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【 Emistry © 2015 】E-Scripts Collection


Emistry

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ThanksQ

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screenrAthena045.jpg
Multi Currency Shop 6.0
Last Updated Aug 31 2012 05:33 PM


@Emistry, i have a question will you help me how to put some itemize receipt.

After purchasing

 

U48bqnC.png

 

- 1 x  Adventure's Suite

- 2 x Proof of Donation

 

Something like that.

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Does this really requires the buyer to have zeny which amount is similar to the cost of the item even if the currency used is Proof of Donation?

It does not really take the buyer's zeny but the npc requires the buyers to have zeny before purchasing.

Thanks for this though...

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Your Refiner cant upgrade shields. Kindly fix it.

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Thanks you for your Scripts Emistry.

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Your Refiner cant upgrade shields. Kindly fix it.

 

Maybe you didnt follow this...

//--- Bitmasks ----
//	1	-	Top Headgear
//	2	-	Armor
//	4	-	Left Hand
//	8	-	Right Hand
//	16	-	Garment
//	32	-	Shoes
//	64	-	Left Accessory
//	128	-	Right Accessory
//	256	-	Middle Headgear
//	512	-	Lower Headgear
//	1024	-	Costume : Head Low
//	2048	-	Costume : Head Mid
//	4096	-	Costume : Head Top

Also @Emistry can you add new arguments on Refine Function like Zeny requirments and Amount for arg10 and may i ask if theres a way to disable the nude func when refining items.

 

PS: I think theres a problem on Refine Func Bitmasks becuase i tryed 1023 = Top Headgear ~ Right Accessory and 192 = Left Accessory and Right Accessory but the problem is it doesnt read the Right Accessory. See the image below...

aey5pu.jpg

 

Edited by Lelouch vi Britannia
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[ Update ] : Added a Class Restriction Script :

Description :

This Script allow certain Maps to Block / Restrict certain Job Class. Configurations can be varies across the Maps settings. If the Class that are Blocked entering the Map, the Characters will be warped out from the Map within few seconds after they enter the Map.

This Script will be able to answer / solve those below problems.

 

Where can i find a Trans Class / 3rd Class WOE ??

How to Block Certain Jobs from entering some Maps ?


Configuration :

Bitwise Table and Usage :

// -------- BitMasks --------
// 1 - Normal jobs,
// 2 - Adv jobs.
// 4 - Baby jobs,
// 8 - Normal 3rd jobs.
// 16 - Adv. 3rd jobs.
// 32 - Baby 3rd jobs.
// 64 - Certain Jobs ( Specific )

// ----- Mode Example : ( Blocked Class ) ------
// 63 - All Class that has been defined
// 64 - Only the Specific Job you defined
// 7 - Normal + Advanced + Baby Jobs
// 56 - Normal 3rd + Advanced 3rd + Baby 3rd Jobs
Notes :



Just add in the Value for the Bitmask.
Aware of the Usage of Certain Jobs.
	--- If you using Bitmask Above , aware of the Limit Reach. ( ~128 Total Class )
	--- If your Bitmask = ( 63 + 64 ) , Your "Certain Jobs" have only about 20 Slots.
	--- Anyway, i dont think you will do so since Bitmask 63 will block most of the Class already.
 * Common Sense : Make sure the Array ".@Restrict" didnt exceed limit of 128 element.



You may edit these below parts... but by default, i have list down most of the Job Class accordingly...

// Normal Jobs
if( getarg(0) & 1 ) setarray .@Restrict[getarraysize(.@Restrict)],0,1,2,3,4,5,6,7,8,9,10,11,12,14,15,16,17,18,19,20,23,24,25,4046,4047,4049;
// Adv Jobs
if( getarg(0) & 2 ) setarray .@Restrict[getarraysize(.@Restrict)],4001,4002,4003,4004,4005,4006,4007,4008,4009,4010,4011,4012,4013,4015,4016,4017,4018,4019,4020,4021;
// Baby Jobs
if( getarg(0) & 4 ) setarray .@Restrict[getarraysize(.@Restrict)],4023,4024,4025,4026,4027,4028,4029,4030,4031,4032,4033,4034,4035,4037,4038,4039,4040,4041,4042,4043,4045;
// Normal 3rd Jobs
if( getarg(0) & 8 ) setarray .@Restrict[getarraysize(.@Restrict)],4054,5055,4056,4057,4058,4059,4066,4067,4068,4069,4070,4071,4072;
// Adv 3rd Jobs
if( getarg(0) & 16 ) setarray .@Restrict[getarraysize(.@Restrict)],4060,4061,4062,4063,4064,4065,4073,4074,4075,4076,4077,4078,4079;
// Baby 3rd Jobs
if( getarg(0) & 32 ) setarray .@Restrict[getarraysize(.@Restrict)],4096,4097,4098,4099,4100,4101,4102,4103,4104,4105,4106,4107,4108;

However,.....this is a special case .......

