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help Ano po satingin niyo problem dito?


laklaker

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Hello!

KJ3Hn.jpg

Saan po banda yung problem diyan sa scripting? Thanks! Wala naman pong nag lalabas na gravity error. Ganito lang talaga yung problem.

++

ADDITIONAL INFORMATION:

I use lua so ganito nilagay ko.

FILE NAME:

datasprite¾Ç¼¼»ç¸®³²

³²_Icy_Fairy_Wings

³²_Icy_Fairy_Wings.spr

datasprite¾Ç¼¼»ç¸®¿©

¿©_Icy_Fairy_Wings

¿©_Icy_Fairy_Wings.spr

accname.lua:

[ACCESSORY_IDs.ACCESSORY_ICY_FAIRY_WINGS] = "_ICY_FAIRY_WINGS",

accessoryid.lua

ACCESSORY_ICY_FAIRY_WINGS = 1001,

idnum2itemdesctable:

Icy Fairy Wings

Agi, Dex +250

Increase damage on Demi-Humans by 10%

Reduce damage taken from Demi-Humans by 10%

Enables level 4 Water Ball

Enables level 5 Deluge

Class :^777777 Headgear^000000

Defense :^777777 0^000000

Equipped on :^777777 Lower^000000

Weight :^777777 10^000000

Applicable Job :^777777 Every Job^000000

#

idnum2itemdisplaynametable:

20001#Icy_Fairy_Wings#

idnum2itemresnametable:

20001#Icy_Fairy_Wings#

num2itemresnametable:

20001#¼±¹°»óÀÚ_4#

Edited by laklaker
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i think ung drop.act and spr files mo...

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Meron naman pong ganyan eh. Saan po ba yung nagcocontrol ng kung ano ang makikita mo? Yung nasa mga .txt files saan po ba dun?

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Yeah, i agree with arnie..i think ang problema ay sa sprite files mo, drop.act and drop.spr..the item is not "in-sync" with the character..try checking your item (in your data folder) using the actOR2 software..Download it here...http://ratemyserver.net/index.php?page=download_tool..

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Check the spelling on resnametable you need to put a corresponding sprite name there.

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Check the spelling on resnametable you need to put a corresponding sprite name there.

Sa loob kasi nung num2itemresnametable is puro ASCII yung language. :$

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sundin mo yung payo ni kingraijun..di magkatugma yung mga .spr at .act file mo kaya ganyan.,..

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sundin mo yung payo ni kingraijun..di magkatugma yung mga .spr at .act file mo kaya ganyan.,..

Di ko po gets. Nung chineck ko pareho naman po.

ADDED new information about that item. I need your help guys :(. Thanks!

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hmm..yung position nung sprite..my option dun na makikita mo yung sprite ng character at check mo kung tugma sa ayos..

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hmm..yung position nung sprite..my option dun na makikita mo yung sprite ng character at check mo kung tugma sa ayos..

Tugma naman po.

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sigurado ka? screenies mo nga dun sa sprite viewer ng makita namin

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ues6f.jpg

Tapos po yung isa eto

9qt8Q.jpg

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itick/icheck mo yung body na option...nang makita natin

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As5dU.jpg

ARARARAR

8gChB.jpg

rarararar..

avVef.jpg

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hindi mo po ba na interchange ang item_drop.act and item_drop.spr mo with item.act and item.spr mo??..kasi napansin ko sa first screenie mo, pagkasuot ng custom item, drop item ang lumalabas..teorya lang..hmmm..

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LOL. Inisa ko lang po kasi yang picture na yan. It means that droppable siya na may preview, walang preview pag nasa inventory, may preview pag sinuot, and wala rin preview pag nasa alt Q.

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uu nga noh...ngayun ko lang napansin...mukhang tama si kingraijun

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ahh ic..akala ko suot na nya, nakadrop pala..hehe, hmmm, so far sa nakikita ko, tama ung drop file mo pero me mali sa data > texture > .... > item mo...dapat ireduce mo ung file size mo to 8bit .bmp file..tapos with regards naman sa mismong item sprite, pwede ba malaman scripting mo sa item_db2.txt?..

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20001,ICY_FAIRY_WINGS,ICY_FAIRY_WINGS,5,10000,,10,,10,,4,0xFFFFFFFF,7,2,001,,0,0,1001,{ bonus bAllStats,+5; },{},{}

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