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Loke

Despair song modification

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Open you skill_db.txt and look for skill ID 2419 and edit it to the following:

2419,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0,

Do the same with the skill id 2422.

2422,0,6,4,0,0x1,0,10,1,no,0,0x20,0,misc,0,

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at skill.c [Lullaby Deep Sleep]

case NC_COLDSLOWER:
case NC_ARMSCANNON:
case RK_DRAGONBREATH:
case WM_LULLABY_DEEPSLEEP:
       i = skill_get_splash(skillid,skilllv);
       map_foreachinarea(skill_area_sub,src->m,x-i,y-i,x+i,y+i,BL_CHAR,
       src,skillid,skilllv,tick,flag|BCT_ENEMY|1,skill_castend_damage_id);
       break;

change to

case NC_COLDSLOWER:
case NC_ARMSCANNON:
case RK_DRAGONBREATH:
case WM_LULLABY_DEEPSLEEP:
	i = skill_get_splash(skillid,skilllv);
	map_foreachinarea(skill_area_sub,src->m,x-i,y-i,x+i,y+i,BL_CHAR,
	src,skillid,skilllv,tick,(skillid == WM_LULLABY_DEEPSLEEP)? flag|BCT_ALL|1 :	
	flag|BCT_ENEMY|1,skill_castend_damage_id);
	break;

at skill_unit_db.txt [Poem of Netherworld]

2419,0xde,	,  0, 1,1000,enemy, 0x010  //WM_POEMOFNETHERWORLD

change to

2419,0xde,	,  0, 1,1000,all, 0x010  //WM_POEMOFNETHERWORLD

please feedback if you found a error

Edited by Daredevil
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try this

case NC_COLDSLOWER:
case NC_ARMSCANNON:
case RK_DRAGONBREATH:
case WM_LULLABY_DEEPSLEEP:
       i = skill_get_splash(skillid,skilllv);
       map_foreachinarea(skill_area_sub,src->m,x-i,y-i,x+i,y+i,BL_CHAR,
       src,skillid,skilllv,tick,flag|BCT_ENEMY|1,skill_castend_damage_id);

       if (skillid == WM_LULLABY_DEEPSLEEP)
           target = BCT_ALL;
       break;

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case NC_COLDSLOWER:

case NC_ARMSCANNON:

case RK_DRAGONBREATH:

case WM_LULLABY_DEEPSLEEP:

i = skill_get_splash(skillid,skilllv);

map_foreachinarea(skill_area_sub,src->m,x-i,y-i,x+i,y+i,BL_CHAR,

src,skillid,skilllv,tick,(skillid == WM_LULLABY_DEEPSLEEP)? flag|BCT_ALL|1 :

flag|BCT_ENEMY|1,skill_castend_damage_id);

break;

Working but the user is also affected w/ Lullaby :<

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oh i remember

keep deep sleep lullaby at skill.c like this

case NC_COLDSLOWER:
case NC_ARMSCANNON:
case RK_DRAGONBREATH:
case WM_LULLABY_DEEPSLEEP:
i = skill_get_splash(skillid,skilllv);
map_foreachinarea(skill_area_sub,src->m,x-i,y-i,x+i,y+i,BL_CHAR,
src,skillid,skilllv,tick,flag|BCT_ENEMY|1,skill_castend_damage_id);
break;

at skill_db

2422,7,6,2,0,0x3,5:6:7:8:9,5,1,yes,0,0,0,none,0, WM_LULLABY_DEEPSLEEP,Deep Sleep Lullaby

change to

2422,7,6,2,0,0x3,5:6:7:8:9,5,1,yes,0,0x1200,0,none,0, WM_LULLABY_DEEPSLEEP,Deep Sleep Lullaby

Edited by Daredevil
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a little mistake

2419,0xde, , 0, 1,1000,enemy, 0x010 //WM_POEMOFNETHERWORLD

change to

2419,0xde, , 0, 1,1000,friend 0x010 //WM_POEMOFNETHERWORLD

Edited by Daredevil
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