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how to make boss mob stronger?best stat?


manabeast

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ID,Name,JName,LV,HP,SP,EXP,JEXP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LU

K,Range2,Range3,Scale,

Race,Element,Mode,Speed,ADelay,aMotion,dMotion,Drop1id,Drop1per,Drop2id,Drop2per

,Drop3id,Drop3per,

Drop4id,Drop4per,Drop5id,Drop5per,Drop6id,Drop6per,Drop7id,Drop7per,Drop8id,Drop

8per,Drop9id,Drop9per,

DropCardid,DropCardper,MEXP,ExpPer,MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per

are you can see the mob are very easy kill by 3 charater, creator,sniper,champion

if i put vit high creator and champion advance take very high using they skill kill.

if make him ghost type like ghostring. sniper very easy kill too.

is there any way to do like this? vit set low in there.

make boss EQ ghostring armour or have ghostring card effect? if put ghost type normal atk wont hit it. i wan to use normal atk can hit him xD!.

make him resistant to element atk?

how to set those? what is the best stat for custom boss lv 99 server?

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there is alot way to do so ~

for example edit the mob skill ? :)

when hitted by sniper..will auto cast pneuma skill..

when hit by Magic AOE Skill will cast Land Protector

status like..high Mdef would be a great defense against Acid Demonstration Skill / Magic Type Attack. ( Acid Demonstration reduced by Mdef )

Ghost Element to resist Asura Strike... ( Asura cant hit Ghost Property )

Long Range Attack to attack Sniper Class ( Sniper with good attack speed almost able to block movement )

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wow nice.. but if non stop peuma no damage if i am player also will very angry zzz...

oh... icic set mdef to reduce acid power. :)

about ghost element. cannot we just add mvp equip ghostring armor? like player azura strike still will have damage? or do you mean set vit high mdef also high to prevent acid and azura high damage? if champion use Investigate or Finger Offensive becos vit high? hmm.....

about sniper, you mean set mvp long range atk? or sniper speed atk til mob can't move? my server aspd wil be 190. and sniper mostly are using element to get high damage. how about change the monster to neutral property?

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there is alot way to do so ~

for example edit the mob skill ? :D

when hitted by sniper..will auto cast pneuma skill..

when hit by Magic AOE Skill will cast Land Protector

status like..high Mdef would be a great defense against Acid Demonstration Skill / Magic Type Attack. ( Acid Demonstration reduced by Mdef )

Ghost Element to resist Asura Strike... ( Asura cant hit Ghost Property )

Long Range Attack to attack Sniper Class ( Sniper with good attack speed almost able to block movement )

So if i make the MDEF high for MVP would the skill "Dragon's Breath" of rune knight & some skills of 3rd class wizard (duno what it's called) would they have low damage on the MVP then?

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Dragon Breath Damage actually can be cap...

conf/battle/skill.conf

// Set this to the max HP cap that you would like Rune Knight skills to add extra bonus damage from. // [Pinky]
// Current Rune Knight skills using Max HP as damage multifactor: DRAGON BREATH
// Examples:
// 0 =  disabled, it will use the original player's max hp rate.
// 75000 = if the player's max hp rate is above 75000, this will force the skills to use 75000 HP instead of the original player's max hp rate.
// NOTE: Use this wisely, it's suggested to set it to 75000 since that's the average MAX HP a Sura class can get with stats/hp items/cards in official server.
//	   Anything higher than 75000 will let you experience higher/overload damage from the above mentioned Sura skills
skillsbonus_maxhp_RK: 0

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Dragon Breath Damage actually can be cap...

conf/battle/skill.conf

// Set this to the max HP cap that you would like Rune Knight skills to add extra bonus damage from. // [Pinky]
// Current Rune Knight skills using Max HP as damage multifactor: DRAGON BREATH
// Examples:
// 0 =  disabled, it will use the original player's max hp rate.
// 75000 = if the player's max hp rate is above 75000, this will force the skills to use 75000 HP instead of the original player's max hp rate.
// NOTE: Use this wisely, it's suggested to set it to 75000 since that's the average MAX HP a Sura class can get with stats/hp items/cards in official server.
//	   Anything higher than 75000 will let you experience higher/overload damage from the above mentioned Sura skills
skillsbonus_maxhp_RK: 0

Hmmm unable to find skillsbonus_maxhp_RK:0 <<< u sure it's in skills.conf?

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Yes..it is inside the Skills.onf....and use to cap for the Max HP i guess..since the Dragon Breath is based on users MaxHP...

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i don't have it in mine :D my skills.conf don't have that at all!!!!!

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LOL ? how come your emulator have 3rd Job stuffs but didnt have this settings ?? what emulator you are using...the above 1 is copy from 3Ceam

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LOL ? how come your emulator have 3rd Job stuffs but didnt have this settings ?? what emulator you are using...the above 1 is copy from 3Ceam

i know same thing that i am wondering.... NVM got it.... thanks for the help XD

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