100,100,{ petloot 10; },{ bonus bMdef,10; }
1509,LUDE,Lude,18013,19042,,528,80,30,10,100,250,20,200,100,0,0,100,100,100,{ petloot 10; },{}
1295,OWL_BARON,Owl Baron,18014,19043,,528,80,30,10,100,250,20,200,100,0,0,100,100,100,{ petloot 10; },{ bonus bAllStats,3; }
1251,KNIGHT_OF_WINDSTORM,Windstorm Knight,18042,19071,,528,80,30,10,100,250,20,200,100,0,0,100,100,100,{ petloot 10; },{ bonus2 bAddRace,RC_DemiHuman,7; }
1388,ARCHANGELING,Archangeling,18027,19056,528,80,30,10,100,250,20,200,100,0,0,100,100,100,{ petloot 10; },{ bonus2 bSubEle,Ele_Wind,5; }
1515,Garm_Baby,Garm Baby,18065,19094,,528,80,30,10,100,250,20,200,100,0,0,100,100,100,{ petloot 10; },{}
1894,Pouring,Pouring,25000,25000,0,100,10,20,50,100,50,20,2000,400,1,0,350,400,800,{ petloot 10; },{ bonus2 bSubEle,Ele_Water,5; }
1904,Bomb Poring,Bomb Poring,25001,25001,0,100,10,20,50,100,50,20,2000,400,1,0,350,400,800,{ petloot 10; },{ bonus2 bSubEle,Ele_Poison,5; }
1930,Piamette,Piamette,25002,25002,0,100,10,20,50,100,50,20,2000,400,1,0,350,400,800,{ petloot 10; },{ bonus2 bSubRace,RC_DemiHuman,5; }
1931,Wish Maiden,Wish Maiden,25003,25003,0,350,10,20,50,100,50,20,2000,400,1,0,350,400,800,{ petloot 10; },{}
1932,Garden Keeper,Garden Keeper,25004,25004,0,100,10,20,50,100,50,20,2000,400,1,0,350,400,800,{ petloot 10; },{ bonus bAllStats,2; }
2064,Magmaring,Magmaring,25005,25005,0,100,10,20,50,100,50,20,2000,400,1,0,350,400,800,{ petloot 10; },{ bonus2 bSubEle,Ele_Fire,5; }

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use @makeegg, not @item.. solved my problem

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You can also use @item like @item Poring Egg and use @hatch select the Poring Egg to release the monster .just to test the egg if its working .

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You can also use @item like @item Poring Egg and use @hatch select the Poring Egg to release the monster .just to test the egg if its working .

I tried that before, but the egg was like "broken" and the error was shown.

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Try this

1096,ANGELING,Angeling,18001,19030,,528,80,30,10,100,250,20,200,100,0,0,100,100,100,{ petloot 10; },{ bonus2 bSubEle,Ele_Earth,5; }
1120,GHOSTRING,Ghostring,18003,19032,,528,80,30,10,100,250,20,200,100,0,0,100,100,100,{ petloot 10; },{ bonus bMdef,10; }
1509,LUDE,Lude,18013,19042,,528,80,30,10,100,250,20,200,100,0,0,100,100,100,{ petloot 10; },{}
1295,OWL_BARON,Owl Baron,18014,19043,,528,80,30,10,100,250,20,200,100,0,0,100,100,100,{ petloot 10; },{ bonus bAllStats,3; }
1251,KNIGHT_OF_WINDSTORM,Windstorm Knight,18042,19071,,528,80,30,10,100,250,20,200,100,0,0,100,100,100,{ petloot 10; },{ bonus2 bAddRace,RC_DemiHuman,7; }
1388,ARCHANGELING,Archangeling,18027,19056,528,80,30,10,100,250,20,200,100,0,0,100,100,100,{ petloot 10; },{ bonus2 bSubEle,Ele_Wind,5; }
1515,Garm_Baby,Garm Baby,18065,19094,,528,80,30,10,100,250,20,200,100,0,0,100,100,100,{ petloot 10; },{}
1894,Pouring,Pouring,25000,25000,0,100,10,20,50,100,50,20,2000,400,1,0,350,400,800,{ petloot 10; },{ bonus2 bSubEle,Ele_Water,5; }
1904,Bomb Poring,Bomb Poring,25001,25001,0,100,10,20,50,100,50,20,2000,400,1,0,350,400,800,{ petloot 10; },{ bonus2 bSubEle,Ele_Poison,5; }
1930,Piamette,Piamette,25002,25002,0,100,10,20,50,100,50,20,2000,400,1,0,350,400,800,{ petloot 10; },{ bonus2 bSubRace,RC_DemiHuman,5; }
1931,Wish Maiden,Wish Maiden,25003,25003,0,350,10,20,50,100,50,20,2000,400,1,0,350,400,800,{ petloot 10; },{}
1932,Garden Keeper,Garden Keeper,25004,25004,0,100,10,20,50,100,50,20,2000,400,1,0,350,400,800,{ petloot 10; },{ bonus bAllStats,2; }
2064,Magmaring,Magmaring,25005,25005,0,100,10,20,50,100,50,20,2000,400,1,0,350,400,800,{ petloot 10; },{ bonus2 bSubEle,Ele_Fire,5; }

Thanks Mate , All the Eggs were working fine except for two . first one is the ArchAngeling and the Second one is Magmaring

here's the error for arch and magmaring :

[Error]: wrong egg item inventory 32
[Error]: wrong egg item inventory 41

Help , i use at makeegg for the two of them still error :(

BUMP !

