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Toasty's WoE Controller


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@Euphy

=O!! You broke my controller? =(

Sigh..now i have to make an update...

Might as well make it awesomener while i'm at it....
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@Euphy

=O!! You broke my controller? =(

Sigh..now i have to make an update...

Might as well make it awesomener while i'm at it....

I cant wait to see this! :D

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@Euphy

=O!! You broke my controller? =(

Sigh..now i have to make an update...

Might as well make it awesomener while i'm at it....

Thanks Master! :)

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i experience sort of problems with WOE SE, with your script sir. I found out after broke the emp the next interval of capturing it can't even hit the emperium. And other one, after breaking the emperium the breakers noticed that barricades already deployed. the current castle holder didn't setup on it.

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updates? :)

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If I move the NPC's coordination to a new one, do I still have to restart server or can I just do @Reloadscript?

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You can use @reloadscript for any script changes. If you move coordinates on the same map, use @npcmove <x> <y> <npc name>.

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Plz help ,I dont know how to fix this?

[Debug]: NPCEvent 'Manager#aru01_02::OnAgitEnd' not found! (source: WoEInfoBase)

[Debug]: NPCEvent 'Manager#aru02_02::OnAgitEnd' not found! (source: WoEInfoBase)

[Debug]: NPCEvent 'Manager#aru03_02::OnAgitEnd' not found! (source: WoEInfoBase)

[Debug]: NPCEvent 'Manager#aru04_02::OnAgitEnd' not found! (source: WoEInfoBase)

[Debug]: NPCEvent 'Manager#aru05_02::OnAgitEnd' not found! (source: WoEInfoBase)

[Debug]: NPCEvent 'Manager#sch01_02::OnAgitEnd' not found! (source: WoEInfoBase)

[Debug]: NPCEvent 'Manager#sch02_02::OnAgitEnd' not found! (source: WoEInfoBase)

[Debug]: NPCEvent 'Manager#sch03_02::OnAgitEnd' not found! (source: WoEInfoBase)

[Debug]: NPCEvent 'Manager#sch04_02::OnAgitEnd' not found! (source: WoEInfoBase)

[Debug]: NPCEvent 'Manager#sch05_02::OnAgitEnd' not found! (source: WoEInfoBase)

[Debug]: NPCEvent 'Agit_N01::OnAgitEnd' not found! (source: WoEInfoBase)

[Debug]: NPCEvent 'Agit_N02::OnAgitEnd' not found! (source: WoEInfoBase)

[Debug]: NPCEvent 'Agit_N03::OnAgitEnd' not found! (source: WoEInfoBase)

[Debug]: NPCEvent 'Agit_N04::OnAgitEnd' not found! (source: WoEInfoBase)

I check all of these

Check if using stable or builds without the agitstart2/end2 commands

Check if you want this script to control your WoE

Check if you want this script to OnLoadMap events on castle maps

and disable only this....

//npc: npc/guild/agit_controller.txt

//npc: npc/guild2/agit_start_se.txt

thx /ok

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question? why when I tried to use SE woe once I break the emp the emperium will not show any more?

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Nothing configured....go away!

why??

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Hello, i have small concern about the WoE.

Why is it appearing in my mapserver?

How can i fix this one? since i'm new with WoE i need someone who will advise me^^

 

post-630-0-10156300-1369876385_thumb.png

 

By the way, i have uncheck the Check if using stable or builds without the agitstart2/end2 commands.

 

 

 

Thank you!

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maybe those castles are disable in script_guild i think.

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same here error..

[Status]: NPC_Event:[OnAgitStart] Run (21) Events by @AgitStart.
[Debug]: NPCEvent 'Manager#aru01_02::OnAgitEnd' not found! (source: WoEInfoBase)
[Debug]: NPCEvent 'Manager#aru02_02::OnAgitEnd' not found! (source: WoEInfoBase)
[Debug]: NPCEvent 'Manager#aru03_02::OnAgitEnd' not found! (source: WoEInfoBase)
[Debug]: NPCEvent 'Manager#aru04_02::OnAgitEnd' not found! (source: WoEInfoBase)
[Debug]: NPCEvent 'Manager#aru05_02::OnAgitEnd' not found! (source: WoEInfoBase)
[Debug]: NPCEvent 'Manager#sch01_02::OnAgitEnd' not found! (source: WoEInfoBase)
[Debug]: NPCEvent 'Manager#sch02_02::OnAgitEnd' not found! (source: WoEInfoBase)
[Debug]: NPCEvent 'Manager#sch03_02::OnAgitEnd' not found! (source: WoEInfoBase)
[Debug]: NPCEvent 'Manager#sch04_02::OnAgitEnd' not found! (source: WoEInfoBase)
[Debug]: NPCEvent 'Manager#sch05_02::OnAgitEnd' not found! (source: WoEInfoBase)
[Debug]: NPCEvent 'Agit_N01::OnAgitEnd' not found! (source: WoEInfoBase)
[Debug]: NPCEvent 'Agit_N02::OnAgitEnd' not found! (source: WoEInfoBase)
[Debug]: NPCEvent 'Agit_N03::OnAgitEnd' not found! (source: WoEInfoBase)
[Debug]: NPCEvent 'Agit_N04::OnAgitEnd' not found! (source: WoEInfoBase)

http://sushiduy.plesk3.freepgs.com/ROScripts/WoeInfo/woeinfo_122.php

 

i disable all they said to disable. Untill now not work /panic

 

