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10/18/2011 Post-Balance Skill Formulas


Maki

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Clogon's Edit:

This is information about the balance patch that iRO is getting. This information is given from kRO HQ to iRO and was allowed to be released by iRO GM's. It does not contain all formulas. Do not update the wiki with these formulas till Sakray is up next week and these formulas are verified.

Special thanks to Heimdallr, Oda, Inubashiri, Holden, and GM Team for making this possible.

These are the supposed skill formulas after balance changes, directly from kRO headquarters.

Players are encouraged to test skill against these skill formulas.

Note that skill formulas are subject to change.

Arch Bishop: https://docs.google.com/document/pub...ykuOjCd9uaCFFs

Guillotine Cross: https://docs.google.com/document/pub...i0Tvmb_WXPcy8g

Mechanic: https://docs.google.com/document/pub...-DkqEekCAkfEiQ

Warlock: https://docs.google.com/document/pub...ZrdM7IcbfcVR9U

Genetic: https://docs.google.com/document/pub...m3u3rRLQChg_Zo

Ranger: https://docs.google.com/document/pub...bFGEQKxLDjHgPE

Rune Knight: https://docs.google.com/document/pub...6nQJuT3ESHuTMo

Maestro/Wanderer: https://docs.google.com/document/pub...ZA-SF_qEQZ8xHU

Royal Guard: https://docs.google.com/document/pub..._yowFbzEh5n3I4

Shadow Chaser: https://docs.google.com/document/pub...hVW3o0cpKTCrQU

Sorcerer: https://docs.google.com/document/pub...JP16iwYLc9vhDE

Sura: https://docs.google.com/document/pub...b-n3P8dWwMSJNY

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jTynne

Random addendums from the iRO forum, just in case they're not covered in the links above:

Current formula updates are on hold due to post-balance formula tests

DEF

Equipment DEF:

(4000 + e.def)/(4000 + 10x e.def)

Status DEF:

b.lvl/2 + Vit/2 + AGI/5

MDEF

Equipment MDEF:

(1000 + e.mdef)/(1000 + 10x e.mdef)

Status MDEF:

Int + b.lvl/4 + Vit/5 + Dex/5

ATK

Status ATK: floor(Base Level/4 + STR + DEX/5 + LUK/3)

Weapon ATK: [(Base Weapon ATK + Variance + STR Bonus + Refinement Bonus)* Multiplicative Modifiers] * Size Penalty

Weapon ATK Variance: ±0.05 * Weapon Level * Base Weapon ATK

Melee:

ATK = status ATK * 2 + weapon ATK + equipment ATK + mastery-type ATK

Ranged:

ATK = status DEX * 2 + weapon ATK + equipment ATK + mastery-type ATK

MATK

Status MATK: floor(Base Level/4 + INT + INT/2 + DEX/5 + LUK/3)

Weapon MATK: (Base Weapon MATK + Variance + Refinement Bonus)

Weapon MATK Variance: ± 0.1 * Weapon Level * Base Weapon MATK

MATK: (status MATK + weapon MATK + equipment MATK) * Multiplicative Modifiers

Warlock

Chain Lightning

[(200 + 300 * Skill Level) * Base Level / 100] %

Comet

7x7 AoE: (2500 + 500 * Skill Level) %

11 x 11 AoE: (2000 + 500 * Skill Level) %

15 x 15 AoE: (1500 + 500 * Skill Level) %

19 x 19 AoE: (1000 + 500 * Skill Level) %

Crimson Rock

MATK [{( Skill Level x 300 ) x ( Caster's Base Level / 100 ) + 1300 }] %

Drain Life

MATK [{( Skill Level x 300 ) x ( Caster's Base Level / 100 ) + 1300 }] %

Earth Strain

MATK [{( Skill Level x 100 ) + 2000 } x ( Caster's Base Level / 100 )] %

Freezing Spell

(Skill Level x 4) + (Caster's Base Level / 10) + (Caster's INT / 10)

Frosty Misty

MATK [{( Skill Level x 100 ) + 200 } x ( Caster's Base Level / 100 )] %

Success Chance: (20 + 12 * Skill Level) %

Hell Inferno

Shadow Element: (240 * Skill Level) %

Fire Element: (60 * Skill Level) %

Burning Chance: (55 + 5 * Skill Level) %

Burning Duration: (5 * Skill Level) seconds

Burning damage: 1000 + (Target's MHP 3%) damage every 3 seconds.

