I have tried to add this to prevent players from using moving skills while in fiberlock, ankle snare, close confine.
case TF_BACKSLIDING: //This is the correct implementation as per packet logging information. [skotlex]
if( sd->sc.data[sC_CLOSECONFINE2] || sd->sc.data[sC_ANKLE] || sd->sc.data[sC_SPIDERWEB] )
{
clif_skill_fail(sd,sd->menuskill_id,0,0);
break;
}
I have tried to add this to prevent players from using moving skills while in fiberlock, ankle snare, close confine.
case TF_BACKSLIDING: //This is the correct implementation as per packet logging information. [skotlex] if( sd->sc.data[sC_CLOSECONFINE2] || sd->sc.data[sC_ANKLE] || sd->sc.data[sC_SPIDERWEB] ) { clif_skill_fail(sd,sd->menuskill_id,0,0); break; }and
case MO_BODYRELOCATION: if( sc && sc->data[sC_CLOSECONFINE2] || sc->data[sC_ANKLE] || sc->data[sC_SPIDERWEB] ) { clif_skill_fail(sd,sd->menuskill_id,0,0); break; }it does work well in my test server. but i was wondering cause my test server crashed because of this..
is there anyone who could pin point the problem to this?.
im not really good at these. lol.
Thank you.
Edited by quesophLink to comment
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