     This one is the sulotion i made to remove those missing! /yawn  

//castle maps by region
        setarray .castles_prtg$[0],"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05";
        setarray .castles_payg$[0],"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05";
        setarray .castles_gefg$[0],"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05";
        setarray .castles_aldeg$[0],"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05";
    //    setarray .castles_arug$[0],"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05";
    //    setarray .castles_schg$[0],"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
    //    setarray .castles_novi$[0],"nguild_alde","nguild_gef","nguild_pay","nguild_prt";
        
        //woe kill functions for each castle
        setarray .woe_kill_prtg$[0],"Agit#prtg_cas01::OnAgitEnd","Agit#prtg_cas02::OnAgitEnd","Agit#prtg_cas03::OnAgitEnd","Agit#prtg_cas04::OnAgitEnd","Agit#prtg_cas05::OnAgitEnd";
        setarray .woe_kill_payg$[0],"Agit#payg_cas01::OnAgitEnd","Agit#payg_cas02::OnAgitEnd","Agit#payg_cas03::OnAgitEnd","Agit#payg_cas04::OnAgitEnd","Agit#payg_cas05::OnAgitEnd";
        setarray .woe_kill_gefg$[0],"Agit#gefg_cas01::OnAgitEnd","Agit#gefg_cas02::OnAgitEnd","Agit#gefg_cas03::OnAgitEnd","Agit#gefg_cas04::OnAgitEnd","Agit#gefg_cas05::OnAgitEnd";
        setarray .woe_kill_aldeg$[0],"Agit#aldeg_cas01::OnAgitEnd","Agit#aldeg_cas02::OnAgitEnd","Agit#aldeg_cas03::OnAgitEnd","Agit#aldeg_cas04::OnAgitEnd","Agit#aldeg_cas05::OnAgitEnd";
        //setarray .woe_kill_arug$[0],"Manager#aru01_02::OnAgitEnd","Manager#aru02_02::OnAgitEnd","Manager#aru03_02::OnAgitEnd","Manager#aru04_02::OnAgitEnd","Manager#aru05_02::OnAgitEnd";
        //setarray .woe_kill_schg$[0],"Manager#sch01_02::OnAgitEnd","Manager#sch02_02::OnAgitEnd","Manager#sch03_02::OnAgitEnd","Manager#sch04_02::OnAgitEnd","Manager#sch05_02::OnAgitEnd";
        //    setarray .woe_kill_novi$[0],"Agit_N01::OnAgitEnd","Agit_N02::OnAgitEnd","Agit_N03::OnAgitEnd","Agit_N04::OnAgitEnd";
Edited by Patskie
<code>
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I and Masao revised the core guild files, and Toasty has not updated his controller with the new event triggers.  That's why you're getting the debug messages and playtime errors.

 

If you want to update them yourself, you can find all of the labels in the "constants" section of my controller: trunk/npc/custom/woe_controller.txt (do note that the prefixes/suffixes are appended later).

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I and Masao revised the core guild files, and Toasty has not updated his controller with the new event triggers.  That's why you're getting the debug messages and playtime errors.

 

If you want to update them yourself, you can find all of the labels in the "constants" section of my controller: trunk/npc/custom/woe_controller.txt (do note that the prefixes/suffixes are appended later).

 

 

so if I'm use toasty woe controller, I simply edit the constants in accordance with section http://svn.code.sf.net/p/rathena/svn/trunk/npc/custom/woe_controller.txt  ??

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Rathena svn 17516

 

I Set 3 woes in the Script generator, 

But When viewing all woe times,the npc only display 2 

 

also the  GM menu is not displaying, I use the npc with a lvl 99 gm account and it dont display the other options it should, liken start woe, end sesion etc etc 

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I'm Having a problem about this script, woe starts on its own in random time, even not set. all the castle's are opened

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why cant access??


need it urgent!!

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RESURECT TOASTY! or share php file lawl

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Ok, I found a bug !!

 

If you choose a woe for the Anglangr Casttle, and you select warp to casttle grounds Schwardswald - Anglangr

 

It will teleport you to a random spot! and no to the exactly entrance

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Link is dead?

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