MDEF reduction: - 25%

Jack Frost

Without Freezing status: [(320 + 70 * Skill Level) x Caster's Base Level / 150] %

With Freezing status: [(1000 + 300 * Skill Level) x Caster's Base Level / 100] %

Marsh of Abyss

Duration: 5 second (Fixed) + 25 second - {( INT + LUK ) / 20 second }

Movement reduction: (40 + 10 * Skill Level) %

Evasion reduction: (6 * Skill Level) %

AGI/DEX reduction on monsters: (6 * Skill Level) %

AGI/DEX reduction on players: (3 * Skill Level) %

Genetic

Blood Sucker

200+100 * skill lvl + caster's INT

Bomb Creation

*** Success formula compares the value of A to B.

A = (Caster's Job Level / 4) + (Caster's LUK / 2) + (Caster's DEX / 3)

B = Random number between (30 ~ 150) + Difficulty rate

Success = if A value, (Caster's Job Level / 4) + (Caster's LUK / 2) + (Caster's DEX / 3) is greater than B value, (Random number between 30 ~ 150) + Difficulty rate

Failure = if A value, (Caster's Job Level / 4) + (Caster's LUK / 2) + (Caster's DEX / 3) is less than B value, (Random number between 30 ~ 150) + Difficulty rate

*** Bomb Creation level 2 will have a chance to create extra or less Bombs.

1. If A value is 30+ greater than B value, creates 10 ~ 12 Bombs.

2. If A value is 10+ greater than B value, creates 10 Bombs.

3. If A value is exactly 10 less than B value, creates 8 Bombs.

4. If A value is 30+ less than B value, creates 5 Bombs.

5. If A value is 50+ less than B value, bomb creation fails.

Apple Bomb (?? Difficulty)

Deals weak damage, however cast it has a long range, low SP cost and no cast time.

This can be spammed. + 30 HIT bonus

Coconut Bomb (?? Difficulty)

A very hard bomb that deals damage and inflicts Stun or Bleeding status.

Stun Chance: [(Caster's Job Level / 2) + 5]% / Duration: (Caster's Job Level / 3) second

Bleeding Chance: [(Caster's Job Level / 2) + 3]% / Duration: (Caster's Base Level / 4) + (Caster's Job Level / 3) seconds.

Melon Bomb (?? Difficulty)

Sticky bomb, targets hit by Melon Bomb will have their movement and attack speed reduced.

Movement speed reduction: (Caster's Job Level + 20)% Duration: (Caster's Base Level / 4) seconds.

Attack speed reduction: (Caster's Job Level / 2 + 10)% Duration: (Caster's Base Level / 4) seconds.

* Movement and Attack speed reduction cannot be removed by Dispel or Clearance.

Pineapple Bomb (?? Difficulty)

Pineapple bomb explodes and shoots out fragments, dealing damage to a target and 5x5 area around it.

Banana Bomb (?? Difficulty)

Causes a target to forcibly use /sit command, and reduces the target's LUK by 77.

Force /sit duration: (Caster's Job Level / 4) second, (cannot be removed with Dispel/Clearance. Dispelled on death).

Luk reduction duration: 77 seconds (fixed), (can be removed with Dispel/Clearance. Dispelled on death).

Force /sit success chance: {[(Caster's Base Level + Caster's Job Level) + (Caster's DEX / 6)] - [(Target's Base Level) + (Target's AGI / 4) + (Target's LUK / 5)]} %

Minimum 7% success chance.

Cart Cannon

ATK [{( Cart Remodeling Skill Level x 50 ) x ( INT / 40 )} + ( Cart Cannon Skill Level x 60 )] %

Cart Tornado

ATK [( Skill Level x 50 ) + ( Cart Weight / ( 150 - Caster's STR ))] + ( Cart Remodeling Skill Level x 50 )] %

Crazy Weed

ATK (500 + 100 * Skill Level) %

Demonic Fire

Damage: MATK (110 + 20 * Skill Level) % every 2 seconds.

Burning duration: [Demonic Fire Skill Level] x 8 seconds.

Hell Plant

(Int of Caster*25) + (Base lvl of enemy * 15 * Hell Plant lvl) * (10 / (10 - Summon Flora lvl)) - 25

Howling of Mandragora

Success chance:( Howling of Mandragora Base Success chance ) - {( Target's VIT + LUK ) / 5 }

Duration: (Howling of Mandragora Skill Level + 1) x 5 seconds

INT Reduction: - 4 * Skill Level

SP Loss: (25 + 5 * Skill Level) %

Mixed Cooking

A = (Caster's Job Level / 4) + (Caster's LUK / 2) + (Caster's DEX / 3)

B = Random number between (30 ~ 150) + Difficulty rate

Success = if A value, (Caster's Job Level / 4) + (Caster's LUK / 2) + (Caster's DEX / 3) is greater than B value, (Random number between 30 ~ 150) + Difficulty rate

Failure = if A value, (Caster's Job Level / 4) + (Caster's LUK / 2) + (Caster's DEX / 3) is less than B value, (Random number between 30 ~ 150) + Difficulty rate

*** Mixed Cooking level 2 will use 10 Food item ingredients. If the Caster does not have 10 Food ingredients, Food item creation list will not appear.

