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mrmtsuruya

item script combo

Question

can anyone help me with this script:

{ bonus bUnbreakableArmor,0; bonus bAllStats,2; bonus2 bResEff,Eff_Freeze,10000; bonus bMaxHPrate,1+(getrefine()); if(isequipped(2374,2433,5808) == 0) else ( bonus2 bSubEle,Ele_Neutral,20; bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Earth,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Wind,20; bonus2 bSubEle,Ele_Poison,20; bonus2 bSubEle,Ele_Holy,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Ghost,20; bonus2 bSubEle,Ele_Undead,20; bonus bAllStats,5; skill "TK_SEVENWIND",7; },{},{ sc_end TK_SEVENWIND; }

if any of the "item id" is unequipped the skill "TK_SEVENDWIND" will disappear.

any help would be appreciated /hmm

thanks!

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7 answers to this question

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tried this ?
skill "TK_SEVENWIND",-7;

place at the OnUnEquip part

still not working /hmm it seems like when i equipped the id(2375) which is my diabolus armor the warm wind lvl7 show's even though i didn't equipped the other parts. by the way im trying to make a combo equip set.

here's the description: 2375#

All Stats + 2, Adds 100% Resistance from Freeze Status

^0000FFIncrease maximum HP by 1% per refine rate.^000000

[ ^000088+ Diabolus Robe, Diabolus Boots, Dark Bacilium^000000 ]

Gives 20% Resistance to Neutral Properties Attack.

Enable to use Level 4 Warm Wind, All Stats + 5

sc_end SC_SEVENWIND;

5511 not working.

any other solution?

please provide the full script code. so that i can figure out what's wrong.

thanks!

Edited by mrmtsuruya
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This is impossible without a source modification.

well i think i found a solution /hmm

i made it working

here is my code:

{ bonus bUnbreakableArmor,0; bonus bAllStats,2; bonus2 bResEff,Eff_Freeze,10000; bonus bMaxHPrate,1+(getrefine()); if(isequipped(2374,2433,5808)) { bonus2 bSubEle,Ele_Neutral,20;  bonus bAllStats,5; skill "TK_SEVENWIND",7; } },{},{skill "TK_SEVENWIND",-7;}

Edited by mrmtsuruya
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This actually should not remove the skill but set its level to 0. (That's not what you asked for.)

And unless you add skill "TK_SEVENWIND",-7; to the other combo items OnUnequipScript, too you'll be able to use the skill even if one of them is unequipped.

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