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Assasin Soul Link NPC script


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Pa Request po ng Soul Link Npc thanks

Edited by abi200501117
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You didn't state if you wanted the NPC to charge a cost but I made one for a free Soul Link Service

prontera,151,189,5 script Soul Linker 59,{
mes "[soul Linker]";
mes "Good day my friend. I am the Soul Linker";
mes "I can link your soul to the Valkyrian Gods to increase your abilities";
mes "Do you want to try?";
next;
switch(select ("Yes,please:Sorry, I am not interested")) {
Yes (Case 1):
next;
 mes "[soul Linker]";
 mes "Ok.Please select which spirit you would like to be linked to.";
 mes "Please be adviced that you can only be linked to a soul with the same job as you";
 mes "Please select your job from the following list.";
 next;
 switch(select ("Monk:Star Gladiator:Sage:Crusader:Super Novice:Knight:Wizard:Priest:Assassin:Rouge:Blacksmith:Hunter:Soul Linker"))
{
 case 1:
 next;
  mes "[soul Linker]";
  mes "Here you go!";
  sc_start SL_MONK,360000,5;
  skilleffect 447,0;
  mes "Thank you! And I hope to see you soon again.";
  close;
 case 2:
 next;
  mes "[soul Linker]";
  mes "Here you go!";
  sc_start SL_STAR,360000,5;
  skilleffect 448,0;
  mes "Thank you! And I hope to see you soon again.";
  close;
 case 3:
 next;
  mes "[soul Linker]";
  mes "Here you go!";
  sc_start SL_SAGE,360000,5;
  skilleffect 449,0;
  mes "Thank you! And I hope to see you soon again.";
  close;
 case 4:
 next;
  mes "[soul Linker]";
  mes "Here you go!";
  sc_start SL_CRUSADER,360000,5;
  skilleffect 450,0;
  mes "Thank you! And I hope to see you soon again.";
  close;
 case 5:
 next;
  mes "[soul Linker]";
  mes "Here you go!";
  sc_start SL_SUPERNOVICE,360000,5;
  skilleffect 451,0;
  mes "Thank you! And I hope to see you soon again.";
  close;
 case 6:
 next;
  mes "[soul Linker]";
  mes "Here you go!";
  sc_start SL_KNIGHT,360000,5;
  skilleffect 452,0;
  mes "Thank you! And I hope to see you soon again.";
  close;
 case 7:
 next;
  mes "[soul Linker]";
  mes "Here you go!";
  sc_start SL_WIZARD,360000,5;
  skilleffect 453,0;
  mes "Thank you! And I hope to see you soon again.";
  close;
 case 8:
 next;
  mes "[soul Linker]";
  mes "Here you go!";
  sc_start SL_PRIEST,360000,5;
  skilleffect 454,0;
  mes "Thank you! And I hope to see you soon again.";
  close;
 case 9:
 next;
  mes "[soul Linker]";
  mes "Here you go!";
  sc_start SL_ASSASIN,360000,5;
  skilleffect 455,0;
  mes "Thank you! And I hope to see you soon again.";
  close;
 case 10:
 next;
  mes "[soul Linker]";
  mes "Here you go!";
  sc_start SL_ROUGE,360000,5;
  skilleffect 456,0;
  mes "Thank you! And I hope to see you soon again.";
  close;
 case 11:
 next;
  mes "[soul Linker]";
  mes "Here you go!";
  sc_start SL_ASSASIN,360000,5;
  skilleffect 457,0;
  mes "Thank you! And I hope to see you soon again.";
  close;
 case 12:
 next;
  mes "[soul Linker]";
  mes "Here you go!";
  sc_start SL_BLACKSMITH,360000,5;
  skilleffect 458,0;
  mes "Thank you! And I hope to see you soon again.";
  close;
 case 13:
 next;
  mes "[soul Linker]";
  mes "Here you go!";
  sc_start SL_HUNTER,360000,5;
  skilleffect 460,0;
  mes "Thank you! And I hope to see you soon again.";
  close;
 case 14:
 next;
  mes "[soul Linker]";
  mes "Here you go!";
  sc_start SL_SOULLINKER,360000,5;
  skilleffect 461,0;
  mes "Thank you! And I hope to see you soon again.";
  close;
}
No (Case 2):
next;
  mes "[soul Linker]";
  mes "Have a nice day.";
  close;
}
 }





Edited by Tabris
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