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3/28/2012 - kRO Maintenance


Ziu

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Common

- Using a guide NPC will now show the route to the destination via navigation system.

- Fixed typo in quest information window for Level 111 ~ 120 Eden quests.

- Aldebaran tool dealer now sells arrows.

- Lowered the difficulty of certain Level 26 ~ 40 Eden collection quests.

  • Number of 'Garlet' required have been lowered to 10.
  • Number of 'Skel-Bone' required have been lowered to 5.

- Certain plant and mushroom monsters' HP have been lowered.

- Changes have been made to the navigation system UI.

  • Changed the image for 'Search', 'View Information', and 'Navigate' buttons
  • Adjusted the way map names are displayed
  • Popup messages for navigation have been added
  • Fixed a bug where the navigation system would show wrong information

- April Fool's Day event have been added.

- 'Knight De Thomas' NPC for 'HP recovery while moving' have been moved to the swordsman guild.

- Added "Training Dummy" monsters at 5 o'clock area in Prontera.

- Changed the main monsters in certain field maps.

  • Morroc Field 1 (moc_fild01): Pecopeco --> Muka
  • Morroc Field 2 (moc_fild02): Muka --> Pecopeco
  • Geffen Field 9 (gef_fild09): Ambernite --> Coco
  • Mjolnir 6 (mjolnir_06): Horn --> Elder Willow
  • Payon Field 9: Elder Willow --> Horn

Mains

- Removed Training Grounds and added new tutorial in Izlude and 1st class job change areas.

  • Changed the location of Taekwon Kid job change NPC in Payon and certain NPCs in Izlude.
  • Izlude map have been renovated.

- Changed the location of certain warp spots and save spot in Izlude in order to avoid characters being stuck in dead cell(s).

- 'Backpack Certificate' now has 0 weight.

- Fixed a bug where Homunculus Eira's silence status would not be cured by 'Cure Free' restorative item.

- Erased the 'Iron Ore' item collection requirement for Ninja job change quest.

- Changed 'Re-birth' system to allow players to transcend while in possession of zeny.

- Fixed a bug with Warlock skill 'Earth Strain' where players killed by the skill would experience the strip effect persist past its skill duration.

- Adjusted vend creation window to allow players to view item information by right clicking on the item.

- Added a NPC in Malangdo that can be used to exchange coins in mass quantity.

- Mini-map UI have been improved.

  • Added Icon display on mini-map

- Refinement Ore box II is on sale for 2 weeks.

  • Sales period: 3/28/2012 ~ 4/11/2012
  • 'Pope Scroll' is included in each box

- Added item move function where pressing 'Alt + Right Click' on the desired item will move the item between inventory, storage, cart, trade, or vend creation window.

  • The function will move the items between current opened windows
  • If there are multiple windows open, it will be moved in the following ways

1. If storage, inventory, and cart windows are opened

-> Alt + Right clicking an item in storage will move the item to inventory window.

-> Alt + Right clicking an item in inventory will move the item to storage window.

-> Cart window has the lowest priority of the three.

2. If trade, inventory, and cart windows are opened

-> Alt + Right clicking an item in inventory will move the item to trade window.

-> Alt + Right clicking an item in trade will not move the item.

-> Alt + Right clicking an item in cart will not move the item.

3. Alt + Right clicking an item in vend creation window will move the item back to the cart.

- Navigation system have been updated

  • Navigation system can be accessed by clickin on 'Navigation' button in basic info window
  • Nagivation system can be used to locate maps, monsters, kafra, tool dealer, and other important npc locations

- New school semester event (EXP and Drop event) ended.

- Changed "Charles Orleans" cooking NPC to no longer require players to be in possession of "Chef Hat" when learning cooking recipes.

- Adjusted difficulty level of low level monsters.

  • [Hornet] changed from non-aggressive/assist to non-aggressive and have had certain skills lowered.

  • [Condor] changed from non-aggressive/assist to non-aggressive and have had certain skills lowered. Number of monster spawn changed in Morroc Field 11.

  • [baby Desert Wolf] changed from non-aggressive/assist to non-aggressive. Number of monster spawn changed in Morroc Field 11.

