To me, the script would set the party name in the same way as partyID, how it counts up +1 every time a new party is created.
Also '/organize "" ' would have to be modded to just '/organize' without any party name designation, where typing /organize creates a party with server-side designating the name, ie: /organize == partyID && partyName: 1154
Also to go with this, I was wondering how to remove the party display when the cursor hovers over a player?
Or change it to something that says you're in a party, ie:
PlayerName (In Party)
Guild [Master]
I know basic hexing of the client as well so hopefully the party display part doesn't require disassembly. :/
I think half of this is in the correct section. It's a whole project so I hope it's alright to just post the whole thing. :/
I don't know if this is possible with npc script but then again I'm thinking it might be less resource demanding if it was in the source somewhere?
I don't speak C so I have no clue how to go about this, but I know how to use VS C++ so compiling would be the easy part.
I'll type the idea in semi-npc script and maybe it can be translated to a diff.
OnPCLoginEvent: AUTOPARTY: if (!getcharid(1)) { set [email protected], rand(999999999); set [email protected]$, (md5([email protected])); atcommand "@party "[email protected]$; sleep2 50; goto !getcharid(1)?AUTOPARTY:-; }Simple and small.
To me, the script would set the party name in the same way as partyID, how it counts up +1 every time a new party is created.
Also '/organize "" ' would have to be modded to just '/organize' without any party name designation, where typing /organize creates a party with server-side designating the name, ie: /organize == partyID && partyName: 1154
Also to go with this, I was wondering how to remove the party display when the cursor hovers over a player?
Or change it to something that says you're in a party, ie:
PlayerName (In Party)
Guild [Master]
I know basic hexing of the client as well so hopefully the party display part doesn't require disassembly. :/
Any help would be very much appreciated.
Edited by AngstLink to comment
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