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How do I set jobs that can use an item


mleo1

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S.) Novice		 (2^00): 0x00000001
Swordman			(2^01): 0x00000002
Mage				(2^02): 0x00000004
Archer			  (2^03): 0x00000008
Acolyte			 (2^04): 0x00000010
Merchant			(2^05): 0x00000020
Thief			   (2^06): 0x00000040
Knight			  (2^07): 0x00000080
Priest			  (2^08): 0x00000100
Wizard			  (2^09): 0x00000200
Blacksmith		  (2^10): 0x00000400
Hunter			  (2^11): 0x00000800
Assassin			(2^12): 0x00001000
[i]Unused[/i]			  (2^13): 0x00002000
Crusader			(2^14): 0x00004000
Monk				(2^15): 0x00008000
Sage				(2^16): 0x00010000
Rogue			   (2^17): 0x00020000
Alchemist		   (2^18): 0x00040000
Bard/Dancer		 (2^19): 0x00080000
[i]Unused[/i]			  (2^20): 0x00100000
Taekwon			 (2^21): 0x00200000
StarGladiator	   (2^22): 0x00400000
Soul Linker		 (2^23): 0x00800000
Gunslinger		  (2^24): 0x01000000
Ninja			   (2^25): 0x02000000
All Classes			   : 0xFFFFFFFF
Every Job Except Novice   : 0xFFFFFFFE

how about other jobs?

*edit* this should be on database support awf sorry

Edited by mleo1
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i think they can use the combination Class Bitmask + Upper Bitmask to enable certain job to use the items.

Upper: Equippable upper-types. Uses the following bitmasks:
1: Normal jobs
2: Upper jobs
4: Baby jobs

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since i want mjonir to be

CANNOT be used 3rd jobs

CANNOT be used by archer class

CANNOT be used by mage class

CANNOT be used by soulinkers, gunnslingers and ninjas

1530,Mjolnir,Mjolnir,4,20,,6000,250,,1,0,0x00673653,7 and so on

whats wrong here? whats the right one? xD

http://i.imgur.com/kaz40.jpg

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whats wrong here?

You summed hexadecimal values the decimal way.

Use the windows calculator (scientific mode) to sum it as hexadecimal values.

0x00000001

+0x00000002

+0x00000010

+0x00000020

+0x00000040

+0x00000080

+0x00000100

+0x00000400

+0x00001000

+0x00004000

+0x00008000

+0x00020000

+0x00040000

+0x00200000

+0x00400000

-----------------

0x0066D5F3

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whats wrong here?

You summed hexadecimal values the decimal way.

Use the windows calculator (scientific mode) to sum it as hexadecimal values.

0x00000001

+0x00000002

+0x00000010

+0x00000020

+0x00000040

+0x00000080

+0x00000100

+0x00000400

+0x00001000

+0x00004000

+0x00008000

+0x00020000

+0x00040000

+0x00200000

+0x00400000

-----------------

0x0066D5F3

oooops, thanks for the support. xD.

thanks again.

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