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【 Emistry © 2015 】E-Scripts Collection


Emistry

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Thank you Emistry :D

 

I dunno, its from my ISP Problem, or from the rAthena sites. Always got an error when I download any files.

just like this:

 

post-9359-0-27197500-1362487161_thumb.jpg

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Yes, sometimes I got those error messages too :(

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i think you must make the mushroom counting game can't be attacked or not drop anything , because player can spam skill and find alchohol in there...

 

sorry for bad english

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i think you must make the mushroom counting game can't be attacked or not drop anything , because player can spam skill and find alchohol in there...

 

sorry for bad english

 

you can just simply change the monster to any custom monster you make...

// Add this in mob_db.txt or mob_db2.txt
// 2990,BLACK_MUSHROOM,Black Mushroom,Black Mushroom,1,99999999,1,3060,2693,1,355,500,72,238,58,9999,33,105,67,9999,10,12,1,8,86,0x128,200,1072,672,672,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
// 2991,RED_MUSHROOM,Red Mushroom,Red Mushroom,1,99999999,1,3060,2693,1,355,500,72,238,58,9999,33,105,67,9999,10,12,1,8,86,0x128,200,1072,672,672,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

// Add this is mob_avail.txt
// 2990,1084
// 2991,1085

 

just add any custom monster that you think it would be immortal..

 

of course this can be done through src for better effect....but i kinda lazy to show it....although i already done it before.

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i think you must make the mushroom counting game can't be attacked or not drop anything , because player can spam skill and find alchohol in there...

 

sorry for bad english

 

you can just simply change the monster to any custom monster you make...

// Add this in mob_db.txt or mob_db2.txt
// 2990,BLACK_MUSHROOM,Black Mushroom,Black Mushroom,1,99999999,1,3060,2693,1,355,500,72,238,58,9999,33,105,67,9999,10,12,1,8,86,0x128,200,1072,672,672,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
// 2991,RED_MUSHROOM,Red Mushroom,Red Mushroom,1,99999999,1,3060,2693,1,355,500,72,238,58,9999,33,105,67,9999,10,12,1,8,86,0x128,200,1072,672,672,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

// Add this is mob_avail.txt
// 2990,1084
// 2991,1085

 

just add any custom monster that you think it would be immortal..

 

of course this can be done through src for better effect....but i kinda lazy to show it....although i already done it before.

 

yep thanks for rep ~

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emistry

can you give me some event like

 

Last Man Standing

Porring soccer

Bomberman

Monopoly

Tic Tac Toe

Poring race

Catch the Flag

Battle Royal

etc

 

THX MASTER

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help with this script i needs 2 apple to upgrade? first when u use the apple then when you upgrade the item XD

 

http://pastebin.com/raw.php?i=g8W9yhSs

Edited by grim1005
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help with this script i needs 2 apple to upgrade? first when u use the apple then when you upgrade the item XD

 

http://pastebin.com/raw.php?i=g8W9yhSs

just edit the settings..

Edited by Emistry
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help with this script i needs 2 apple to upgrade? first when u use the apple then when you upgrade the item XD

 

http://pastebin.com/raw.php?i=g8W9yhSs

just edit the settings..

// .....callfunc( "RefineFunc",<itemID>,<Amount>,<BitMasks>,<MinRefine>,<MaxRefine>,<CheckEquip>,<RefineMode>,<Percent> );
//		1.	itemID		->	Item that will be used during Refine.
//		2.	Amount		->	Amount of Required Items.

 

 

why does it takes two red potions to add 1 refine?{ callfunc( "RefineFunc",501,1,63,0,10,1,0,100 ); },{},{}

sample i got total of 100 red potions if i used one it will be 99 then the dialog box will appear  after it successfully upgrade

the chosen item it will again delete a red potion in my inventory the final count is 98 after the upgrade.. and it

requires 2 red potions in my inventory to start the upgrade.. help please

Edited by grim1005
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Next time please take note on the contents inside the script...

//----------- If used this as Item Script -----------

// Example : Red Potion with 100% Refine Rate
//	501,Red_Potion,Red Potion,11,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc( "RefineFunc",501,1,63,0,10,1,0,100 ); },{},{}
// Change Item Type to 11  and Amount Required to 1 ( Advised )

 

and refer to your own topic too...