  • [scorpion] changed from aggressive to non-aggressive and have had certain skills lowered.

  • [Wormtail] have had certain skills lowered.

  • [snake] have had certain skills lowered.

  • [Ambernite] have had certain skills lowered. Removed monster spawn from Geffen Field 9.

  • [Coco] added monster spawn in Geffen Field 9.

  • [Thiefbug Egg] drop rate adjusted.

  • [Thiefbug] changed from non-aggressive/assist/looter to non-aggressive/looter.

  • [Muka] have had certain skills lowered. Adjusted the number of monsters in Morroc Field 1 and 2.

  • [Creamy] have had certain skills lowered.

  • [Familiar] have had certain skills lowered. Adjusted the number of monster in Prontera Sewer 1.

  • [Caramel] have had certain skills lowered.

  • [Pecopeco] have had certain skills lowered. Adjusted the number of monster in Morroc Field 1 and 2.

  • [Poison Spore] have had certain skills lowered. Adjusted the number of monster in Mjolnir Field 6.

  • [skeleton] adjusted drop rate.

  • [smokie] adjusted the number of monster in Mjolnir Field 6.

  • [Deniro] changed from non-aggressive/looter/assist to non-aggressive/assist and its certain skills lowered.

  • [Piere] changed from non-aggressive/looter/assist to non-aggressive/looter.

  • [Horn] adjusted the number of monster in Payon Field 9 and Mjolnir Field 2.

  • [Andre] changed from non-aggressive/looter/assist to non-aggressive/looter and its certain skills lowered.

  • [Elder Willow] adjusted the number of monster in Mjolnir Field 2 and Payon Field 9.

  • [Cookie - Green] adjusted drop rate.

  • [Marin] changed from non-aggressive to non-aggressive/looter.

  • [Cookie - Red] adjusted drop rate.

  • [Martin] adjusted drop rate.

  • [Myst Case] adjusted drop rate.

  • [Plankton] adjusted the number of monster in Prontera Sewer 2.

Sakray

- 'Kuritura' academy receptionist will now provide 'Kuritura Academy Hat'.

  • Increased the amount of 'Apple Juice' given out in Cute Pet tutorial
  • Fixed certain errors related to the quest window

- Removed the restrictions on moving from Thanatos tower 2F to 3F.

- Morroc Continental Guards will now provide more convenient ways to traverse through Morroc areas.

- Added HP bar for monsters that the player(s) are currently attacking.

  • MVP boss monsters will not show HP bar.

- Skills in the skill shortcut keys will now properly synchronize and show the current learned skill level of a re-learned skill. (Before this change, if you hotkeyed a Level 10 Firebolt on the skill shortcut key, reset skill and re-learned firebolt skill up to level 4, shortcut key would still show the skill as level 10).

- Fixed a bug for Genetics where cannon balls would be unequipped on death.

Credits: zr0rieu

Removed the restrictions on moving from Thanatos tower 2F to 3F.

great!!!!!!!!!!!!..

- Added HP bar for monsters that the player(s) are currently attacking.

pservers features!!! :)

Edited by Ziu
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So that's why they should not close down pservers. Opinion :)

Edited by Lordamax
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Nice, with the HP bar we might get correct HP values for mobs.

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- Added "Training Dummy" monsters at 5 o'clock area in Prontera.

About time they add a special monster to test your attacks on.

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Any screenshots of this "Training Dummy", "HP monster bar" ?

Thankyou

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kRO is still on maintenance mode , all servers are down that time.

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First thing I'm doing when I can get this patch is decompile the GRF and start looting :)

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Guess these they are

DUMMY_10

DUMMY_50

DUMMY_100

DUMMY_150

So I guess it it's for the lvls.

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New bar appears when:

Player hit mob physical/magical (damage) (no miss)

Mob hit player (damage) (no miss)

Others players can't see the bar.

Bar is only visual, no numeric.

HP NEW BAR + THANATOS F2-F3

Edited by Ziu
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Anyone please record that.