// Certain Jobs ( Specific Your Own Class Restriction )
if( getarg(0) & 64 ) setarray .@Restrict[getarraysize(.@Restrict)],4046,4002,4004,4013,4011;
It would be better to Not using Bitwise 64 if your script already block all of the job class above ( Bitwise : 63 )

This is because, the limit might be exceed if you add too much Job Class in the Array for Bitwise ( 64 + 63 )

Anyway, i think it is still Okay to use Bitwise ( 64 + some of the other Bitwise ) ...but not All Bitwise combined.


Settings :

I guess you should be able to understand this part right ? so, i will skip this parts.

// Wait X Seconds before warped out.
set .Sec,5;
// Lowest GM Level to Bypass
set .LowGMLvl,80;

Here come the Maps Settings Parts.

setarray .Map$, // <Mapname>,<Mode>.... ( Mode = Bitwise Value )  Max of ~64 Map Settings.
   "prtg_cas01","63",
   "prtg_cas02","64",
   "prtg_cas03","3",
   "prtg_cas04","2",
   "prtg_cas05","1";
You should be able to realize that....the setting are done in this Format..
<MapName>, <Mode>,
.........
<MapName>, <Mode>;
the Mode refer to the Bitwise Value ( Blocked Class for the Map ) and the Mode are write within Quotation Mark ( " " ) as a string.

refer to above Bitwise Table for how to configure the Bitwise Value for Restrict those Job Class.

You may add up to ~64 Maps.

Example :

   "prtg_cas01","63",        // --------> Restrict "All" the Job Class  ( Except "Certain Jobs" )
   "prtg_cas02","64",        // --------> Restrict "Certain Jobs" ( Specified by Yourself )
   "prtg_cas03","3",          // --------> Restrict "Normal & Advanced Job" Class
   "prtg_cas04","2",          // --------> Restrict "Advance" Jobs
   "prtg_cas05","1";          // --------> Restrict "Normal" Jobs

Class Restriction [ Version 2 ]

Changelog :

  • [ Version 1 ] - A Simple Blocking Certain Job to Enter a Map.
  • [ Version 2 ] - Enable Multiple Different Configuration across the Maps.

Scripts : View Download


Please spend your time to read all the things i have write / mentioned in the post before you asking any questions.

if got bug / problems please do report to me. ani_heh.gif

 

Were can i put this script? Sorry sir im just a beginner :)

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On 12/3/2011 at 4:36 PM, Emistry said:

[ Update ] : Added a Farm Zone Script :

Description :

A map which allow users to hunt items inside it. But it have some restriction as well ...

  • Time Limit
  • Users Limit
  • Item Hunting Limit
  • etc..

 

Check out the "Function" part for items configuration.

and there is 2 Type of Item Lists ( You can set how many to get randomly )

  • Normal Monster Drops List
  • Boss Monster Drops List

 

Farm Zone [ Version 2 ]

Changelog :

  Hide contents

 

  • [ Version 1 ] - A Place where Players can hunt alot items
  • [ Version 2 ] - Added Several Settings. ( Ex. Time In / Out Limit , Max Users , Item Hunt Limit and etc. )

 

Scripts : View Download

How to add monsters sir?

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Emistry ,Can u make a pack file? for easy download...

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Hello @Emistry

i want to ask, may i use your keyboard warrior event script for my server?

thank you for your reply

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someone managed to do this on my live server! and he got like 29k pcs of bloody branch and all other stuffs :(

pls fix im using the version 6

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On 3/15/2018 at 7:36 AM, iubantot said:

 

 

someone managed to do this on my live server! and he got like 29k pcs of bloody branch and all other stuffs :(

pls fix im using the version 6

instead of using a npc why not use the cash shop system or make it Quest type npc? + donation npc shouldn't be in town have them inside a warp with no skills allowed, unless the problem is npc timeout? but i could be wrong you can probably wait for @Emistry to solve the issue.

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Cleaned and Optimize for cleaner look ~ ^_~

  • Upvote 1
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hi miss @Emistry it seems i do have problem with your refine item/useable

thanks for helping

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guys i hve this error when i load stage game.. can someone help me fix it.. thx alot..

21.png

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