Weird Posted January 8, 2012 Group: Members Topic Count: 6 Topics Per Day: 0.00 Content Count: 11 Reputation: 0 Joined: 01/06/12 Last Seen: September 3, 2012 Share Posted January 8, 2012 (edited) Help me think the way how to implement the skill casting without binding to player. For example: npc using skill and damage everybody (players and mobs). P.S. Packages clif_skill, clif_skilltopos can not work without an id. Such as the caster and ground-timers units. Sorry my not clear last message, i rewrited it. I hope it is more understandable now. =) Edited January 9, 2012 by Emistry Post Merged : There is an EDIT Button .... Quote Link to comment Share on other sites More sharing options...
Question
Weird
Help me think the way how to implement the skill casting without binding to player.
For example: npc using skill and damage everybody (players and mobs).
P.S. Packages clif_skill, clif_skilltopos can not work without an id. Such as the caster and ground-timers units.
Sorry my not clear last message, i rewrited it. I hope it is more understandable now. =)
Edited by EmistryPost Merged : There is an EDIT Button ....
Link to comment
Share on other sites
0 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.