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[Guide] Syouji's BrowEdit Tutorial Videos


Syouji

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New Tutorial Released #14. Making Slopes. This video was made ONLY because it was requested. PLEASE message me or leave a comment in this thread if you would like to request a future tutorial!

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Always happy to help out~

Edited by Syouji
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Dude, this is one of the most useful threads ever! A million thanks for going through the effort of making and sharing this to everyone. More power to you :D

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Thanks Uplink. If there are topics you wish to be covered, let me know. =)

Edit: Added prep info for next tutorial video.

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Sorry to bother you. I left a comment question on youtube on the Sky Map tutorial, but I have a hunch you check this forum a lot more often.

Therefore, I'll try my luck here too. Question is: What exactly makes the clouds of a sky map? at one point you said "you'll only see a black background", then you went on explaining how to mount the map on a server using the HEX editor. When you opened it, you showed us both maps: sky_tut and sky tut. Is THAT the reason the clouds are not implemented?

PS: I've heard that "Wither" is also a custom map made my by you, hence the answer to my question can't simply be "replace a SKY map with the one you just created(such that the clouds would already be there" because Wither was also made from scratch, and it worked for you.

PS 2: Last but not least I would like to thank you for all your hard work, kindness and determination to help people ^_^

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Question is: What exactly makes the clouds of a sky map? at one point you said "you'll only see a black background"

The blue sky and clouds are hard coded into the client and distributed on Gravity maps only. Naturally when you add a map your map it will have a black background. Nothing special to it.You need to hex your client to produce the sky and cloud effect.

then you went on explaining how to mount the map on a server using the HEX editor. When you opened it, you showed us both maps: sky_tut and sky tut. Is THAT the reason the clouds are not implemented?

I added my map to the server normally by adding the name to map_index & maps_athena, and updating my map_cache.dat. Nothing special about that. When I get to the wither part what i failed to explain was how wither was in fact a previous custom map that already replaced a gravity map that was hard coded to have the sky effect. So in order to get wither to have that, I simply replaced the name of the gravity map with wither and it obtained sky effects.

So to get a sky map you hex your client by replacing a Gravity map's name hard coded with the sky parameter (choose a map that you dont care about) and overwrite it with your own custom maps name.

PS: sky_tut was the proper map I used to demonstrate clouds. Sky tut (no underscore) is not a proper map and cannot be used as it has spaces between its name.

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So that's you!!! You actually taught me how to make maps, thank you!!! I could never repay you..

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Not a problem... lol. Just helping out the community where I can.

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This is AMAZING! Syouji this is a great help to me and several others. I thank you for your generosity/effort/time. :D

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You're welcome =). I'm glad you're finding the tutorials useful.

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Updated Effects New Download Link: http://www.mediafire...9pqs083azbgdxiu

It says it was deleted btw, re-up it if you would.

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Updated Effects. Attached to post.

effects.txt

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Syouji, Thank you very much for this such a good tutorial. :)

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Wow, I really appreciate this. I honestly can't wait to start mapping!

Amazing tutorial~

/kis2

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hi syouji! tomorrow begin to mapping with your tutorials :) i don´t know english but try look all your videos ^^

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Good to know =)

Learn what you can and let your imagination go crazy~

Edit: New tutorial coming soon. The focus on GAT editing wasn't explained well enough so Ill be speaking about that.

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I've run into a bit of a snag.

(By the way, your tutorials are awesome!)

I've got my map fully prepped for gat and lighting, and in fact lighting is done, but there's an issue with the default .gat textures.

I can place walkable .gat textures, but none of the others will apply. I can post a video of the issue if you like, but I'm at a standstill until I figure this out.

In addition,

Objects are not solid, and can be phased through. (Walk through chairs instead of onto them)

Any ideas on what I should do? I assume it has to do with Gat height, but Browedit likes to crash if you look at it wrong, as you know.

Edited by Tyrant64
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Pass the map over and I'll take a look at it. Just point out the areas with visuals or w/e else to show what needs to be fixed and I'll take care of it. =)

BTW, It's funny that you're having GAT issues as my upcoming tutorial release deals exactly with GAT editing lol..

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I sent it, you can basically see what I am aiming for with the .gat already in place, the problem is that the non-sniping/nonwalkable .gat (purple) are in fact walkable.

In addition, objects are not "walkable", and can be phased through.

And yeah, I actually learned how to use B.E through your videos, albeit not through the rAthena boards, just via google.

You're the number one video result when you look up "Browedit Tutorial".

:D

- Edit

Thanks for the assistance man, I'll use what you showed me to finish it up, and post a Showcase when I'm done. Not sure if I'll feel comfortable showing off my horrible skills, though :D

Edited by Tyrant64
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Added link to Tutorial #16. The video is in the process of uploading. Please wait a few hours for it to finish. Thanks!

EDIT: Video is up and running.

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Ahh, wish I had known about F6! :)

Great video man!

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Thanks. Enjoy. ^^

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The black textures are back. :(

I was told that I could hex the .rsw file in order to repair it, or at least hide the textures, but I'm unsure of the process, and am also unaware of any better alternatives.

You fixed it before fairly quickly so I assume it's simple, but don't want to go ruining my map files :)

So, let me know ^_^

I also wonder, what causes it? I added a few .gat slopes, a bunch of tables and stools, and a couple of simple effects and lights.. Want me to shoot you the map files? I'd like to know so I can avoid/repair it in the future.

Edited by Tyrant64
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