*** Mixed Cooking level 2 will have a chance to create extra or less Food items.

1. If A value is 30+ greater than B value, creates 10 ~ 12 Foods.

2. If A value is 10+ greater than B value, creates 10 Foods.

3. If A value is exactly 10 less than B value, creates 8 Foods.

4. If A value is 30+ less than B value, creates 5 Foods.

5. If A value is 50+ less than B value, Food creation fails.

    (All of the items listed have ?? difficulty rate)

    Savage BBQ: increases STR by 20

    Wugblood Cocktail: increases INT by 20

    Minor Brisket: increases VIT by 20

    Siroma Icetea: increases DEX by 20

    Drosera Herb Stew: increases AGI by 20

    Petti Tail Noodle: increases LUK by 20

      (30 minute duration) When used

      Black Lump: This item can be thrown at an enemy, dealing ATK [(Caster's DEX + AGI + STR) / 3]% long-ranged damage. Created 50% of the time on unsuccessful attempt.

      Hard Black Lump: This item can be thrown at an enemy, dealing ATK [(Caster's DEX + AGI + STR) / 2]% long-ranged damage. Created 25% of the time on unsuccessful attempt.

      Extremely Hard Black Lump: This item can be thrown at an enemy, dealing ATK [(Caster's DEX + AGI + STR)]% long-ranged damage. Created 10% of the time on unsuccessful attempt.

      Black Mass: This item can be thrown at an enemy, causing Stomache ache status. Created 10% of the time on unsuccessful attempt.

      Mysterious Powder: This object can be eaten by a player, reducing Max HP by 2% for 5 minutes.

      Created 5% of the time on unsuccessful attempt.

      Special Pharmacy

      A = (Caster's INT) + (Caster's DEX / 2) + (Caster's LUK) + (Caster's Job Level) + Random number between (30 ~ 150) + (Caster's Base Level - 100) + (Potion Research x 5) + (Full Chemical Protection Skill Level) x (Random number between 4 ~ 10)

      B = Special Pharmacy level specific value + Difficulty.

      If the value of A is 400+ higher than B, Maximum number of potions will be created.

      If the value of A is 300+ higher than B, [Maximum number of potions creatable - 3] will be created.

      If the value of A is 100+ higher than B, [Maximum number of potions creatable - 4] will be created.

      If the value of A is 1+ higher than B, [Maximum number of potions creatable - 5] will be created.

      If the value of A is lower than B, [Maximum number of potions creatable - 6] will be created.

      Spore Explosion

      ATK [{( Skill Level x 100 ) + ( 200 + Caster's INT ) x Caster's Base Level / 100 }] %

      Thorn Trap

      Damage: 100+200 * skill lvl + caster's INT

      Thorn Wall

      ATK [ 100 + (Skill Level x 10)] %

      Rune Knight

      Death Bound

      (500 + 100 * Skill Level) %

      Caster takes 30% of the amplified damage.

      Attacker takes 70% of the amplified damage.

      Dragon Breath

      {(Current HP * 0.013) + (MaxSP * 0.16) } * (Skill Level) * (Base Level)/100 * Element (Fire) * Dragon Training

      Dragon Training

      ATK when using spear is increased by (Spear Mastery Skill Level x 10).

      Enchant Blade

      [(Skill Level x 20 + 100) x (Caster's Base Level / 150)] + Caster's INT

      Hundred Spear]

      (600 + 40 * Skill Level) %

      Ignition Break

      3x3 AoE: (200 + 200 * Skill Level) %

      7x7 AoE: (200 * Skill Level) %

      11 x 11 AoE: (100 + 100 * Skill Level) %

      If endowed with fire: Skill Modifier * (Skill Level x 100) %

      Phantom Thrust

      ATK [{(Skill Level x 50) + (Spear Master Level x 10)} x Caster's Base Level / 150] %

      Storm Blast

      ATK [{Rune Mastery Skill Level + (Caster's INT / 4)} x 100] %

      Sonic Wave

      ATK {((Skill Level + 5) x 100) x (1 + [(Caster's Base Level - 100) / 200])} %

      Wind Cutter

      ATK { ((Skill Level + 2) x 50) x Base Level / 100} %

      Guillotine Cross

      Counter Slash

      ATK [{(Skill Level x 100) + 300}]% + ATK [(AGI x 2) + (Caster's Job Level x 4)]%

      Cross Impact

      ATK (1150 + 50 * Skill Level) %

      Cross Ripper Slasher

      ATK (160 + 40 * Skill Level) %

      Guillotine Cross Poison: Oblivion Curse

      Needs formula

      Guillotine Cross Poison: Leech End

      Damage per second: {Target VIT x (New Poison Research Skill Level * 3)} + (Target HP/100)

      New Poison Research - Brewing formula

      New Poison Research (%) + (Dex/30 + Luk/10 + Job Level/10)% = Success Rate

      Up to 100 of each Stat will be included in the calculation.