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This is strange the FoodID for Archangle is 80 also the script of it have 21 the original script have 22 scripts and for the FoodID for Magmaring is 100 .My question is .Are there FoodID Under 80 nor 100 in item_db ? unless it custom made

// Structure of Database:
// MobID,Name,JName,LureID,EggID,EquipID,FoodID,Fullness,HungryDelay,R_Hungry,R_Full,Intimate,Die,Capture,Speed,S_Performance,talk_convert_class,attack_rate,defence_attack_rate,change_target_rate,pet_script,loyal_script
//
// 01. MobID            Monster ID of the pet.
// 02. Name            Name of the monster as defined in the database.
// 03. JName            The display name of the monster when hatched.
// 04. LureID            Pet Tame Item ID.
// 05. EggID            Pet Egg ID.
// 06. EquipID            Pet Accessory ID.
// 07. FoodID            Pet Food ID.
// 08. Fullness            The amount Hunger is decreased every [HungryDelay] seconds.
// 09. HungryDelay        The amount of time it takes for hunger to decrease after feeding. (Default: 60 seconds)
// 10. R_Hungry            Amount of Intimacy that is increased when fed.
// 11. R_Full            Amount of Intimacy that is decreased when over-fed.
// 12. Intimate            Amount of Intimacy the pet starts with.
// 13. Die            Amount of Intimacy that is decreased when the pet owner dies.
// 14. Capture            Capture succes rate (10000 = 100%)
// 15. Speed            Pet's walk speed. (Defaul: 150)
// 16. S_Performance        Special Performance. (Yes = 1, No = 0)
// 17. talk_convert_class    Disables pet talk (instead of talking they emote  with /!.)
// 18. attack_rate            Rate of which the pet will attack (requires at least pet_support_min_friendly intimacy).
// 19. defence_attack_rate    Rate of which the pet will retaliate when master is being attacked (requires at least pet_support_min_friendly intimacy).
// 20. change_target_rate    Rate of which the pet will change its attack target.
// 21. pet_script        Script to execute when the pet is hatched.
// 22. loyal_script        Script to execute when the pet is hatched (requires at least pet_equip_min_friendly intimacy, independent of pet_script).
//NOTE: The max value (100%) of attack_rate, defense_rate & change_target_rate is 10000.

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This is strange the FoodID for Archangle is 80 also the script of it have 21 the original script have 22 scripts and for the FoodID for Magmaring is 100 .My question is .Are there FoodID Under 80 nor 100 in item_db ? unless it custom made

// Structure of Database:
// MobID,Name,JName,LureID,EggID,EquipID,FoodID,Fullness,HungryDelay,R_Hungry,R_Full,Intimate,Die,Capture,Speed,S_Performance,talk_convert_class,attack_rate,defence_attack_rate,change_target_rate,pet_script,loyal_script
//
// 01. MobID			Monster ID of the pet.
// 02. Name			Name of the monster as defined in the database.
// 03. JName			The display name of the monster when hatched.
// 04. LureID			Pet Tame Item ID.
// 05. EggID			Pet Egg ID.
// 06. EquipID			Pet Accessory ID.
// 07. FoodID			Pet Food ID.
// 08. Fullness			The amount Hunger is decreased every [HungryDelay] seconds.
// 09. HungryDelay		The amount of time it takes for hunger to decrease after feeding. (Default: 60 seconds)
// 10. R_Hungry			Amount of Intimacy that is increased when fed.
// 11. R_Full			Amount of Intimacy that is decreased when over-fed.
// 12. Intimate			Amount of Intimacy the pet starts with.
// 13. Die			Amount of Intimacy that is decreased when the pet owner dies.
// 14. Capture			Capture succes rate (10000 = 100%)
// 15. Speed			Pet's walk speed. (Defaul: 150)
// 16. S_Performance		Special Performance. (Yes = 1, No = 0)
// 17. talk_convert_class	Disables pet talk (instead of talking they emote  with /!.)
// 18. attack_rate			Rate of which the pet will attack (requires at least pet_support_min_friendly intimacy).
// 19. defence_attack_rate	Rate of which the pet will retaliate when master is being attacked (requires at least pet_support_min_friendly intimacy).
// 20. change_target_rate	Rate of which the pet will change its attack target.
// 21. pet_script		Script to execute when the pet is hatched.
// 22. loyal_script		Script to execute when the pet is hatched (requires at least pet_equip_min_friendly intimacy, independent of pet_script).
//NOTE: The max value (100%) of attack_rate, defense_rate & change_target_rate is 10000.

so what do i need to change to make it work ?

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Just change it like Monster's Feed Item ID : 528 and check the script of archangeling because its 21 scripts

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Just change it like Monster's Feed Item ID : 528 and check the script of archangeling because its 21 scripts

i added 1 "," for before 528 arch angeling .

1388,ARCHANGELING,Archangeling,18027,19056,,528

but for magmaring i don't know what to do sad.png

i need help with magmaring smile.png

still needed help for magmaring's pet_db.txt :D

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