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Next time please take note on the contents inside the script...

//----------- If used this as Item Script -----------

// Example : Red Potion with 100% Refine Rate
//	501,Red_Potion,Red Potion,11,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc( "RefineFunc",501,1,63,0,10,1,0,100 ); },{},{}
// Change Item Type to 11  and Amount Required to 1 ( Advised )

 

and refer to your own topic too...

 

Next time please take note on the contents inside the script...

//----------- If used this as Item Script -----------

// Example : Red Potion with 100% Refine Rate
//	501,Red_Potion,Red Potion,11,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc( "RefineFunc",501,1,63,0,10,1,0,100 ); },{},{}
// Change Item Type to 11  and Amount Required to 1 ( Advised )

 

and refer to your own topic too...

 

 

sorry to forgot that XD thanks for the help.. 

thanks alot :) sorry i forgot that one :o

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about your doppleganger 2.1
what do you mean by ALTER TABLE `global_reg_value` CHANGE COLUMN?

can you explain it?
sorry b4, iam still newby here

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about your doppleganger 2.1

what do you mean by ALTER TABLE `global_reg_value` CHANGE COLUMN?

can you explain it?

sorry b4, iam still newby here

it's a SQL Query...run the query inside your SQL machine to change the data type of that particular data field..

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Emystri, can you give me step by step tutorial about how to run ALTER TABLE `global_reg_value` CHANGE COLUMN `value` `value` TEXT NOT NULL in SQL machine?
 

iam really don't know how to do it >.<

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Emystri, can you give me step by step tutorial about how to run ALTER TABLE `global_reg_value` CHANGE COLUMN `value` `value` TEXT NOT NULL in SQL machine?

 

iam really don't know how to do it >.<

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wow,, thanks for the video
its solve the problem   /ok 
thank you very much Emystri 

Edited by neverless
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i love the multi currency shop <3 thx for this emistry

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Great Work

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Hi,

i am using your Counting Game 4.1 Is there a way to make it to a auto event where i can set the times via onclok?!

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Hi,

i am using your Counting Game 4.1 Is there a way to make it to a auto event where i can set the times via onclok?!

change OnMinute to OnClock

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thanks :)

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Hi Emistry,

 

About your emperium breaker i found a bug 2 player can entire at the same time it its possible to put limit on that map? oh and warpto,warp mapflag are dissabled from that map so they are entiring via npc they will just talk the npc and will hit enter and pop they can entire both or depends how many are they.

( sorry for bad explaination just woke up ) 

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Hi Emistry,

 

About your emperium breaker i found a bug 2 player can entire at the same time it its possible to put limit on that map? oh and warpto,warp mapflag are dissabled from that map so they are entiring via npc they will just talk the npc and will hit enter and pop they can entire both or depends how many are they.

( sorry for bad explaination just woke up ) 

Owh...actually i didnt limit the amount of player can enter the map ... since in the normal woe...group of people will hit the emperium..not only one member ... so in the script they can enter the "instance" as long as their are in party ... 

and of course you can limit these by checking the party member count ...

getpartymember gecharid(1);
if( $@partymembercount > 1 ){
	mes "Only 1 player can enter..";
	close;
}
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Hi Emistry,

 

About your emperium breaker i found a bug 2 player can entire at the same time it its possible to put limit on that map? oh and warpto,warp mapflag are dissabled from that map so they are entiring via npc they will just talk the npc and will hit enter and pop they can entire both or depends how many are they.

( sorry for bad explaination just woke up ) 

Owh...actually i didnt limit the amount of player can enter the map ... since in the normal woe...group of people will hit the emperium..not only one member ... so in the script they can enter the "instance" as long as their are in party ... 

and of course you can limit these by checking the party member count ...

getpartymember gecharid(1);
if( $@partymembercount > 1 ){
	mes "Only 1 player can enter..";
	close;
}

My bad i didn't notice that you already update the script to 3.1 i was using the old emperium breaker.

 

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Thanks for the great Adv. Stylist^^ it was amazing, however have you encounter? when you choose some of the menu and you will close the dialogue after which, i can't walk. i just need to recon in order to walk again >,> it's weird.

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