      Minimum of 5% up to a Maximum of 18% increase in brewing success chance from Stats and Job Level.

      Rolling Cutter

      ATK (100 + 20 * Skill Level) %

      Weapon Crush

      Success chance: 5 + (5 * Skill Level) + (Dex Difference / 5) %

      Duration:

      Player = 60 second + (Skill Level x 15) second + {(Caster's DEX - Target's DEX) x 1} second.

      Monster = 60 seconds + (Skill Level x 30) second + {(Caster's DEX - Target's DEX) x 0.5} second.

      Ranger

      Aimed Bolt

      [(200 + 20 * Skill Level) * Base Level / 100] %

      Arrow Storm

      [(200 + 50 * Skill Level) * Base Level / 100] %

      Bomb Cluster

      Skill Modifier + [ { (Skill Level x Caster's DEX) + (INT x 5) } x (1.5 + (Caster's Base Level / 100)) } ] x { (Trap Research Skill Level x 20) / 50 }

      Fire Trap

      ( Base Level*2 + [ Base Level/50 + 3]*dex + 300)*Skill level + 5*INT + Trap Research bonus + Atk

      Ice Trap

      ( Base Level*2 + [ Base Level/50 + 3]*dex + 300)*Skill level + 5*INT + Trap Research bonus + Atk

      Warg Bite

      (100 + 50 * Skill Level) %

      Warg Strike

      (120 * Skill Level) %

      Mechanic

      Arm Cannon

      Requires formula

      Axe Boomerang

      ATK {([(160 + 40 * Skill Level) + Axe Weight] * Base Level / 100) x Caster's Base Level / 100} %

      Axe Tornado

      ATK [{( Skill Level x 100 ) + 200 + Caster's VIT } x Caster's Base Level / 100 ] %

      Flame Launcher

      ATK [{( Skill Level x 300 ) + 300 } x Caster's Base Level / 150 ] %

      Ice Launcher

      ATK [{( Skill Level x 300 ) + 300 } x Caster's Base Level / 150 ] %

      Knuckle Boost

      ATK [ { ( Skill Level x 100 ) + 200 + (Caster's DEX) } x Caster's Base Level / 120 ] %

      Pile Bunker

      ATK (150 + 50 * Skill Level)

      Success Chance: (5 + 15 * Skill Level) %

      Power Swing

      ATK [(180 + 20 * Skill Level) + [( Caster's STR + DEX ) x Caster's Base Level / 100]

      Suicidal Destruction

      (Current SP + total VIT) * 20 * Skill Level/3 * Base Level/100 +Current HP - Target's Total DEF

      Vulcan Arm

      ATK [{( Skill Level x 70 ) + Caster's DEX } x Caster's Base Level / 120 ] %

      Arch Bishop

      Adoramus

      MATK = [{(Skill Level x 100 ) + 500 } x Caster's Base Level /100 ] %

      Coluseo Heal - Same as heal pre-balance

      ( [(Base Level + INT) / 5] * 30 ) * (Heal Level / 10) * (1 + (Modifiers / 100)) + MATK

      Clearance

      (30 + 10 * Skill level) %

      Duple Light

      ATK Portion: (100 + 10 * Skill Level) %

      MATK Portion: (200 + 20 * Skill Level) %

      Judex

      MATK = [ { (Skill Level x 20 ) + 300 } x Caster's BaseLV / 100 ] %

      Lauda Agnus

      (30 + 5 * Skill Level) %

      Lauda Ramus

      (30 + 5 * Skill Level) %

      Oratio

      (40 + 5 * Skill Level) %

      Silentium

      ( Requires formula )

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  • 3 months later...

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hmm, sorry, but I got a player, Ranger with Arrow Storm, his damage was over 140k -.-

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where can i find this in rathena svn, cause i need to change something.

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  • 2 months later...

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I hope rathena team will implemented this formula soon :D

i can't wait /kis2

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  • 1 year later...

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This was completed by @Aleos in 0f7ecd0.

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