Mr BrycE Posted May 13, 2012 Share Posted May 13, 2012 Hi bonus3 bAddMonsterDropItem,12028,RC_Insect,100; << Its from Gargoyle card is there any possibility that the "RC_Insect" can be change into 1 specific monster? like putting the id number of that mob? Quote Link to comment Share on other sites More sharing options...
Arcenciel Posted May 13, 2012 Share Posted May 13, 2012 No. The bonus is created as is and can't be changed unless you edit the source. Quote Link to comment Share on other sites More sharing options...
Mr BrycE Posted May 13, 2012 Author Share Posted May 13, 2012 how about making a custom race? is it easy to add it on src? Quote Link to comment Share on other sites More sharing options...
Kenpachi Posted May 14, 2012 Share Posted May 14, 2012 https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/doc/item_bonus.txtbonus3 bAddClassDropItem,s,x,n; Adds an n/100% chance of dropping item s when killing monster class x. Quote Link to comment Share on other sites More sharing options...
Mr BrycE Posted May 14, 2012 Author Share Posted May 14, 2012 so its bonus3 bAddMonsterDropItem,12028,X,100; bonus3 bAddMonsterDropItem,12028,RC_Alien,100;??? LOL -.- i really dont know this xD Quote Link to comment Share on other sites More sharing options...
Kenpachi Posted May 14, 2012 Share Posted May 14, 2012 Hi bonus3 bAddMonsterDropItem,12028,RC_Insect,100; << Its from Gargoyle card is there any possibility that the "RC_Insect" can be change into 1 specific monster? like putting the id number of that mob? That was your question. Now read the description of bonus3 bAddClassDropItem again...Or to make it easy: bonus3 bAddClassDropItem,<itemID>,<mobID>,<chance_in_%_*_100>; 1 Quote Link to comment Share on other sites More sharing options...
Mr BrycE Posted May 14, 2012 Author Share Posted May 14, 2012 thanks sir, didn't notice that its AddClass not MonsterDrop xD Quote Link to comment Share on other sites More sharing options...
Hi
bonus3 bAddMonsterDropItem,12028,RC_Insect,100; << Its from Gargoyle card
is there any possibility that the "RC_Insect" can be change into 1 specific monster? like putting the id number of that mob?
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