papol22 Posted December 20, 2011 Share Posted December 20, 2011 how to use/apply the sprite to my custom mob? Quote Link to comment Share on other sites More sharing options...
jTynne Posted December 20, 2011 Share Posted December 20, 2011 If you're using a Renewal Client, open data/lua files/datainfo/ and find npcidentity.lua and jobname.lua Make new entries for each following the examples below: npcidentity.lua ["JT_G_BANASPATY"] = 2157, ["JT_S_HORNET"] = 2158, ["JT_S_GIANT_HORNET"] = 2159, ["JT_S_LUCIOLA_VESPA"] = 2160, ["JT_I_HORN_SCARABA"] = 2161, Make the number on the right the mob ID # in your database. Add in a unique name on the left "JT_MY_MOB_NAME" and use it in.. jobname.lua [jobtbl.JT_G_BANASPATY] = "BANASPATY", [jobtbl.JT_4_M_ALCHE_E] = "4_M_ALCHE_E", [jobtbl.JT_S_HORNET] = "HORNET", [jobtbl.JT_S_GIANT_HORNET] = "GIANT_HORNET", [jobtbl.JT_S_LUCIOLA_VESPA] = "LUCIOLA_VESPA", [jobtbl.JT_I_HORN_SCARABA] = "I_HORN_SCARABA", On the right side is the name of the .spr file, left side is the same name used in the previous file. Trial and error a bit, and if you're still stumped, post back, or likely someone will write a more in-depth guide than my own. Quote Link to comment Share on other sites More sharing options...
papol22 Posted December 20, 2011 Author Share Posted December 20, 2011 thank you sir=) DONE Quote Link to comment Share on other sites More sharing options...
how to use/apply the sprite to my custom mob?
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