  1. Login
  2. Start recording
  3. Move to a monster so it appears on your screen
  4. Start hitting it so the HP bar will be displayed
  5. Stop recording and send me the record file

I want to check how they send the HP information

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On the same party only appears to one who beats or is beaten..

01-1.jpg

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wogh nice update ... i love the monster HP Bar waakakka...btw someone can share pic for new izlude ? LOL

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Anyone please record that.

  1. Login
  2. Start recording
  3. Move to a monster so it appears on your screen
  4. Start hitting it so the HP bar will be displayed
  5. Stop recording and send me the record file

I want to check how they send the HP information

You're not going to get the official data from a screen recording :) you'd need packet captures of the HP bar updates.

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That's why I asked for a ingame recording (rrf file).

Should be like this

//PACKET_ZC_NOTIFY_MOVEENTRY9
struct PACKET_ZC_NOTIFY_MOVEENTRY9 {
 /* this+0x0 */ short PacketType
 /* this+0x2 */ short PacketLength
 /* this+0x4 */ unsigned char objecttype
 /* this+0x5 */ unsigned long GID
 /* this+0x9 */ short speed
 /* this+0xb */ short bodyState
 /* this+0xd */ short healthState
 /* this+0xf */ int effectState
 /* this+0x13 */ short job
 /* this+0x15 */ short head
 /* this+0x17 */ int weapon
 /* this+0x1b */ short accessory
 /* this+0x1d */ unsigned long moveStartTime
 /* this+0x21 */ short accessory2
 /* this+0x23 */ short accessory3
 /* this+0x25 */ short headpalette
 /* this+0x27 */ short bodypalette
 /* this+0x29 */ short headDir
 /* this+0x2b */ short robe
 /* this+0x2d */ unsigned long GUID
 /* this+0x31 */ short GEmblemVer
 /* this+0x33 */ short honor
 /* this+0x35 */ int virtue
 /* this+0x39 */ bool isPKModeON
 /* this+0x3a */ unsigned char sex
 /* this+0x3b */ unsigned char[0x6] MoveData
 /* this+0x41 */ unsigned char xSize
 /* this+0x42 */ unsigned char ySize
 /* this+0x43 */ short clevel 
 /* this+0x45 */ short font
 /* this+0x47 */ unsigned long maxHP
 /* this+0x4b */ unsigned long curHP
 /* this+0x4e */ bool hideHP
}

//PACKET_ZC_NOTIFY_STANDENTRY8
struct PACKET_ZC_NOTIFY_STANDENTRY8 {
 /* this+0x0 */ short PacketType
 /* this+0x2 */ short PacketLength
 /* this+0x4 */ unsigned char objecttype
 /* this+0x5 */ unsigned long GID
 /* this+0x9 */ short speed
 /* this+0xb */ short bodyState
 /* this+0xd */ short healthState
 /* this+0xf */ int effectState
 /* this+0x13 */ short job
 /* this+0x15 */ short head
 /* this+0x17 */ int weapon
 /* this+0x1b */ short accessory
 /* this+0x1d */ short accessory2
 /* this+0x1f */ short accessory3
 /* this+0x21 */ short headpalette
 /* this+0x23 */ short bodypalette
 /* this+0x25 */ short headDir
 /* this+0x27 */ short robe
 /* this+0x29 */ unsigned long GUID
 /* this+0x2d */ short GEmblemVer
 /* this+0x2f */ short honor
 /* this+0x31 */ int virtue
 /* this+0x35 */ bool isPKModeON
 /* this+0x36 */ unsigned char sex
 /* this+0x37 */ unsigned char[0x3] PosDir
 /* this+0x3a */ unsigned char xSize
 /* this+0x3b */ unsigned char ySize
 /* this+0x3c */ unsigned char state
 /* this+0x3d */ short clevel
 /* this+0x3f */ short font
 /* this+0x41 */ unsigned long maxHP
 /* this+0x45 */ unsigned long curHP
 /* this+0x49 */ bool hideHP
}

Edited by scriptor
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An hp bar... Well what's the next update? /autoloot ?

Edited by Ronaldo07
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April fool's event info:

http://forums.irowik...06&postcount=27

Edited by Ziu
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